import pygame # test2 # testujemy # test3 # test AdamO # test AdamB # Define some colors BLACK = (0, 0, 0) WHITE = (255, 255, 255) GREEN = (0, 255, 0) RED = (255, 0, 0) BLUE = (0, 0, 255) # This sets the WIDTH and HEIGHT of each grid location WIDTH = 60 HEIGHT = 60 # This sets the margin between each cell MARGIN = 5 # Create a 2 dimensional array. A two dimensional # array is simply a list of lists. grid = [] for row in range(100): # Add an empty array that will hold each cell # in this row grid.append([]) for column in range(100): grid[row].append(0) # Append a cell # Set row 1, cell 5 to one. (Remember rows and # column numbers start at zero.) grid[0][0] = 1 # Initialize pygame pygame.init() # Set the HEIGHT and WIDTH of the screen WINDOW_SIZE = [980, 980] screen = pygame.display.set_mode(WINDOW_SIZE) # Set title of screen pygame.display.set_caption("Inteligentna śmieciarka") # Loop until the user clicks the close button. done = False # Used to manage how fast the screen updates clock = pygame.time.Clock() # -------- Main Program Loop ----------- while not done: for event in pygame.event.get(): # User did something if event.type == pygame.QUIT: # If user clicked close done = True # Flag that we are done so we exit this loop elif event.type == pygame.MOUSEBUTTONDOWN: # User clicks the mouse. Get the position pos = pygame.mouse.get_pos() # Change the x/y screen coordinates to grid coordinates column = pos[0] // (WIDTH + MARGIN) row = pos[1] // (HEIGHT + MARGIN) # Set that location to one grid[row][column] = 1 print("Click ", pos, "Grid coordinates: ", row, column) # Set the screen background screen.fill(BLACK) # Draw the grid for row in range(15): for column in range(15): color = WHITE if grid[row][column] == 1: color = BLUE pygame.draw.rect(screen, color, [(MARGIN + WIDTH) * column + MARGIN, (MARGIN + HEIGHT) * row + MARGIN, WIDTH, HEIGHT]) # Limit to 60 frames per second clock.tick(60) # Go ahead and update the screen with what we've drawn. pygame.display.flip() # Be IDLE friendly. If you forget this line, the program will 'hang' # on exit. pygame.quit()