import pygame class Smieciarka(pygame.sprite.Sprite): def __init__(self, x, y): self.x = x self.y = y self.image = pygame.image.load('smieciarka.png') pygame.sprite.Sprite.__init__(self) self.rect = pygame.Rect(self.x * WIDTH + MARGIN * self.x + MARGIN, self.y * HEIGHT + MARGIN * self.y, WIDTH, HEIGHT) def w_lewo(self): if self.x > 0: self.x -= 1 self.rect.x = MARGIN + self.x * WIDTH + self.x * MARGIN self.image = pygame.image.load('smieciarka.png') def w_prawo(self): if self.x < 14: self.x += 1 self.rect.x = MARGIN + self.x * WIDTH + self.x * MARGIN self.image = pygame.image.load('smieciarka_odwrocona.png') def w_gore(self): if self.y > 0: self.y -= 1 self.rect.y = self.y * HEIGHT + self.y * MARGIN def w_dol(self): if self.y < 14: self.y += 1 self.rect.y = self.y * HEIGHT + self.y * MARGIN # Define some colors BLACK = (0, 0, 0) WHITE = (255, 255, 255) GREEN = (0, 255, 0) RED = (255, 0, 0) BLUE = (0, 0, 255) # This sets the WIDTH and HEIGHT of each grid location WIDTH = 60 HEIGHT = 60 # This sets the margin between each cell MARGIN = 5 # Create a 2 dimensional array. A two dimensional # array is simply a list of lists. grid = [] for row in range(100): # Add an empty array that will hold each cell # in this row grid.append([]) for column in range(100): grid[row].append(0) # Append a cell # Set row 1, cell 5 to one. (Remember rows and # column numbers start at zero.) grid[0][0] = 1 # Initialize pygame pygame.init() # Set the HEIGHT and WIDTH of the screen WINDOW_SIZE = [980, 980] screen = pygame.display.set_mode(WINDOW_SIZE) # Set title of screen pygame.display.set_caption("Inteligentna śmieciarka") # Loop until the user clicks the close button. done = False # Used to manage how fast the screen updates clock = pygame.time.Clock() smieciarka = Smieciarka(10, 10) smieciarka_list = pygame.sprite.Group() all_sprites_list = pygame.sprite.Group() smieciarka_list.add(smieciarka) all_sprites_list.add(smieciarka) # -------- Main Program Loop ----------- while not done: for event in pygame.event.get(): # User did something if event.type == pygame.QUIT: # If user clicked close done = True # Flag that we are done so we exit this loop elif event.type == pygame.MOUSEBUTTONDOWN: # User clicks the mouse. Get the position pos = pygame.mouse.get_pos() # Change the x/y screen coordinates to grid coordinates column = pos[0] // (WIDTH + MARGIN) row = pos[1] // (HEIGHT + MARGIN) # Set that location to one grid[row][column] = 1 print("Click ", pos, "Grid coordinates: ", row, column) elif event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: smieciarka.w_lewo() if event.key == pygame.K_RIGHT: smieciarka.w_prawo() if event.key == pygame.K_UP: smieciarka.w_gore() if event.key == pygame.K_DOWN: smieciarka.w_dol() # Set the screen background screen.fill(BLACK) # Draw the grid for row in range(15): for column in range(15): color = WHITE if grid[row][column] == 1: color = BLUE pygame.draw.rect(screen, color, [(MARGIN + WIDTH) * column + MARGIN, (MARGIN + HEIGHT) * row + MARGIN, WIDTH, HEIGHT]) all_sprites_list.draw(screen) # Limit to 60 frames per second clock.tick(60) # Go ahead and update the screen with what we've drawn. pygame.display.flip() # Be IDLE friendly. If you forget this line, the program will 'hang' # on exit. pygame.quit()