Merge branch 'szukanie_paczek'
This commit is contained in:
commit
0e0f15a86e
55
agent.py
55
agent.py
@ -1,8 +1,7 @@
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from warehouse import Coordinates, Tile, Pack
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from warehouse import Coordinates, Tile, Pack
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from queue import PriorityQueue
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from queue import PriorityQueue
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from math import sqrt
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from math import sqrt
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from attributes import TURN_LEFT_DIRECTIONS, TURN_RIGHT_DIRECTIONS, PackStatus, PackSize
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from attributes import TURN_LEFT_DIRECTIONS, TURN_RIGHT_DIRECTIONS, PackStatus
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import pdb
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import pygame
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import pygame
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import sys
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import sys
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@ -90,7 +89,16 @@ class Agent:
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def heuristic(self, start: Node, goal: Node):
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def heuristic(self, start: Node, goal: Node):
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diff_x = pow(goal.x - start.x, 2)
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diff_x = pow(goal.x - start.x, 2)
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diff_y = pow(goal.y - start.y, 2)
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diff_y = pow(goal.y - start.y, 2)
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return round(sqrt(diff_x + diff_y), 3)
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additional_cost = 0
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# if diff_x < diff_y:
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# column = self.warehouse.tiles[start.x]
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# tiles = column[goal.y:start.y] if goal.y < start.y else column[start.y:goal.y]
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# additional_cost += len([t for t in tiles if not t.category.passable])
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# elif diff_x > diff_y:
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# row = [col[start.x] for col in self.warehouse.tiles]
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# tiles = row[goal.x:start.x] if goal.x < start.x else row[start.x:goal.x]
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# additional_cost += len([t for t in tiles if not t.category.passable])
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return round(sqrt(diff_x + diff_y), 3) + float(10*additional_cost)
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def check_if_open(self, node: Node):
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def check_if_open(self, node: Node):
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return (node.x, node.y) in [(n.x, n.y) for (_,n) in self.open.queue]
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return (node.x, node.y) in [(n.x, n.y) for (_,n) in self.open.queue]
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@ -117,13 +125,6 @@ class Agent:
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return
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return
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else:
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else:
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next = self.path.pop()
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next = self.path.pop()
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if (next.x, next.y) == dest_coords:
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if self.dest.package:
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self.pick_up_package(self.dest.package)
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return
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elif self.dest.is_rack:
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self.unload_package(self.dest)
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return
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star_dir = self.direction
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star_dir = self.direction
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if self.x > next.x and not self.direction == 'left':
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if self.x > next.x and not self.direction == 'left':
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if self.direction == 'down':
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if self.direction == 'down':
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@ -146,6 +147,14 @@ class Agent:
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else:
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else:
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self.turn_left()
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self.turn_left()
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if (next.x, next.y) == dest_coords:
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if self.dest.package:
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self.pick_up_package(self.dest.package)
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return
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elif self.dest.is_rack:
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self.unload_package(self.dest)
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return
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if star_dir == self.direction:
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if star_dir == self.direction:
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self.x = next.x
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self.x = next.x
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self.y = next.y
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self.y = next.y
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@ -153,13 +162,13 @@ class Agent:
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self.path.append(next)
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self.path.append(next)
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self.closed = []
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self.closed = []
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def check_if_can_move(self, next_coords: Coordinates, rack_searching=False):
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def check_if_can_move(self, next_coords: Coordinates):
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tile_on_map = 0 <= next_coords.x < self.warehouse.width and 0 <= next_coords.y < self.warehouse.height
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tile_on_map = 0 <= next_coords.x < self.warehouse.width and 0 <= next_coords.y < self.warehouse.height
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tile_passable = True
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tile_passable = True
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if not tile_on_map:
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if not tile_on_map:
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return False
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return False
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next_tile = self.warehouse.tiles[next_coords.x][next_coords.y]
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next_tile = self.warehouse.tiles[next_coords.x][next_coords.y]
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if not self.is_loaded:
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if not self.is_loaded or (next_coords.x, next_coords.y) != (self.dest.x, self.dest.y):
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tile_passable = isinstance(next_tile, Tile) and next_tile.category.passable
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tile_passable = isinstance(next_tile, Tile) and next_tile.category.passable
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return tile_passable
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return tile_passable
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@ -176,14 +185,17 @@ class Agent:
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if cost > 0:
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if cost > 0:
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packages_costs.append((package, cost))
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packages_costs.append((package, cost))
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if not packages_costs:
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if not packages_costs:
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pygame.quit()
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return
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sys.exit()
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# pygame.quit()
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# sys.exit()
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package = min(packages_costs, key=lambda l: l[1])[0]
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package = min(packages_costs, key=lambda l: l[1])[0]
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return package
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return package
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def find_nearest_rack_for(self, package, expand_box=0):
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def find_nearest_rack_for(self, package, expand_box=0):
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weight = package.size
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weight = package.size
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accepted_weights = [weight, PackSize.ALL]
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storage = "Rack"
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if package.category == "freezed":
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storage = "Fridge"
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start_node = Node(self.x, self.y)
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start_node = Node(self.x, self.y)
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quarter_x = int(self.warehouse.width/4) + expand_box
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quarter_x = int(self.warehouse.width/4) + expand_box
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quarter_y = int(self.warehouse.height/4) + expand_box
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quarter_y = int(self.warehouse.height/4) + expand_box
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@ -192,24 +204,25 @@ class Agent:
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start_quarter_y = self.y - quarter_y if self.y - quarter_y > 0 else 0
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start_quarter_y = self.y - quarter_y if self.y - quarter_y > 0 else 0
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end_quarter_y = self.y + quarter_y if self.y + quarter_y < self.warehouse.height else self.warehouse.height - 1
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end_quarter_y = self.y + quarter_y if self.y + quarter_y < self.warehouse.height else self.warehouse.height - 1
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quarter = [row[start_quarter_y:end_quarter_y] for row in self.warehouse.tiles[start_quarter_x:end_quarter_x]]
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quarter = [row[start_quarter_y:end_quarter_y] for row in self.warehouse.tiles[start_quarter_x:end_quarter_x]]
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quarter_racks = [[t for t in row if t.category.name == "Rack" and not t.occupied and t.category.pack_size in accepted_weights] for row in quarter]
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quarter_racks = [[t for t in row if t.category.name == storage and t.capacity >= weight] for row in quarter]
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quarter_racks = [t for row in quarter_racks for t in row]
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quarter_racks = [t for row in quarter_racks for t in row]
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racks_costs = []
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racks_costs = []
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if not quarter_racks:
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self.find_nearest_rack_for(package, expand_box+1)
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for rack in quarter_racks:
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for rack in quarter_racks:
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new_node = Node(rack.x_position, rack.y_position)
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new_node = Node(rack.x_position, rack.y_position)
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cost = self.heuristic(start_node, new_node)
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cost = self.heuristic(start_node, new_node)
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if cost > 0:
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if cost > 0:
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racks_costs.append((rack, cost))
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racks_costs.append((rack, cost))
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rack = min(racks_costs, key=lambda l: l[1])[0]
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rack = self.find_nearest_rack_for(package, expand_box + 1) if not racks_costs else min(racks_costs, key=lambda l: l[1])[0]
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return rack
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return rack
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def pick_up_package(self, pack):
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def pick_up_package(self, pack):
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self.warehouse.packages.remove(pack)
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self.warehouse.packages.remove(pack)
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self.is_loaded = True
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self.is_loaded = True
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self.warehouse.tiles[pack.lays_on_field.x_position][pack.lays_on_field.y_position].occupied = False
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if pack.lays_on_field.category.name in ['Rack', 'Fridge']:
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pack.lays_on_field.capacity += pack.size
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self.dest.package = None
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self.dest.package = None
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pack.lays_on_field = None
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pack.lays_on_field = None
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self.transported_package = pack
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self.transported_package = pack
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@ -220,6 +233,6 @@ class Agent:
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self.transported_package = None
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self.transported_package = None
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self.is_loaded = False
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self.is_loaded = False
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pack.lays_on_field = tile
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pack.lays_on_field = tile
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self.warehouse.tiles[rack.x][rack.y].occupied = True
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pack.lays_on_field.capacity -= pack.size
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pack.status = PackStatus.STORED
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pack.status = PackStatus.STORED
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self.warehouse.packages.append(pack)
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self.warehouse.packages.append(pack)
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@ -1,11 +1,5 @@
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from enum import Enum
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from enum import Enum
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class PackSize(Enum):
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ALL = 0
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SMALL = 1
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MEDIUM = 2
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LARGE = 3
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HUGE = 4
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class PackStatus(Enum):
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class PackStatus(Enum):
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LOOSE = 0
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LOOSE = 0
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@ -25,7 +19,9 @@ COLORS = {
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'yellow': (235, 235, 0),
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'yellow': (235, 235, 0),
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'lightgreen': (70, 238, 70),
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'lightgreen': (70, 238, 70),
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'red': (255, 0, 0),
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'red': (255, 0, 0),
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'lightblue': (135, 206, 250),
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'lightblue': (120, 180, 230),
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'iceblue': (186, 242, 239),
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'blue': (0, 0, 255),
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'orange': (255, 165, 0)
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'orange': (255, 165, 0)
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}
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}
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25
main.py
25
main.py
@ -3,14 +3,16 @@ import warehouse
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import agent
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import agent
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import random
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import random
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import sys
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import sys
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from attributes import PackSize, PackStatus, COLORS, DIRECTION_ANGLES
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from attributes import PackStatus, COLORS, DIRECTION_ANGLES
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WINDOW_SIZE = (640, 640)
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WINDOW_SIZE = (640, 640)
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COLOR_OF_FIELD = {
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COLOR_OF_FIELD = {
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'Floor': 'gray',
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'Floor': 'gray',
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'Rack': 'white',
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'Rack': 'white',
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'Pack': 'yellow',
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'Pack': 'yellow',
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'path': 'orange'
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'path': 'orange',
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'FridgeFloor': 'lightblue',
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'Fridge': 'iceblue'
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}
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}
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TILE_WIDTH = 32
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TILE_WIDTH = 32
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TILE_HEIGHT = 32
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TILE_HEIGHT = 32
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@ -18,10 +20,13 @@ CIRCLE_CENTER_X, CIRCLE_CENTER_Y = int(TILE_WIDTH/2), int(TILE_HEIGHT/2)
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class MainGameFrame:
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class MainGameFrame:
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def __init__(self):
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def __init__(self):
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pygame.font.init()
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self.display = pygame.display.set_mode(WINDOW_SIZE)
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self.display = pygame.display.set_mode(WINDOW_SIZE)
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pygame.display.set_caption("Smart ForkLift")
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agent_radius = int(TILE_WIDTH/2)
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agent_radius = int(TILE_WIDTH/2)
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self.agent_tex = pygame.image.load('forklift.png')
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self.agent_tex = pygame.image.load('forklift.png')
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self.warehouse_map = warehouse.Warehouse(20, 20, 150, 10)
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self.font = pygame.font.Font('freesansbold.ttf', 16)
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self.warehouse_map = warehouse.Warehouse(20, 20, 150, 20)
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starting_x, starting_y = self.set_starting_agent_position()
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starting_x, starting_y = self.set_starting_agent_position()
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self.agent = agent.Agent(starting_x, starting_y, self.warehouse_map, agent_radius)
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self.agent = agent.Agent(starting_x, starting_y, self.warehouse_map, agent_radius)
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self.clock = pygame.time.Clock()
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self.clock = pygame.time.Clock()
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@ -35,6 +40,7 @@ class MainGameFrame:
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self.draw_floor()
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self.draw_floor()
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self.draw_packages()
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self.draw_packages()
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self.draw_agent()
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self.draw_agent()
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self.draw_nums()
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self.agent.move()
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self.agent.move()
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pygame.display.update()
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pygame.display.update()
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self.clock.tick(5)
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self.clock.tick(5)
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@ -52,8 +58,6 @@ class MainGameFrame:
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def draw_field(self, x, y):
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def draw_field(self, x, y):
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current_tile = self.warehouse_map.tiles[x][y]
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current_tile = self.warehouse_map.tiles[x][y]
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# if not isinstance(current_tile, warehouse.Tile):
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# current_tile = current_tile.lays_on_field if isinstance(current_tile, warehouse.Pack) else None
|
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color = COLOR_OF_FIELD.get(current_tile.category.name, 'white')
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color = COLOR_OF_FIELD.get(current_tile.category.name, 'white')
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color = COLORS[color]
|
color = COLORS[color]
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if (current_tile.x_position,current_tile.y_position) in [(a.x, a.y) for a in self.agent.path]:
|
if (current_tile.x_position,current_tile.y_position) in [(a.x, a.y) for a in self.agent.path]:
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@ -77,6 +81,17 @@ class MainGameFrame:
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package_color = get_package_color(pack)
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package_color = get_package_color(pack)
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pygame.draw.rect(self.display, package_color,
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pygame.draw.rect(self.display, package_color,
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((pack_x * TILE_WIDTH) + 3, (pack_y * TILE_HEIGHT) + 3, TILE_WIDTH - 5, TILE_HEIGHT - 5))
|
((pack_x * TILE_WIDTH) + 3, (pack_y * TILE_HEIGHT) + 3, TILE_WIDTH - 5, TILE_HEIGHT - 5))
|
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|
if pack.category == "freezed":
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|
pygame.draw.rect(self.display, COLORS['blue'],
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|
((pack_x * TILE_WIDTH) + 2, (pack_y * TILE_HEIGHT) + 2, TILE_WIDTH - 4,
|
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|
TILE_HEIGHT - 4), 3)
|
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|
|
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|
def draw_nums(self):
|
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|
for row in self.warehouse_map.tiles:
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|
for cell in row:
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|
if cell.category.name in self.warehouse_map.storage_types:
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|
text_surface = self.font.render(str(cell.capacity), True, (0, 0, 0))
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|
self.display.blit(text_surface, ((cell.x_position * TILE_WIDTH) + 6, (cell.y_position * TILE_HEIGHT) + 6))
|
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|
|
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def draw_agent(self):
|
def draw_agent(self):
|
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rotated = pygame.transform.rotate(self.agent_tex, DIRECTION_ANGLES.get(self.agent.direction))
|
rotated = pygame.transform.rotate(self.agent_tex, DIRECTION_ANGLES.get(self.agent.direction))
|
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|
64
warehouse.py
64
warehouse.py
@ -1,4 +1,4 @@
|
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from attributes import PackSize, PackStatus
|
from attributes import PackStatus
|
||||||
import random
|
import random
|
||||||
import queue
|
import queue
|
||||||
from collections import namedtuple
|
from collections import namedtuple
|
||||||
@ -7,18 +7,17 @@ import itertools
|
|||||||
Coordinates = namedtuple("Coordinates",'x y')
|
Coordinates = namedtuple("Coordinates",'x y')
|
||||||
|
|
||||||
class CategoryData:
|
class CategoryData:
|
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def __init__(self, name, passable=False, can_store=True, location='general', pack_size=PackSize.ALL):
|
def __init__(self, name, passable=False, can_store=True, location='general'):
|
||||||
self.name = name
|
self.name = name
|
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self.passable = passable
|
self.passable = passable
|
||||||
self.can_store = can_store
|
self.can_store = can_store
|
||||||
self.location = location
|
self.location = location
|
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self.pack_size = pack_size
|
|
||||||
|
|
||||||
def __repr__(self):
|
def __repr__(self):
|
||||||
return self.name
|
return self.name
|
||||||
|
|
||||||
class Pack:
|
class Pack:
|
||||||
def __init__(self, size=PackSize.MEDIUM, categ='general', lays_on_field=None):
|
def __init__(self, size=5, categ='general', lays_on_field=None):
|
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self.size = size
|
self.size = size
|
||||||
self.category = categ
|
self.category = categ
|
||||||
assert isinstance(lays_on_field, Tile), AssertionError("Attribute lays_on_field must be a Tile object! You know, package cannot lay in void :)")
|
assert isinstance(lays_on_field, Tile), AssertionError("Attribute lays_on_field must be a Tile object! You know, package cannot lay in void :)")
|
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@ -27,16 +26,20 @@ class Pack:
|
|||||||
|
|
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def set_status(self):
|
def set_status(self):
|
||||||
status = PackStatus.LOOSE
|
status = PackStatus.LOOSE
|
||||||
if self.lays_on_field.category.name == 'Floor':
|
if self.lays_on_field.category.name in ['Floor', 'FridgeFloor']:
|
||||||
status = PackStatus.LOOSE
|
status = PackStatus.LOOSE
|
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elif self.lays_on_field.category.name == 'Rack':
|
elif self.lays_on_field.category.name in ['Rack', 'Fridge']:
|
||||||
|
if self.category == 'freezed' and self.lays_on_field.category.name != 'Fridge':
|
||||||
|
status = PackStatus.STORED_BAD_LOCATION
|
||||||
|
else:
|
||||||
status = PackStatus.STORED
|
status = PackStatus.STORED
|
||||||
return status
|
return status
|
||||||
|
|
||||||
CATEGORY = {
|
CATEGORY = {
|
||||||
'floor': CategoryData('Floor', True, False), #lava
|
'floor': CategoryData('Floor', True, False), #lava
|
||||||
'rack': CategoryData('Rack', False, True),
|
'rack': CategoryData('Rack', False, True),
|
||||||
# 'freezer': CategoryData('Freezer', False, True, location='cold_room')
|
'fridge_floor': CategoryData('FridgeFloor', True, False, location='cold_room'),
|
||||||
|
'fridge': CategoryData('Fridge', False, True, location='cold_room')
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -46,9 +49,11 @@ class Warehouse:
|
|||||||
self.height = length
|
self.height = length
|
||||||
self.tiles = self.generate_map()
|
self.tiles = self.generate_map()
|
||||||
self.no_of_racks = no_of_racks
|
self.no_of_racks = no_of_racks
|
||||||
|
self.storage_types = ["Rack", "Fridge"]
|
||||||
self.no_of_packages = no_of_packages
|
self.no_of_packages = no_of_packages
|
||||||
self.generate_racks()
|
self.generate_racks()
|
||||||
self.open_isolated_areas()
|
self.open_isolated_areas()
|
||||||
|
self.create_fridge(10)
|
||||||
self.packages = self.place_packages(no_of_packages)
|
self.packages = self.place_packages(no_of_packages)
|
||||||
self.tiles[1][1] = Tile('floor', 1, 1)
|
self.tiles[1][1] = Tile('floor', 1, 1)
|
||||||
def __str__(self):
|
def __str__(self):
|
||||||
@ -68,7 +73,7 @@ class Warehouse:
|
|||||||
node_x, node_y = random.randrange(1, self.width-1), random.randrange(1, self.height-1)
|
node_x, node_y = random.randrange(1, self.width-1), random.randrange(1, self.height-1)
|
||||||
node = self.tiles[node_x][node_y]
|
node = self.tiles[node_x][node_y]
|
||||||
next_node = None
|
next_node = None
|
||||||
self.tiles[node_x][node_y] = Tile('rack', node_x, node_y)
|
self.tiles[node_x][node_y] = Tile('rack', node_x, node_y, capacity=random.randrange(16, 20))
|
||||||
q.put(node)
|
q.put(node)
|
||||||
while not q.empty():
|
while not q.empty():
|
||||||
if next_node is not None:
|
if next_node is not None:
|
||||||
@ -92,6 +97,37 @@ class Warehouse:
|
|||||||
node_y = next_node.y_position
|
node_y = next_node.y_position
|
||||||
self.tiles[node_x][node_y] = Tile('rack', node_x, node_y)
|
self.tiles[node_x][node_y] = Tile('rack', node_x, node_y)
|
||||||
|
|
||||||
|
def create_fridge(self, size):
|
||||||
|
x_corner = random.choice(['left', 'right'])
|
||||||
|
y_corner = random.choice(['top', 'bottom'])
|
||||||
|
start_x = None
|
||||||
|
start_y = None
|
||||||
|
end_x = None
|
||||||
|
end_y = None
|
||||||
|
if x_corner == 'left':
|
||||||
|
start_x = 0
|
||||||
|
end_x = size
|
||||||
|
else:
|
||||||
|
# import pdb
|
||||||
|
# pdb.set_trace()
|
||||||
|
start_x = (self.width-1) - size
|
||||||
|
end_x = self.width - 1
|
||||||
|
|
||||||
|
if y_corner == 'top':
|
||||||
|
start_y = 0
|
||||||
|
end_y = size
|
||||||
|
else:
|
||||||
|
start_y = (self.height-1) - size
|
||||||
|
end_y = self.height - 1
|
||||||
|
|
||||||
|
rows = self.tiles[start_x:end_x].copy()
|
||||||
|
for num, row in enumerate(rows, start_x):
|
||||||
|
for index, tile in enumerate(row[start_y:end_y], start_y):
|
||||||
|
if self.tiles[num][index].category.name == "Floor":
|
||||||
|
self.tiles[num][index] = Tile('fridge_floor', num, index)
|
||||||
|
else:
|
||||||
|
self.tiles[num][index] = Tile('fridge', num, index, capacity=random.randrange(10, 12))
|
||||||
|
|
||||||
def get_not_rack_nodes(self, node_x, node_y):
|
def get_not_rack_nodes(self, node_x, node_y):
|
||||||
adjacent_tiles = self.get_adjacent_tiles(node_x, node_y)
|
adjacent_tiles = self.get_adjacent_tiles(node_x, node_y)
|
||||||
possible_nodes = [line for line in adjacent_tiles if line.category.name != "Rack"]
|
possible_nodes = [line for line in adjacent_tiles if line.category.name != "Rack"]
|
||||||
@ -161,8 +197,14 @@ class Warehouse:
|
|||||||
for i in range(no_of_packages):
|
for i in range(no_of_packages):
|
||||||
pack_x, pack_y = self._set_package_position()
|
pack_x, pack_y = self._set_package_position()
|
||||||
package_field = self.tiles[pack_x][pack_y]
|
package_field = self.tiles[pack_x][pack_y]
|
||||||
self.tiles[pack_x][pack_y].occupied = True
|
|
||||||
new_package = Pack(lays_on_field=package_field)
|
new_package = Pack(lays_on_field=package_field)
|
||||||
|
categ_seed = random.random()
|
||||||
|
if categ_seed > 0.8:
|
||||||
|
new_package.category = "freezed"
|
||||||
|
new_package.set_status()
|
||||||
|
new_package.size = random.randrange(1, 10)
|
||||||
|
if package_field.category.name in self.storage_types:
|
||||||
|
package_field.capacity -= new_package.size
|
||||||
packages.append(new_package)
|
packages.append(new_package)
|
||||||
return packages
|
return packages
|
||||||
def _set_package_position(self):
|
def _set_package_position(self):
|
||||||
@ -203,11 +245,11 @@ class Warehouse:
|
|||||||
return wall
|
return wall
|
||||||
|
|
||||||
class Tile:
|
class Tile:
|
||||||
def __init__(self, category, x_position, y_position):
|
def __init__(self, category, x_position, y_position, capacity=10):
|
||||||
self.category = CATEGORY.get(category, CATEGORY['floor'])
|
self.category = CATEGORY.get(category, CATEGORY['floor'])
|
||||||
self.x_position = x_position
|
self.x_position = x_position
|
||||||
self.y_position = y_position
|
self.y_position = y_position
|
||||||
self.occupied = False
|
self.capacity = capacity
|
||||||
|
|
||||||
|
|
||||||
def __str__(self):
|
def __str__(self):
|
||||||
|
Loading…
Reference in New Issue
Block a user