Demo poruszania się agenta
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56
agent.py
56
agent.py
@ -1,28 +1,60 @@
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from warehouse import Coordinates, Tile
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class Agent:
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def __init__(self, start_x, start_y, assigned_warehouse, radius=5):
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self.x = start_x
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self.y = start_y
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self.direction = 'down'
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self.radius = radius
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self.assigned_warehouse = assigned_warehouse
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self.is_loaded = False
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def move(self):
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next_coords = self.get_next_move_coordinates()
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can_move = self.check_if_can_move(next_coords)
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if can_move:
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self.x = next_coords.x
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self.y = next_coords.y
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def get_next_move_coordinates(self):
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direction_moves = {
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'up': self.move_up(),
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'down': self.move_down(),
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'left': self.move_left(),
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'right': self.move_right()
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}
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next_coords = direction_moves.get(self.direction, Coordinates(self.x, self.y))
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return next_coords
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def check_if_can_move(self, next_coords: Coordinates):
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# import pdb
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# pdb.set_trace()
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next_tile = self.assigned_warehouse.tiles[next_coords.x][next_coords.y]
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tile_passable = isinstance(next_tile, Tile) and next_tile.category.passable
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return tile_passable
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def move_right(self):
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self.x += 1
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if self.x > self.assigned_warehouse.width - 1:
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self.x = self.assigned_warehouse.width - 1
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pos_x = self.x + 1
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if pos_x > self.assigned_warehouse.width - 1:
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pos_x = self.assigned_warehouse.width - 1
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return Coordinates(x=pos_x, y=self.y)
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def move_left(self):
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self.x -= 1
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if self.x < 0:
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self.x = 0
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pos_x = self.x - 1
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if pos_x < 0:
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pos_x = 0
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return Coordinates(x=pos_x, y=self.y)
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def move_down(self):
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self.y += 1
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if self.y > self.assigned_warehouse.height - 1:
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self.y = self.assigned_warehouse.height - 1
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pos_y = self.y + 1
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if pos_y > self.assigned_warehouse.height - 1:
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pos_y = self.assigned_warehouse.height - 1
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return Coordinates(x=self.x, y=pos_y)
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def move_up(self):
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self.y -= 1
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if self.y < 0:
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self.y = 0
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pos_y = self.y - 1
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if pos_y < 0:
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pos_y = 0
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return Coordinates(x=self.x, y=pos_y)
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13
main.py
13
main.py
@ -31,8 +31,10 @@ class MainGameFrame:
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self.warehouse_map = warehouse.Warehouse(20, 20, 150, 20)
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starting_x, starting_y = self.set_starting_agent_position()
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self.agent = agent.Agent(starting_x, starting_y, self.warehouse_map, agent_radius)
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self.clock = pygame.time.Clock()
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def run(self):
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demo_agent_step = 1
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demo_agent_sign = 1
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while True:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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@ -41,7 +43,16 @@ class MainGameFrame:
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self.draw_floor()
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self.draw_packages()
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self.draw_agent()
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self.agent.move()
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demo_agent_step += (1*demo_agent_sign)
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if demo_agent_step >= 10:
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demo_agent_sign = -1
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self.agent.direction = 'up'
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if demo_agent_step == 0:
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demo_agent_sign = 1
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self.agent.direction = 'down'
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pygame.display.update()
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self.clock.tick(5)
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def draw_floor(self):
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for x in range(self.warehouse_map.width):
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