Przebudowa drzewa decyzyjnego, trainsetu, oraz stworzenie funkcji heurystycznej dla szukania regału, oraz testsetu
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33
agent.py
33
agent.py
@ -4,6 +4,8 @@ from math import sqrt
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from attributes import TURN_LEFT_DIRECTIONS, TURN_RIGHT_DIRECTIONS, PackStatus
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import pygame
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import sys
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import pdb
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from package_location_classifier.classifier import PackageLocationClassifier
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class Node:
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def __init__(self, coord_x, coord_y, package=None, is_rack=False):
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@ -38,6 +40,14 @@ class Agent:
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self.closed = list()
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self.open = PriorityQueue()
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self.path = list()
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self.location_classifier = PackageLocationClassifier()
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self.check_packages_locations()
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def check_packages_locations(self):
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for pack in self.warehouse.packages:
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if pack.lays_on_field.category.name in self.warehouse.storage_types:
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can_place = self.location_classifier.check_if_can_place(pack, pack.lays_on_field)
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pack.status = PackStatus.STORED if (can_place and pack.lays_on_field.capacity >= 0) else PackStatus.STORED_BAD_LOCATION
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def find_path(self):
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@ -90,14 +100,6 @@ class Agent:
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diff_x = pow(goal.x - start.x, 2)
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diff_y = pow(goal.y - start.y, 2)
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additional_cost = 0
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# if diff_x < diff_y:
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# column = self.warehouse.tiles[start.x]
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# tiles = column[goal.y:start.y] if goal.y < start.y else column[start.y:goal.y]
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# additional_cost += len([t for t in tiles if not t.category.passable])
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# elif diff_x > diff_y:
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# row = [col[start.x] for col in self.warehouse.tiles]
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# tiles = row[goal.x:start.x] if goal.x < start.x else row[start.x:goal.x]
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# additional_cost += len([t for t in tiles if not t.category.passable])
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return round(sqrt(diff_x + diff_y), 3) + float(10*additional_cost)
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def check_if_open(self, node: Node):
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@ -168,7 +170,7 @@ class Agent:
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if not tile_on_map:
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return False
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next_tile = self.warehouse.tiles[next_coords.x][next_coords.y]
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if not self.is_loaded or (next_coords.x, next_coords.y) != (self.dest.x, self.dest.y):
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if (next_coords.x, next_coords.y) != (self.dest.x, self.dest.y):
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tile_passable = isinstance(next_tile, Tile) and next_tile.category.passable
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return tile_passable
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@ -188,9 +190,17 @@ class Agent:
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return
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# pygame.quit()
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# sys.exit()
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package = min(packages_costs, key=lambda l: l[1])[0]
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return package
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def rack_heuristics(self, start, goal, can_place):
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heur_can_place = not can_place
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diff_x = pow(goal.x - start.x, 2)
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diff_y = pow(goal.y - start.y, 2)
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place_cost = 100 * float(heur_can_place)
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return round(sqrt(diff_x + diff_y), 3) + float(place_cost)
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def find_nearest_rack_for(self, package, expand_box=0):
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weight = package.size
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storage = "Rack"
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@ -209,7 +219,8 @@ class Agent:
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racks_costs = []
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for rack in quarter_racks:
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new_node = Node(rack.x_position, rack.y_position)
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cost = self.heuristic(start_node, new_node)
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can_place = self.location_classifier.check_if_can_place(package, rack)
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cost = self.rack_heuristics(start_node, new_node, can_place)
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if cost > 0:
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racks_costs.append((rack, cost))
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@ -236,4 +247,4 @@ class Agent:
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pack.lays_on_field.capacity -= pack.size
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pack.status = PackStatus.STORED
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self.warehouse.packages.append(pack)
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print(tile.air_temperature, tile.humidity)
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# print(tile.air_temperature, tile.humidity)
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9
main.py
9
main.py
@ -26,7 +26,7 @@ class MainGameFrame:
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agent_radius = int(TILE_WIDTH/2)
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self.agent_tex = pygame.image.load('forklift.png')
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self.font = pygame.font.Font('freesansbold.ttf', 16)
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self.warehouse_map = warehouse.Warehouse(20, 20, 150, 20)
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self.warehouse_map = warehouse.Warehouse(20, 20, 180, 50)
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starting_x, starting_y = self.set_starting_agent_position()
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self.agent = agent.Agent(starting_x, starting_y, self.warehouse_map, agent_radius)
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self.clock = pygame.time.Clock()
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@ -43,18 +43,13 @@ class MainGameFrame:
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self.draw_nums()
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self.agent.move()
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pygame.display.update()
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self.clock.tick(5)
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self.clock.tick(12)
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def draw_floor(self):
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for x in range(self.warehouse_map.width):
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for y in range(self.warehouse_map.height):
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self.draw_field(x, y)
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def draw_target(self, x, y):
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target_screen_position = (
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(x * TILE_WIDTH) + CIRCLE_CENTER_X, (y * TILE_HEIGHT) + CIRCLE_CENTER_Y)
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pygame.draw.circle(self.display, COLORS['lightblue'], target_screen_position, 6)
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def draw_field(self, x, y):
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current_tile = self.warehouse_map.tiles[x][y]
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color = COLOR_OF_FIELD.get(current_tile.category.name, 'white')
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@ -1,4 +1,4 @@
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from sklearn.tree import DecisionTreeClassifier, plot_tree, export_graphviz
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from sklearn.tree import DecisionTreeClassifier, plot_tree, export_graphviz, DecisionTreeRegressor
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from sklearn.externals.six import StringIO
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from IPython.display import Image
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import pandas as pd
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@ -7,31 +7,72 @@ import pydotplus
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from sklearn.model_selection import train_test_split
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from sklearn import metrics
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data = StringIO()
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cols_names= ["product", "category", "temperature", "humidity", "chance_of_survive", "place_here"]
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# import pdb
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# pdb.set_trace()
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products = pd.read_csv("trainset/trainset.csv", header=0, sep=",", names=cols_names)
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feature_cols = ["category", "temperature", "humidity"]
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X = pd.get_dummies(products[feature_cols])
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y = products.place_here
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dummies_names = X.columns.tolist()
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X_train, X_test, y_train, y_test = train_test_split(X, y, test_size=0.3, random_state=1, shuffle=True)
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clf = DecisionTreeClassifier(criterion="entropy", ccp_alpha=0.02, max_features=4)
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clf = clf.fit(X_train, y_train)
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y_pred = clf.predict(X_test)
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print("Correctly placed in : {} % of cases".format(
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round(100 * metrics.accuracy_score(y_test, y_pred), 3)
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)
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)
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PACKAGE_PLACE_TRESHOLD = {
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"normal": 0.8,
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"freezed": 0.85,
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"fragile": 0.85,
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"flammable": 0.9,
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"keep_dry": 0.8
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}
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export_graphviz(clf, out_file=data, filled=True, rounded=True, special_characters=True, feature_names=dummies_names)
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graph = pydotplus.graph_from_dot_data(data.getvalue())
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graph.write_png('Ułożenie.png')
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Image(graph.create_png())
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class PackageLocationClassifier():
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def __init__(self):
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data = StringIO()
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cols_names = ["product", "category", "temperature", "humidity", "chance_of_survive", "place_here"]
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feature_cols = ["category", "temperature", "humidity"]
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products = pd.read_csv("package_location_classifier/trainset/trainset.csv", header=0, sep=",", names=cols_names)
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testset = pd.read_csv("package_location_classifier/testset/testset.csv", header=None, sep=",", names=cols_names)
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products = products.round({"chance_of_survive": 1})
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testset = testset.round({"chance_of_survive": 1})
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products.chance_of_survive *= 10
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testset.chance_of_survive *= 10
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test_X = pd.get_dummies(testset[feature_cols])
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test_y = testset.chance_of_survive
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products = products.sample(frac=1)
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X = pd.get_dummies(products[feature_cols])
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y = products.chance_of_survive
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dummies_names = X.columns.tolist()
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X_train, X_test, y_train, y_test = train_test_split(X, y, test_size=0.01, random_state=1, shuffle=True)
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clf = DecisionTreeRegressor(ccp_alpha=0.02, min_samples_leaf=5, max_depth=6)
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self.predictor = clf.fit(X_train, y_train)
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y_pred = self.predictor.predict(test_X)
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evaluation = pd.DataFrame({'category': testset.category, 'temperature': testset.temperature , 'humid': testset.humidity ,'Actual': test_y, 'Predicted': y_pred})
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evaluation['Prediction_diff'] = abs(evaluation['Actual'] - evaluation['Predicted'])
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print("Prediction differs from actual value by average {}".format(round(evaluation['Prediction_diff'].mean(), 2)))
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export_graphviz(clf, out_file=data, filled=True, rounded=True, special_characters=True, feature_names=dummies_names)
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graph = pydotplus.graph_from_dot_data(data.getvalue())
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graph.write_png('Ułożenie.png')
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Image(graph.create_png())
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def check_if_can_place(self, package, tile):
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category = package.category
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cat_treshold = PACKAGE_PLACE_TRESHOLD[category]
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fields = [[
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tile.air_temperature,
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tile.humidity,
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category == "flammable",
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category == "fragile",
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category=="freezed" ,
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category == "keep_dry",
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category == "normal"
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]]
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quality_of_place = round(self.predictor.predict(fields)[0]/10, 2)
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# print("{} - dopasowanie {}".format(package,quality_of_place))
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# pdb.set_trace()
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if quality_of_place > cat_treshold:
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return True
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return False
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if __name__ == '__main__':
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cfer = PackageLocationClassifier()
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26
package_location_classifier/testset/testset.csv
Normal file
26
package_location_classifier/testset/testset.csv
Normal file
@ -0,0 +1,26 @@
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food,normal,20,0.3,0.95,1
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food,normal,-15,0.3,0.2,0
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metal,normal,-15,0.3,0.2,0
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frozen_food,freezed,-15,0.2,1,1
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frozen_food,freezed,20,0.3,0.01,0
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frozen_food,freezed,30,0.5,0,0
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frozen_food,freezed,28,0.5,0,0
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frozen_food,freezed,28,0.3,0,0
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electronic,keep_dry,22,0.3,0.99,1
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electronic,keep_dry,25,0.3,0.99,1
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electronic,keep_dry,25,0.7,0.4,0
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electronic,keep_dry,28,0.7,0.3,0
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gasoline,flammable,28,0.3,0.2,0
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gasoline,flammable,28,0.7,0.2,0
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gasoline,flammable,22,0.5,0.95,0
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gasoline,flammable,20,0.5,1,1
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gasoline,flammable,20,0.2,1,1
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books,keep_dry,30,0.7,0.3,0
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books,keep_dry,30,0.3,0.85,1
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books,keep_dry,25,0.2,1,1
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glass,fragile,-15,0.3,0.1,0
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seeds,freezed,-15,0.3,1,1
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seeds,freezed,20,0.3,0.1,0
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metal,normal,25,0.4,0.99,1
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wood,normal,26,0.3,0.99,1
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wood,normal,22,0.3,1,1
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@ -45,7 +45,7 @@ clothes,keep_dry, 22, 0.4, 0.95, 1
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clothes,keep_dry, 21, 0.5, 0.5, 0
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metal,normal,20, 0.3, 1, 1
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metal,normal, 21, 0.3, 1, 1
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metal,normal, -10, 0.3, 0.98, 1
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metal,normal, -10, 0.3, 0.2, 1
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metal,normal,28, 0.7, 0.9, 1
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metal,normal,30, 0.7, 0.9, 1
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wood,normal,25, 0.2, 0.98, 1
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@ -64,9 +64,9 @@ drugs,keep_dry, 28, 0.3, 0.81, 0
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drugs,keep_dry, 23, 0.3, 0.88, 1
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drugs,keep_dry, 21, 0.37, 0.90, 1
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glass,fragile, 20, 0.7, 0.995, 1
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glass,fragile, -15, 0.3, 0.7, 0
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vials,fragile, -15, 0.3, 0.75, 0
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vials,fragile, 20, 0.5, 0.92, 1
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glass,fragile, -15, 0.3, 0.2, 0
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vials,fragile, -15, 0.3, 0.2, 0
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vials,fragile, 20, 0.5, 0.95, 1
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plate,fragile, 25, 0.3, 1, 1
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phials,fragile, 25, 0.5, 0.999, 1
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cardboard,keep_dry, 22, 0.3, 0.999, 1
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@ -94,6 +94,26 @@ frozen food,freezed,-14, 0.3, 1, 1
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frozen food,freezed,-12, 0.3, 0.999, 1
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frozen food,freezed,-10, 0.3, 0.99, 1
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frozen food,freezed,20, 0.5, 0.01, 0
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food,normal,28,0.5,0.7,0
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food,normal,26,0.3,0.9,1
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food,normal,22,0.3,0.99,1
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gasoline,flammable, 20, 0.4, 1, 1
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gasoline,flammable,-15,0.3,0.5,0
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metal,normal,-15,0.3,0.1,0
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metal,normal,-15,0.4,0.1,0
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metal,normal,-15,0.2,0.1,0
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metal,normal,-10,0.2,0.1,0
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electronic,keep_dry,-15,0.3,0.1,0
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lacquer,flammable,-15,0.3,0.2,0
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books,keep_dry,-15,0.3,0.3,0
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plate,fragile, 20, 0.7, 1, 1
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plate,fragile, 24, 0.3, 1, 1
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plate,fragile, -15, 0.3, 0.15, 0
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plate,fragile, -10, 0.3, 0.2, 0
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vials,fragile, -15, 0.3, 0.12, 0
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vials,fragile, 20, 0.7, 1, 1
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vials,fragile, 20, 0.2, 1, 1
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books,keep_dry, 20, 0.3, 1, 1
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frozen food,freezed,20, 0.3, 0.01, 0
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frozen food,freezed,22, 0.5, 0.01, 0
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frozen food,freezed,22, 0.2, 0.01, 0
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@ -115,7 +135,6 @@ frozen food,freezed,25, 0.5, 0.01, 0
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frozen food,freezed,20, 0.3, 0.01, 0
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frozen food,freezed,20, 0.7, 0.01, 0
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frozen food,freezed,20, 0.2, 0.01, 0
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seeds,freezed, 25, 0.5, 0.2, 0
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seeds,freezed, 20, 0.8, 0.01, 0
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seeds,freezed, -10, 0.3, 0.998, 1
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@ -176,10 +195,10 @@ gasoline,flammable, 20, 0.5, 1, 1
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gasoline,flammable, 20, 0.7, 1, 1
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gasoline,flammable, 20, 0.4, 1, 1
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plate,fragile, 20, 0.7, 1, 1
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plate,fragie, 24, 0.3, 1, 1
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plate,fragile, -15, 0.3, 0.6, 0
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plate,fragile, -10, 0.3, 0.65, 0
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vials,fragile, -15, 0.3, 0.6, 0
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plate,fragile, 24, 0.3, 1, 1
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plate,fragile, -15, 0.3, 0.1, 0
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plate,fragile, -10, 0.3, 0.2, 0
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vials,fragile, -15, 0.3, 0.15, 0
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vials,fragile, 20, 0.7, 1, 1
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vials,fragile, 20, 0.2, 1, 1
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books,keep_dry, 20, 0.3, 1, 1
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@ -238,13 +257,120 @@ wood,normal, 20, 0.3, 1, 1
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wood,normal, 23, 0.2, 1, 1
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wood,normal, 23, 0.7, 0.98, 1
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wood,normal,30,0.7,0.95,1
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books,keep_dry, 20, 0.7, 0.79, 0
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books,keep_dry, 25, 0.7, 0.75, 0
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books,keep_dry, 25, 0.2, 0.99, 1
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books,keep_dry,-15,0.3,0.2,0
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books,keep_dry,-15,0.2,0.2,0
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cardboard,keep_dry,-10,0.2,0.2,0
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cardboard,keep_dry,-15,0.3,0.2,0
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books,keep_dry, 28, 0.2, 0.9, 1
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books,keep_dry, 28, 0.7, 0.2, 0
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books,keep_dry, 28, 0.6, 0.25, 0
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books,keep_dry, 26, 0.6, 0.28, 0
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seeds,freezed, -15, 0.3, 1, 1
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seeds,freezed, -15, 0.3, 1, 1
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seeds,freezed, -15, 0.3, 1, 1
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seeds,freezed, -15, 0.3, 1, 1
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seeds,freezed, -15, 0.3, 1, 1
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seeds,freezed, -15, 0.3, 1, 1
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books,keep_dry,26, 0.2, 0.95, 1
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cardboard,keep_dry, 28, 0.7, 0.15, 0
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cardboard,keep_dry, 28, 0.2, 0.9, 1
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cardboard,keep_dry, 25, 0.2, 0.95, 1
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cardboard,keep_dry, 25, 0.6, 0.3, 0
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cardboard,keep_dry, 25, 0.7, 0.2, 0
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electronics,keep_dry, 21, 0.4, 0.999, 1
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electronic,keep_dry, 21, 0.7, 0.68, 0
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electronic,keep_dry, 29, 0.2, 0.998, 1
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electronic,keep_dry, 29, 0.6, 0.45, 0
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cardboard,keep_dry, 30, 0.7, 0.2, 0
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cardboard,keep_dry, 30, 0.6, 0.25, 0
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electronic,keep_dry, 29, 0.7, 0.35, 0
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electronic,keep_dry, 25, 0.4, 0.82, 1
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electronic,keep_dry, 25, 0.5, 0.70, 0
|
||||
electronic,keep_dry, 25, 0.7, 0.5, 0
|
||||
electronic,keep_dry, 28, 0.2, 0.995, 1
|
||||
electronic,keep_dry, 28, 0.4, 0.81, 1
|
||||
electronic,keep_dry, 28, 0.6, 0.5, 0
|
||||
electronic,keep_dry, 28, 0.7, 0.4, 0
|
||||
electronic,keep_dry, 28, 0.3, 0.93, 1
|
||||
clothes,keep_dry, 28, 0.3, 0.95, 1
|
||||
clothes,keep_dry, 28, 0.2, 0.999, 1
|
||||
clothes,keep_dry, 28, 0.7, 0.3, 0
|
||||
wood,normal, 27, 0.2, 1, 1
|
||||
wood,normal, 27, 0.7, 0.95, 1
|
||||
wood,normal, 25, 0.7, 0.96, 1
|
||||
wood,normal, 20, 0.3, 1, 1
|
||||
cardboard,keep_dry, 28, 0.5, 0.55, 0
|
||||
cardboard,keep_dry, 25, 0.7, 0.45, 0
|
||||
cardboard,keep_dry, 27, 0.3, 0.9, 1
|
||||
cardboard,keep_dry, 29, 0.3, 0.9, 1
|
||||
cardboard,keep_dry, 24, 0.4, 0.8, 1
|
||||
frozen food,freezed, 20, 0.4, 0.001, 0
|
||||
seeds,freezed, 25, 0.5, 0.2, 0
|
||||
seeds,freezed, 20, 0.8, 0.01, 0
|
||||
seeds,freezed, -10, 0.3, 0.998, 1
|
||||
seeds,freezed, 20, 0.3, 0.6, 0
|
||||
seeds,freezed, -8, 0.3, 0.99, 1
|
||||
seeds,freezed, -10, 0.5, 0.995, 1
|
||||
seeds,freezed, -15, 0.3, 1, 1
|
||||
seeds,freezed, -15, 0.4, 1, 1
|
||||
frozen food,freezed,-15, 0.3, 1, 1
|
||||
frozen food,freezed,-15, 0.3, 1, 1
|
||||
frozen food,freezed,-15, 0.3, 1, 1
|
||||
frozen food,freezed,-15, 0.3, 1, 1
|
||||
frozen food,freezed,-14, 0.3, 1, 1
|
||||
frozen food,freezed,-12, 0.3, 0.999, 1
|
||||
frozen food,freezed,-2, 0.3, 0.7, 0
|
||||
frozen food,freezed,2, 0.3, 0.5, 0
|
||||
frozen food,freezed,5, 0.3, 0.2, 0
|
||||
frozen food,freezed,-10, 0.3, 0.99, 1
|
||||
frozen food,freezed,20, 0.3, 0, 0
|
||||
frozen food,freezed,25, 0.3, 0, 0
|
||||
frozen food,freezed,25, 0.7, 0, 0
|
||||
frozen food,freezed,22, 0.4, 0, 0
|
||||
frozen food,freezed,22, 0.5, 0, 0
|
||||
frozen food,freezed,22, 0.2, 0, 0
|
||||
seeds,freezed, 25, 0.5, 0, 0
|
||||
seeds,freezed, 20, 0.8, 0.01, 0
|
||||
seeds,freezed, -5, 0.3, 0.5, 1
|
||||
seeds,freezed, 20, 0.3, 0.1, 0
|
||||
seeds,freezed, -8, 0.3, 0.8, 1
|
||||
seeds,freezed, 20, 0.5, 0.1, 0
|
||||
wood,normal, 20, 0.3, 1, 1
|
||||
wood,normal, 23, 0.2, 1, 1
|
||||
wood,normal, 23, 0.7, 0.98, 1
|
||||
electronic,keep_dry, 29, 0.6, 0.45, 0
|
||||
electronic,keep_dry, 29, 0.7, 0.35, 0
|
||||
electronic,keep_dry, 24, 0.4, 0.82, 1
|
||||
electronic,keep_dry, 20, 0.5, 0.72, 0
|
||||
electronic,keep_dry, 25, 0.7, 0.5, 0
|
||||
electronic,keep_dry, 28, 0.2, 0.995, 1
|
||||
electronic,keep_dry, 28, 0.4, 0.81, 1
|
||||
electronic,keep_dry, 28, 0.6, 0.5, 0
|
||||
electronic,keep_dry, 30, 0.7, 0.35, 0
|
||||
electronic,keep_dry, 28, 0.3, 0.93, 1
|
||||
clothes,keep_dry, 28, 0.3, 0.95, 1
|
||||
clothes,keep_dry, 28, 0.2, 0.999, 1
|
||||
clothes,keep_dry, 28, 0.7, 0.3, 0
|
||||
wood,normal, 27, 0.2, 1, 1
|
||||
wood,normal, 27, 0.7, 0.95, 1
|
||||
wood,normal, 25, 0.7, 0.96, 1
|
||||
wood,normal, 20, 0.3, 1, 1
|
||||
wood,normal, 23, 0.2, 1, 1
|
||||
wood,normal, 23, 0.7, 0.98, 1
|
||||
wood,normal,-10,0.3,0.2,0
|
||||
wood,normal,-15,0.3,0.1,0
|
||||
wood,normal,-15,0.2,0.2,0
|
||||
wood,normal,-15,0.3,0.1,0
|
||||
wood,normal,30,0.7,0.95,1
|
||||
food,normal,28,0.5,0.7,0
|
||||
food,normal,26,0.3,0.9,1
|
||||
food,normal,-15,0.2,0.2,0
|
||||
food,normal,-12,0.2,0.3,0
|
||||
electronic,keep_dry,-15,0.3,0.1,0
|
||||
food,normal,-15,0.3,0.2,0
|
||||
food,normal,22,0.3,0.99,1
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
28
warehouse.py
28
warehouse.py
@ -5,7 +5,7 @@ import queue
|
||||
from collections import namedtuple
|
||||
import itertools
|
||||
|
||||
Coordinates = namedtuple("Coordinates",'x y')
|
||||
Coordinates = namedtuple("Coordinates", 'x y')
|
||||
|
||||
class CategoryData:
|
||||
def __init__(self, name, passable=False, can_store=True, location='general'):
|
||||
@ -18,7 +18,7 @@ class CategoryData:
|
||||
return self.name
|
||||
|
||||
class Pack:
|
||||
def __init__(self, size=5, categ='general', lays_on_field=None):
|
||||
def __init__(self, size=5, categ='normal', lays_on_field=None):
|
||||
self.size = size
|
||||
self.category = categ
|
||||
self.products_inside = self.set_products_inside()
|
||||
@ -31,9 +31,6 @@ class Pack:
|
||||
status = PackStatus.LOOSE
|
||||
if self.lays_on_field.category.name in ['Floor', 'FridgeFloor']:
|
||||
status = PackStatus.LOOSE
|
||||
elif self.lays_on_field.category.name in ['Rack', 'Fridge']:
|
||||
if self.category == 'freezed' and self.lays_on_field.category.name != 'Fridge':
|
||||
status = PackStatus.STORED_BAD_LOCATION
|
||||
else:
|
||||
status = PackStatus.STORED
|
||||
return status
|
||||
@ -53,10 +50,13 @@ class Pack:
|
||||
products_category = "flammable"
|
||||
|
||||
products_in_category = PRODUCT_TYPES.get(products_category, ["food"])
|
||||
self.category = products_category
|
||||
product_inside = random.choice(products_in_category)
|
||||
print(product_inside)
|
||||
# print(product_inside)
|
||||
return product_inside
|
||||
|
||||
def __repr__(self):
|
||||
return "Pack {} -{}, on field {}".format(self.products_inside, self.category, self.lays_on_field)
|
||||
|
||||
CATEGORY = {
|
||||
'floor': CategoryData('Floor', True, False), #lava
|
||||
@ -78,8 +78,8 @@ class Warehouse:
|
||||
self.open_isolated_areas()
|
||||
self.set_temperature(20, 30)
|
||||
self.set_humidity()
|
||||
self.create_fridge(10)
|
||||
print([row[0].air_temperature for row in self.tiles])
|
||||
self.create_fridge(8)
|
||||
# print([row[0].air_temperature for row in self.tiles])
|
||||
self.packages = self.place_packages(no_of_packages)
|
||||
self.tiles[1][1] = Tile('floor', 1, 1)
|
||||
def __str__(self):
|
||||
@ -99,7 +99,7 @@ class Warehouse:
|
||||
node_x, node_y = random.randrange(1, self.width-1), random.randrange(1, self.height-1)
|
||||
node = self.tiles[node_x][node_y]
|
||||
next_node = None
|
||||
self.tiles[node_x][node_y] = Tile('rack', node_x, node_y, capacity=random.randrange(16, 20))
|
||||
self.tiles[node_x][node_y] = Tile('rack', node_x, node_y, capacity=random.randrange(15, 20), temperature=node.air_temperature, humidity=node.humidity)
|
||||
q.put(node)
|
||||
while not q.empty():
|
||||
if next_node is not None:
|
||||
@ -121,7 +121,7 @@ class Warehouse:
|
||||
return
|
||||
node_x = next_node.x_position
|
||||
node_y = next_node.y_position
|
||||
self.tiles[node_x][node_y] = Tile('rack', node_x, node_y)
|
||||
self.tiles[node_x][node_y] = Tile('rack', node_x, node_y, capacity=random.randrange(15, 20), temperature=next_node.air_temperature, humidity=next_node.humidity)
|
||||
|
||||
def set_temperature(self, min_temperature=20, max_temperature=30):
|
||||
for num, row in enumerate(self.tiles):
|
||||
@ -149,8 +149,6 @@ class Warehouse:
|
||||
start_x = 0
|
||||
end_x = size
|
||||
else:
|
||||
# import pdb
|
||||
# pdb.set_trace()
|
||||
start_x = (self.width-1) - size
|
||||
end_x = self.width - 1
|
||||
|
||||
@ -240,10 +238,6 @@ class Warehouse:
|
||||
pack_x, pack_y = self._set_package_position(new_package_size)
|
||||
package_field = self.tiles[pack_x][pack_y]
|
||||
new_package = Pack(lays_on_field=package_field)
|
||||
categ_seed = random.random()
|
||||
if categ_seed > 0.8:
|
||||
new_package.category = "freezed"
|
||||
# new_package.set_status()
|
||||
new_package.size = new_package_size
|
||||
if package_field.category.name in self.storage_types:
|
||||
package_field.capacity -= new_package.size
|
||||
@ -253,7 +247,7 @@ class Warehouse:
|
||||
def _set_package_position(self, pack_size: int):
|
||||
starting_x, starting_y = random.randrange(self.width), random.randrange(self.height)
|
||||
while not isinstance(self.tiles[starting_x][starting_y], Tile) \
|
||||
and self.tiles[starting_x][starting_y].size - pack_size < 0:
|
||||
or self.tiles[starting_x][starting_y].capacity - pack_size < 0:
|
||||
starting_x, starting_y = random.randrange(self.width), random.randrange(
|
||||
self.height)
|
||||
return starting_x, starting_y
|
||||
|
Loading…
Reference in New Issue
Block a user