Poprawa generowania regałów

This commit is contained in:
andrzej 2020-04-05 16:49:45 +02:00
parent 6393837799
commit 70bb6c6b5e
2 changed files with 64 additions and 3 deletions

View File

@ -26,7 +26,7 @@ CIRCLE_CENTER_X, CIRCLE_CENTER_Y = int(TILE_WIDTH/2), int(TILE_HEIGHT/2)
class MainGameFrame:
def __init__(self):
self.display = pygame.display.set_mode(WINDOW_SIZE)
self.warehouse_map = warehouse.Warehouse(20, 20, 100, 40)
self.warehouse_map = warehouse.Warehouse(20, 20, 150, 20)
starting_x, starting_y = self.set_starting_agent_position()
self.agent = agent.Agent(starting_x, starting_y, 20)

View File

@ -1,8 +1,11 @@
from attributes import PackSize, PackStatus
import random
import queue
from collections import namedtuple
import itertools
Coordinates = namedtuple("Coordinates",'x y')
class CategoryData:
def __init__(self, name, passable=False, can_store=True, location='general', pack_size=PackSize.ALL):
self.name = name
@ -45,6 +48,7 @@ class Warehouse:
self.no_of_racks = no_of_racks
self.no_of_packages = no_of_packages
self.generate_racks()
self.open_isolated_areas()
self.packages = self.place_packages(no_of_packages)
# import pdb
# pdb.set_trace()
@ -62,8 +66,6 @@ class Warehouse:
def generate_racks(self):
q = queue.Queue()
rack_counter = 0
# import pdb
# pdb.set_trace()
node_x, node_y = random.randrange(1, self.width-1), random.randrange(1, self.height-1)
node = self.tiles[node_x][node_y]
next_node = None
@ -97,6 +99,65 @@ class Warehouse:
possible_nodes = [line for line in adjacent_tiles if line.category.name != "Rack"]
return possible_nodes
def open_isolated_areas(self):
racks = self.get_all_racks()
for rack in racks:
isolated = self.check_if_isolated(rack.x_position, rack.y_position)
if isolated:
self.tiles[rack.x_position][rack.y_position] = Tile('floor', rack.x_position, rack.y_position)
tmp_tiles = self.tiles
for row_number, row_tiles in enumerate(self.tiles):
if all([(t.category.name == 'Rack') for t in row_tiles]):
puncture_point = random.randrange(1, self.width-1)
tmp_tiles[row_number][puncture_point] = Tile('floor', row_number, puncture_point)
for column in range(self.height):
column_tiles = [r[column] for r in self.tiles]
if all([(t.category.name == 'Rack') for t in column_tiles]):
puncture_point = random.randrange(1, self.height-1)
tmp_tiles[puncture_point][column] = Tile('floor', row_number, puncture_point)
self.files = tmp_tiles
def check_if_isolated(self, x, y):
diagonals = self.get_diagonals(x,y)
diagonal_racks = [t for t in diagonals if t.category.name == 'Rack']
return len(diagonal_racks) > 0
def get_diagonals(self, x, y):
upper_right = Coordinates(
x + 1 if x + 1 < self.width else self.width - 1,
y + 1 if y + 1 < self.height else self.height - 1
)
upper_left = Coordinates(
x - 1 if x - 1 > 0 else 0,
y + 1 if y + 1 < self.height else self.height - 1
)
bottom_right = Coordinates(
x + 1 if x + 1 < self.width else self.width - 1,
y - 1 if y - 1 > 0 else 0
)
bottom_left = Coordinates(
x - 1 if x - 1 > 0 else 0,
y - 1 if y - 1 > 0 else 0
)
diagonals = [
self.tiles[upper_right.x][upper_right.y],
self.tiles[upper_left.x][upper_left.y],
self.tiles[bottom_right.x][bottom_right.y],
self.tiles[bottom_left.x][bottom_left.y]
]
return diagonals
def get_all_racks(self):
""":return list of Tile objects"""
racks = []
for x in self.tiles:
# row_racks = [t for t in self.tiles[x] if t.category.name == 'Rack']
for y in x:
if y.category.name == 'Rack':
racks.append(y)
return racks
def place_packages(self, no_of_packages):
packages = []
for i in range(no_of_packages):