Poprawa generowania regałów
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6393837799
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2
main.py
2
main.py
@ -26,7 +26,7 @@ CIRCLE_CENTER_X, CIRCLE_CENTER_Y = int(TILE_WIDTH/2), int(TILE_HEIGHT/2)
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class MainGameFrame:
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def __init__(self):
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self.display = pygame.display.set_mode(WINDOW_SIZE)
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self.warehouse_map = warehouse.Warehouse(20, 20, 100, 40)
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self.warehouse_map = warehouse.Warehouse(20, 20, 150, 20)
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starting_x, starting_y = self.set_starting_agent_position()
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self.agent = agent.Agent(starting_x, starting_y, 20)
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65
warehouse.py
65
warehouse.py
@ -1,8 +1,11 @@
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from attributes import PackSize, PackStatus
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import random
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import queue
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from collections import namedtuple
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import itertools
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Coordinates = namedtuple("Coordinates",'x y')
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class CategoryData:
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def __init__(self, name, passable=False, can_store=True, location='general', pack_size=PackSize.ALL):
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self.name = name
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@ -45,6 +48,7 @@ class Warehouse:
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self.no_of_racks = no_of_racks
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self.no_of_packages = no_of_packages
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self.generate_racks()
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self.open_isolated_areas()
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self.packages = self.place_packages(no_of_packages)
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# import pdb
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# pdb.set_trace()
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@ -62,8 +66,6 @@ class Warehouse:
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def generate_racks(self):
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q = queue.Queue()
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rack_counter = 0
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# import pdb
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# pdb.set_trace()
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node_x, node_y = random.randrange(1, self.width-1), random.randrange(1, self.height-1)
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node = self.tiles[node_x][node_y]
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next_node = None
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@ -97,6 +99,65 @@ class Warehouse:
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possible_nodes = [line for line in adjacent_tiles if line.category.name != "Rack"]
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return possible_nodes
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def open_isolated_areas(self):
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racks = self.get_all_racks()
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for rack in racks:
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isolated = self.check_if_isolated(rack.x_position, rack.y_position)
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if isolated:
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self.tiles[rack.x_position][rack.y_position] = Tile('floor', rack.x_position, rack.y_position)
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tmp_tiles = self.tiles
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for row_number, row_tiles in enumerate(self.tiles):
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if all([(t.category.name == 'Rack') for t in row_tiles]):
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puncture_point = random.randrange(1, self.width-1)
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tmp_tiles[row_number][puncture_point] = Tile('floor', row_number, puncture_point)
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for column in range(self.height):
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column_tiles = [r[column] for r in self.tiles]
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if all([(t.category.name == 'Rack') for t in column_tiles]):
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puncture_point = random.randrange(1, self.height-1)
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tmp_tiles[puncture_point][column] = Tile('floor', row_number, puncture_point)
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self.files = tmp_tiles
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def check_if_isolated(self, x, y):
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diagonals = self.get_diagonals(x,y)
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diagonal_racks = [t for t in diagonals if t.category.name == 'Rack']
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return len(diagonal_racks) > 0
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def get_diagonals(self, x, y):
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upper_right = Coordinates(
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x + 1 if x + 1 < self.width else self.width - 1,
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y + 1 if y + 1 < self.height else self.height - 1
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)
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upper_left = Coordinates(
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x - 1 if x - 1 > 0 else 0,
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y + 1 if y + 1 < self.height else self.height - 1
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)
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bottom_right = Coordinates(
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x + 1 if x + 1 < self.width else self.width - 1,
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y - 1 if y - 1 > 0 else 0
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)
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bottom_left = Coordinates(
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x - 1 if x - 1 > 0 else 0,
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y - 1 if y - 1 > 0 else 0
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)
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diagonals = [
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self.tiles[upper_right.x][upper_right.y],
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self.tiles[upper_left.x][upper_left.y],
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self.tiles[bottom_right.x][bottom_right.y],
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self.tiles[bottom_left.x][bottom_left.y]
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]
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return diagonals
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def get_all_racks(self):
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""":return list of Tile objects"""
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racks = []
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for x in self.tiles:
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# row_racks = [t for t in self.tiles[x] if t.category.name == 'Rack']
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for y in x:
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if y.category.name == 'Rack':
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racks.append(y)
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return racks
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def place_packages(self, no_of_packages):
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packages = []
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for i in range(no_of_packages):
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