Poprawki
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parent
bb4800eb33
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24
agent.py
24
agent.py
@ -1,5 +1,5 @@
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from warehouse import Coordinates, Tile
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from warehouse import Coordinates, Tile, Pack
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from attributes import PackStatus
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class Agent:
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def __init__(self, start_x, start_y, assigned_warehouse, radius=5):
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@ -9,7 +9,7 @@ class Agent:
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self.radius = radius
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self.assigned_warehouse = assigned_warehouse
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self.is_loaded = False
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self.transported_package = None
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def demo_agent_move(self, demo_agent_step, demo_step_max=5):
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demo_agent_sign = 0
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@ -22,8 +22,6 @@ class Agent:
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demo_agent_sign = 1
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self.direction = 'down'
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if not can_move:
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# alt_move_left =
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# alt_move_right =
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alternative_move = ('left' if self.check_if_can_move(self.move_left()) else None) or ('right' if self.check_if_can_move(self.move_right()) else self.direction)
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self.direction = alternative_move
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else:
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@ -47,8 +45,6 @@ class Agent:
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return next_coords
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def check_if_can_move(self, next_coords: Coordinates):
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# import pdb
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# pdb.set_trace()
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next_tile = self.assigned_warehouse.tiles[next_coords.x][next_coords.y]
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tile_passable = isinstance(next_tile, Tile) and next_tile.category.passable
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tile_on_map = 0 <= next_coords.x < self.assigned_warehouse.width and 0 <= next_coords.y < self.assigned_warehouse.height
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@ -76,4 +72,16 @@ class Agent:
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pos_y = self.y - 1
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if pos_y < 0:
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pos_y = 0
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return Coordinates(x=self.x, y=pos_y)
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return Coordinates(x=self.x, y=pos_y)
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def package_ahead(self):
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next_coords = self.get_next_move_coordinates()
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potential_package = self.assigned_warehouse.tiles[next_coords.x][next_coords.y]
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return isinstance(potential_package, Pack) and potential_package.status != PackStatus.STORED
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def pick_up_package(self, pack):
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tile = pack.lays_on_field
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self.assigned_warehouse.tiles[tile.x_position][tile.y_position] = tile
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self.is_loaded = True
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pack.lays_on_field = None
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self.transported_package = pack
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1
main.py
1
main.py
@ -87,6 +87,7 @@ class MainGameFrame:
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starting_x, starting_y = random.randrange(self.warehouse_map.width), random.randrange(
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self.warehouse_map.height)
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return starting_x, starting_y
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if __name__ == '__main__':
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maingame = MainGameFrame()
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maingame.run()
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@ -50,8 +50,7 @@ class Warehouse:
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self.generate_racks()
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self.open_isolated_areas()
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self.packages = self.place_packages(no_of_packages)
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# import pdb
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# pdb.set_trace()
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def __str__(self):
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return "Magazyn {}x{}".format(self.width, self.height)
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@ -71,7 +70,6 @@ class Warehouse:
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next_node = None
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self.tiles[node_x][node_y] = Tile('rack', node_x, node_y)
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q.put(node)
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import pdb
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while not q.empty():
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if next_node is not None:
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q.put(next_node)
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