Dodanie szukania najbliższej paczki, szukania najbliższego regału pasującego do paczki, i ładowania i odkładania paczki na miejsce

This commit is contained in:
andrzej 2020-05-01 01:08:08 +02:00
parent b29f027943
commit 7606871afb
3 changed files with 83 additions and 9 deletions

View File

@ -1,13 +1,16 @@
from warehouse import Coordinates, Tile, Pack
from queue import PriorityQueue
from math import sqrt
from attributes import TURN_LEFT_DIRECTIONS, TURN_RIGHT_DIRECTIONS
from attributes import TURN_LEFT_DIRECTIONS, TURN_RIGHT_DIRECTIONS, PackStatus, PackSize
import pdb
class Node:
def __init__(self, coord_x, coord_y):
def __init__(self, coord_x, coord_y, package=None, is_rack=False):
self.x = coord_x
self.y = coord_y
self.parent = None
self.package = package
self.is_rack = is_rack
self.g_cost = 0
self.h_cost = 0
def __eq__(self, other):
@ -38,12 +41,20 @@ class Agent:
def find_path(self):
self.closed = []
self.path = []
self.open = PriorityQueue()
if self.is_loaded:
rack = self.find_nearest_rack_for(self.transported_package)
self.dest = Node(rack.x_position, rack.y_position, is_rack=True)
else:
package = self.find_nearest_package()
self.dest = Node(package.lays_on_field.x_position, package.lays_on_field.y_position, package=package)
start_node = Node(self.x, self.y)
self.open.put((0, start_node))
while self.open:
_, current_node = self.open.get()
print(current_node.x, current_node.y)
self.closed.append(current_node)
if current_node.x == self.dest.x and current_node.y == self.dest.y:
while current_node.x != start_node.x or current_node.y != start_node.y:
@ -98,13 +109,21 @@ class Agent:
return neighbours
def move(self):
dest_coords = (self.dest.x, self.dest.y)
if not self.path:
print("chuj")
if not self.find_path():
return
else:
next = self.path.pop()
if (next.x, next.y) == dest_coords:
if self.dest.package:
self.pick_up_package(self.dest.package)
return
elif self.dest.is_rack:
self.unload_package(self.dest)
return
star_dir = self.direction
print(next.x, next.y)
if self.x > next.x and not self.direction == 'left':
if self.direction == 'down':
self.turn_right()
@ -133,17 +152,70 @@ class Agent:
self.path.append(next)
self.closed = []
def check_if_can_move(self, next_coords: Coordinates):
def check_if_can_move(self, next_coords: Coordinates, rack_searching=False):
tile_on_map = 0 <= next_coords.x < self.warehouse.width and 0 <= next_coords.y < self.warehouse.height
tile_passable = True
if not tile_on_map:
return False
next_tile = self.warehouse.tiles[next_coords.x][next_coords.y]
if not self.is_loaded:
tile_passable = isinstance(next_tile, Tile) and next_tile.category.passable
return tile_passable
def find_nearest_package(self):
packages_costs = []
start_node = Node(self.x, self.y)
if not self.warehouse.packages:
return
for package in self.warehouse.packages:
if package.status == PackStatus.STORED:
continue
new_node = Node(package.lays_on_field.x_position, package.lays_on_field.y_position)
cost = self.heuristic(start_node, new_node)
if cost > 0:
packages_costs.append((package, cost))
package = min(packages_costs, key=lambda l: l[1])[0]
return package
def find_nearest_rack_for(self, package, expand_box=0):
weight = package.size
accepted_weights = [weight, PackSize.ALL]
start_node = Node(self.x, self.y)
quarter_x = int(self.warehouse.width/4) + expand_box
quarter_y = int(self.warehouse.height/4) + expand_box
start_quarter_x = self.x - quarter_x if self.x - quarter_x > 0 else 0
end_quarter_x = self.x + quarter_x if self.x + quarter_x < self.warehouse.width else self.warehouse.width - 1
start_quarter_y = self.y - quarter_y if self.y - quarter_y > 0 else 0
end_quarter_y = self.y + quarter_y if self.y + quarter_y < self.warehouse.height else self.warehouse.height - 1
quarter = [row[start_quarter_y:end_quarter_y] for row in self.warehouse.tiles[start_quarter_x:end_quarter_x]]
quarter_racks = [[t for t in row if t.category.name == "Rack" and not t.occupied and t.category.pack_size in accepted_weights] for row in quarter]
quarter_racks = [t for row in quarter_racks for t in row]
racks_costs = []
if not quarter_racks:
self.find_nearest_rack_for(package, expand_box+1)
for rack in quarter_racks:
new_node = Node(rack.x_position, rack.y_position)
cost = self.heuristic(start_node, new_node)
if cost > 0:
racks_costs.append((rack, cost))
rack = min(racks_costs, key=lambda l: l[1])[0]
return rack
def pick_up_package(self, pack):
tile = pack.lays_on_field
self.assigned_warehouse.tiles[tile.x_position][tile.y_position] = tile
self.warehouse.packages.remove(pack)
self.is_loaded = True
self.warehouse.tiles[pack.lays_on_field.x_position][pack.lays_on_field.y_position].occupied = False
self.dest.package = None
pack.lays_on_field = None
self.transported_package = pack
def unload_package(self, rack):
pack = self.transported_package
tile = self.warehouse.tiles[rack.x][rack.y]
self.transported_package = None
self.is_loaded = False
pack.lays_on_field = tile
self.warehouse.tiles[rack.x][rack.y].occupied = True
pack.status = PackStatus.STORED
self.warehouse.packages.append(pack)

View File

@ -21,7 +21,7 @@ class MainGameFrame:
self.display = pygame.display.set_mode(WINDOW_SIZE)
agent_radius = int(TILE_WIDTH/2)
self.agent_tex = pygame.image.load('forklift.png')
self.warehouse_map = warehouse.Warehouse(20, 20, 150, 20)
self.warehouse_map = warehouse.Warehouse(20, 20, 150, 25)
starting_x, starting_y = self.set_starting_agent_position()
self.agent = agent.Agent(starting_x, starting_y, self.warehouse_map, agent_radius)
self.clock = pygame.time.Clock()

View File

@ -161,6 +161,7 @@ class Warehouse:
for i in range(no_of_packages):
pack_x, pack_y = self._set_package_position()
package_field = self.tiles[pack_x][pack_y]
self.tiles[pack_x][pack_y].occupied = True
new_package = Pack(lays_on_field=package_field)
packages.append(new_package)
return packages
@ -206,6 +207,7 @@ class Tile:
self.category = CATEGORY.get(category, CATEGORY['floor'])
self.x_position = x_position
self.y_position = y_position
self.occupied = False
def __str__(self):