Drobne poprawki
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@ -3,14 +3,14 @@ import math
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### prawdopodobieństwo mutacji
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mutation_prob = 0.03
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### ilość osobników w pokoleniu, powinna być parzysta
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generation_size = 40
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# generation_size = 40
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### liczba pokoleń
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number_of_generations = 30
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# number_of_generations = 30
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### jak bardzo promowane są osobniki wykorzystujące całą pojemność regału
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amount_of_promotion = 5
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def first_gen(number_of_packages, number_of_racks):
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def first_gen(number_of_packages, number_of_racks, generation_size):
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first_generation = []
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for individual in range(generation_size):
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individual = []
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@ -20,17 +20,43 @@ def first_gen(number_of_packages, number_of_racks):
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first_generation.append(individual)
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return first_generation
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# def evaluation(individual, packages, racks, number_of_packages, number_of_racks, tree_predictor):
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# # im większy fitness tym lepszy osobnik
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# # print("regały: ",racks)
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# rest_of_capacity = [rack.capacity for rack in racks]
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# # print("początkowa pojemność: ",rest_of_capacity)
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# for i in range(number_of_packages):
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# can_place = tree_predictor.check_if_can_place(packages[i], racks[i])
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# if not can_place:
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# rest_of_capacity[individual[i]] -= packages[i].size * 5
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# else:
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# rest_of_capacity[individual[i]] -= packages[i].size
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# # print("pozostała pojemność: ",rest_of_capacity)
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# # pdb.set_trace()
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# fitness = 0
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# for i in range(number_of_racks):
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# # jak regał jest przepełniony, zmniejsza fitness osobnika
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# if rest_of_capacity[i] < 0:
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# fitness += rest_of_capacity[i]
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# # delikane promowanie osobników wykorzystujących regały w pełni
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# elif rest_of_capacity[i] == 0:
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# fitness += 2
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# else:
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# fitness += 1
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# return fitness
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def evaluation(individual, packages, racks, number_of_packages, number_of_racks, tree_predictor):
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# im większy fitness tym lepszy osobnik
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# print("regały: ",racks)
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rest_of_capacity = [rack.capacity for rack in racks]
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# print("początkowa pojemność: ",rest_of_capacity)
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bad_placed = 0
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for i in range(number_of_packages):
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rest_of_capacity[individual[i]] -= packages[i].size
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can_place = tree_predictor.check_if_can_place(packages[i], racks[i])
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if not can_place:
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rest_of_capacity[individual[i]] -= packages[i].size * 5
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else:
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rest_of_capacity[individual[i]] -= packages[i].size
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bad_placed +=1
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# print("pozostała pojemność: ",rest_of_capacity)
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# pdb.set_trace()
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fitness = 0
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@ -40,12 +66,11 @@ def evaluation(individual, packages, racks, number_of_packages, number_of_racks,
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fitness += rest_of_capacity[i]
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# delikane promowanie osobników wykorzystujących regały w pełni
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elif rest_of_capacity[i] == 0:
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fitness += 2
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else:
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fitness += 1
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fitness += amount_of_promotion
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fitness -= 5*bad_placed
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return fitness
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def roulette(generation, packages, racks, number_of_packages, number_of_racks, tree_predictor):
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def roulette(generation, packages, generation_size ,racks, number_of_packages, number_of_racks, tree_predictor):
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# print('pokolenie: ', generation)
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evaluations = []
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for i in range(generation_size):
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@ -100,7 +125,7 @@ def gen_alg(packages, racks, number_of_generations, generation_size, mutation_pr
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number_of_racks = len(racks)
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### WŁAŚCIWY ALGORYTM
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generation = first_gen(number_of_packages, number_of_racks)
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generation = first_gen(number_of_packages, number_of_racks, generation_size)
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global_maximum = -math.inf
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# pętla znajdująca najlepszy fitness w pierwszym pokoleniu
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@ -116,7 +141,7 @@ def gen_alg(packages, racks, number_of_generations, generation_size, mutation_pr
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# print(generation)
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### RULETKA
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survivors = roulette(generation, packages, racks, number_of_packages, number_of_racks, tree_predictor)
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survivors = roulette(generation, packages, generation_size, racks, number_of_packages, number_of_racks, tree_predictor)
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# print('przetrwali: ',survivors)
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### KRZYŻOWANIE
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2
main.py
2
main.py
@ -20,7 +20,7 @@ TILE_HEIGHT = 32
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CIRCLE_CENTER_X, CIRCLE_CENTER_Y = int(TILE_WIDTH/2), int(TILE_HEIGHT/2)
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class MainGameFrame:
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def __init__(self, mutation_prob=0.03, generation_size=40, number_of_generations=100, amount_of_promotion=0):
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def __init__(self, mutation_prob=0.05, generation_size=30, number_of_generations=100, amount_of_promotion=0):
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pygame.font.init()
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self.display = pygame.display.set_mode(WINDOW_SIZE)
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pygame.display.set_caption("Smart ForkLift")
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