SI_2020/agent.py
2020-04-28 00:41:57 +02:00

109 lines
3.5 KiB
Python

from warehouse import Coordinates, Tile, Pack
class Node:
def __init__(self, coord_x, coord_y):
self.x = coord_x
self.y = coord_y
self.parent = None
self.g_cost = 0
self.h_cost = 0
def __eq__(self, other):
if isinstance(other, Node):
return self.x == other.x and self.y == self.y
return False
class Agent:
def __init__(self, start_x, start_y, assigned_warehouse, radius=5):
self.x = start_x
self.y = start_y
self.radius = radius
self.warehouse = assigned_warehouse
self.is_loaded = False
self.transported_package = None
self.dest = Node(1, 1)
self.closed = list()
self.open = list()
self.path = list()
def find_path(self):
start_node = Node(self.x, self.y)
self.open.append(start_node)
while self.open:
current_node = self.open.pop()
print(current_node.x, current_node.y)
self.closed.append(current_node)
if current_node.x == self.dest.x and current_node.y == self.dest.y:
while current_node.x != start_node.x and current_node.y != start_node.y:
self.path.append(current_node)
current_node = current_node.parent
return True
neighbour_list = self.get_neighbours(current_node)
for neighbour in neighbour_list:
if not self.check_if_closed(neighbour):
cost = current_node.g_cost + self.heur_cost_est(current_node, neighbour)
if (cost < neighbour.g_cost) or not self.check_if_open(neighbour):
neighbour.g_cost = cost
neighbour.h_cost = self.heur_cost_est(neighbour, self.dest)
neighbour.parent = current_node
if not self.check_if_open(neighbour):
self.open.append(neighbour);
return False
def heur_cost_est(self, nodeA: Node, nodeB: Node):
deltaX = abs(nodeA.x - nodeB.x)
deltaY = abs(nodeA.y - nodeB.y)
if deltaX > deltaY:
return (14 * deltaY) + (10 * (deltaX - deltaY))
return (14 * deltaX) + (10 *(deltaY - deltaX))
def check_if_open(self, nodeA: Node):
for node in self.open:
if node.x == nodeA.x and node.y == nodeA.y:
print("open")
return True
return False
def check_if_closed(self, nodeA: Node):
for node in self.closed:
if node.x == nodeA.x and node.y == nodeA.y:
print("closed")
return True
return False
def get_neighbours(self, node: Node):
neighbours = []
print(neighbours)
if self.check_if_can_move(Coordinates(node.x + 1, node.y)):
neighbours.append(Node(node.x + 1, node.y))
if self.check_if_can_move(Coordinates(node.x - 1, node.y)):
neighbours.append(Node(node.x - 1, node.y))
if self.check_if_can_move(Coordinates(node.x, node.y + 1)):
neighbours.append(Node(node.x, node.y + 1))
if self.check_if_can_move(Coordinates(node.x, node.y - 1)):
neighbours.append(Node(node.x, node.y - 1))
return neighbours
def move(self):
if not self.path:
if not self.find_path():
return
else:
next = self.path.pop()
self.x = next.x
self.y = next.y
def check_if_can_move(self, next_coords: Coordinates):
if next_coords.x < 0 or next_coords.y < 0:
return False
next_tile = self.warehouse.tiles[next_coords.x][next_coords.y]
tile_passable = isinstance(next_tile, Tile) and next_tile.category.passable
tile_on_map = 0 <= next_coords.x < self.warehouse.width and 0 <= next_coords.y < self.warehouse.height
return tile_passable and tile_on_map
def pick_up_package(self, pack):
tile = pack.lays_on_field
self.assigned_warehouse.tiles[tile.x_position][tile.y_position] = tile
self.is_loaded = True
pack.lays_on_field = None
self.transported_package = pack