SI_2020/main.py

84 lines
3.4 KiB
Python

import pygame
import warehouse
import agent
import random
from attributes import PackSize, PackStatus
WINDOW_SIZE = (600, 600)
COLORS = {
'white': (255, 255, 255),
'black': (0, 0, 0),
'gray': (128, 128, 128),
'darkgray': (60, 60, 60),
'yellow': (235, 235, 0),
'lightgreen': (70, 238, 70),
'red': (255, 0, 0)
}
COLOR_OF_FIELD = {
'Floor': 'gray',
'Rack': 'white',
'Pack': 'yellow'
}
TILE_WIDTH = 30
TILE_HEIGHT = 30
CIRCLE_CENTER_X, CIRCLE_CENTER_Y = int(TILE_WIDTH/2), int(TILE_HEIGHT/2)
class MainGameFrame:
def __init__(self):
self.display = pygame.display.set_mode(WINDOW_SIZE)
self.warehouse_map = warehouse.Warehouse(20, 20, 100, 40)
starting_x, starting_y = self.set_starting_agent_position()
self.agent = agent.Agent(starting_x, starting_y, 20)
def run(self):
self.draw_floor()
self.draw_packages()
self.draw_agent()
while True:
pygame.display.update()
def draw_floor(self):
for x in range(self.warehouse_map.width):
for y in range(self.warehouse_map.height):
self.draw_field(x, y)
def draw_field(self, x, y):
current_tile = self.warehouse_map.tiles[x][y]
if not isinstance(current_tile, warehouse.Tile):
current_tile = current_tile.lays_on_field if isinstance(current_tile, warehouse.Pack) else None
color = COLOR_OF_FIELD.get(current_tile.category.name, 'white')
color = COLORS[color]
pygame.draw.rect(self.display, COLORS['black'],
(x * TILE_WIDTH, y * TILE_HEIGHT, TILE_WIDTH, TILE_HEIGHT))
pygame.draw.rect(self.display, color,
((x * TILE_WIDTH) + 1, (y * TILE_HEIGHT) + 1, TILE_WIDTH - 1, TILE_HEIGHT - 1))
def draw_packages(self):
def get_package_color(pack):
colors = {
PackStatus.LOOSE: COLORS['yellow'],
PackStatus.STORED: COLORS['lightgreen'],
PackStatus.STORED_BAD_LOCATION: COLORS['red']
}
return colors[pack.status]
for pack in self.warehouse_map.packages:
pack_x, pack_y = pack.lays_on_field.x_position, pack.lays_on_field.y_position
package_color = get_package_color(pack)
pygame.draw.rect(self.display, package_color,
((pack_x * TILE_WIDTH) + 3, (pack_y * TILE_HEIGHT) + 3, TILE_WIDTH - 5, TILE_HEIGHT - 5))
def draw_agent(self):
agent_position_x, agent_position_y = self.agent.x, self.agent.y
agent_screen_position = ((agent_position_x*TILE_WIDTH) + CIRCLE_CENTER_X, (agent_position_y*TILE_HEIGHT) + CIRCLE_CENTER_Y)
pygame.draw.circle(self.display, COLORS['black'], agent_screen_position, self.agent.radius, int(self.agent.radius/2))
def set_starting_agent_position(self):
starting_x, starting_y = random.randrange(self.warehouse_map.width), random.randrange(self.warehouse_map.height)
while not isinstance(self.warehouse_map.tiles[starting_x][starting_y], warehouse.Tile) or self.warehouse_map.tiles[starting_x][starting_y].category.name != 'Floor':
starting_x, starting_y = random.randrange(self.warehouse_map.width), random.randrange(
self.warehouse_map.height)
return starting_x, starting_y
if __name__ == '__main__':
maingame = MainGameFrame()
maingame.run()