130 lines
6.1 KiB
Python
Executable File
130 lines
6.1 KiB
Python
Executable File
import pygame
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import warehouse
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import agent
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from genetic_algorithm import gen_alg
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import random
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import sys
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from attributes import PackStatus, COLORS, DIRECTION_ANGLES
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WINDOW_SIZE = (640, 640)
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COLOR_OF_FIELD = {
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'Floor': 'gray',
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'Rack': 'white',
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'Pack': 'yellow',
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'path': 'orange',
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'FridgeFloor': 'lightblue',
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'Fridge': 'iceblue'
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}
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TILE_WIDTH = 32
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TILE_HEIGHT = 32
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CIRCLE_CENTER_X, CIRCLE_CENTER_Y = int(TILE_WIDTH/2), int(TILE_HEIGHT/2)
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class MainGameFrame:
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def __init__(self, mutation_prob = 0.03, generation_size = 40, number_of_generations = 30, amount_of_promotion = 0):
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pygame.font.init()
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self.display = pygame.display.set_mode(WINDOW_SIZE)
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pygame.display.set_caption("Smart ForkLift")
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agent_radius = int(TILE_WIDTH/2)
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self.agent_tex = pygame.image.load('forklift.png')
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self.agent_tex2 = pygame.image.load('forklift_loaded.png')
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self.font = pygame.font.Font('freesansbold.ttf', 16)
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self.warehouse_map = warehouse.Warehouse(20, 20, 150, 10)
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starting_x, starting_y = self.set_starting_agent_position()
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self.agent = agent.Agent(starting_x, starting_y, self.warehouse_map, agent_radius)
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self.clock = pygame.time.Clock()
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packs_coords = [(pack.lays_on_field.x_position, pack.lays_on_field.y_position) for pack in self.warehouse_map.packages]
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list_of_racks = self.warehouse_map.get_all_racks(True)
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racks_coords = [(line.x_position, line.y_position) for line in list_of_racks]
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packs_sizes = [pack.size for pack in self.warehouse_map.packages]
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racks_capacities = [rack.capacity for rack in list_of_racks]
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# print("koordynaty paczek: ",packs_coords)
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# print("koordynaty regałów: ",racks_coords)
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print("wagi paczek: ",packs_sizes)
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print("pojemności regałów: ",racks_capacities)
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gen_alg(packs_sizes, racks_capacities, number_of_generations, generation_size, mutation_prob, amount_of_promotion)
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self.agent.create_graph_map()
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self.agent.trace_route()
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self.agent.find_path()
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def run(self):
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while True:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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pygame.quit()
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sys.exit()
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self.draw_floor()
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self.draw_packages()
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self.draw_agent()
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self.draw_nums()
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self.agent.move()
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packages_to_go = [p for p in self.warehouse_map.packages if p.status != PackStatus.STORED]
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if not packages_to_go and not self.agent.transported_package:
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pygame.quit()
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sys.exit()
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pygame.display.update()
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self.clock.tick(6)
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def draw_floor(self):
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for x in range(self.warehouse_map.width):
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for y in range(self.warehouse_map.height):
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self.draw_field(x, y)
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def draw_field(self, x, y):
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current_tile = self.warehouse_map.tiles[x][y]
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color = COLOR_OF_FIELD.get(current_tile.category.name, 'white')
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color = COLORS[color]
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if (current_tile.x_position,current_tile.y_position) in [(a.x, a.y) for a in self.agent.path]:
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color = COLORS.get('orange')
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pygame.draw.rect(self.display, COLORS['black'],
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(x * TILE_WIDTH, y * TILE_HEIGHT, TILE_WIDTH, TILE_HEIGHT))
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pygame.draw.rect(self.display, color,
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((x * TILE_WIDTH) + 1, (y * TILE_HEIGHT) + 1, TILE_WIDTH - 1, TILE_HEIGHT - 1))
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def draw_packages(self):
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def get_package_color(pack):
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colors = {
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PackStatus.LOOSE: COLORS['yellow'],
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PackStatus.STORED: COLORS['lightgreen'],
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PackStatus.STORED_BAD_LOCATION: COLORS['red']
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}
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return colors[pack.status]
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for pack in self.warehouse_map.packages:
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pack_x, pack_y = pack.lays_on_field.x_position, pack.lays_on_field.y_position
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package_color = get_package_color(pack)
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pygame.draw.rect(self.display, package_color,
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((pack_x * TILE_WIDTH) + 3, (pack_y * TILE_HEIGHT) + 3, TILE_WIDTH - 5, TILE_HEIGHT - 5))
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if pack.category == "freezed":
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pygame.draw.rect(self.display, COLORS['blue'],
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((pack_x * TILE_WIDTH) + 2, (pack_y * TILE_HEIGHT) + 2, TILE_WIDTH - 4,
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TILE_HEIGHT - 4), 3)
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def draw_nums(self):
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for row in self.warehouse_map.tiles:
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for cell in row:
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if cell.category.name in self.warehouse_map.storage_types:
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text_surface = self.font.render(str(cell.capacity), True, (0, 0, 0))
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self.display.blit(text_surface, ((cell.x_position * TILE_WIDTH) + 6, (cell.y_position * TILE_HEIGHT) + 6))
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for package in self.warehouse_map.packages:
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if package.status == PackStatus.LOOSE:
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text_surface = self.font.render(str(package.id + 1), True, (0, 0, 0))
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self.display.blit(text_surface, ((package.lays_on_field.x_position * TILE_WIDTH) + 6, (package.lays_on_field.y_position * TILE_HEIGHT) + 6))
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def draw_agent(self):
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if self.agent.is_loaded:
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rotated = pygame.transform.rotate(self.agent_tex2, DIRECTION_ANGLES.get(self.agent.direction))
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else:
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rotated = pygame.transform.rotate(self.agent_tex, DIRECTION_ANGLES.get(self.agent.direction))
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self.display.blit(rotated, (self.agent.x*TILE_WIDTH, self.agent.y*TILE_WIDTH))
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def set_starting_agent_position(self):
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starting_x, starting_y = random.randrange(self.warehouse_map.width), random.randrange(self.warehouse_map.height)
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while not isinstance(self.warehouse_map.tiles[starting_x][starting_y], warehouse.Tile) or self.warehouse_map.tiles[starting_x][starting_y].category.name != 'Floor':
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starting_x, starting_y = random.randrange(self.warehouse_map.width), random.randrange(
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self.warehouse_map.height)
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return starting_x, starting_y
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if __name__ == '__main__':
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maingame = MainGameFrame()
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maingame.run()
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