submarine/shaders/shader_tex_without_lighting.frag
2022-03-18 14:47:31 +01:00

13 lines
265 B
GLSL

#version 430 core
uniform sampler2D textureSampler;
in vec2 interpTexCoord;
void main()
{
vec2 modifiedTexCoord = vec2(interpTexCoord.x, 1.0 - interpTexCoord.y);
vec3 color = texture2D(textureSampler, modifiedTexCoord).rgb;
gl_FragColor = vec4(color, 1.0);
}