815 lines
28 KiB
Python
815 lines
28 KiB
Python
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import pygame
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from math import sqrt
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from math import floor
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import random
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from queue import PriorityQueue
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import pygad
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from concepts import *
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from graphviz import *
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import numpy as np
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from data import *
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from choice_tree import *
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from joblib import load
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from customertree import objects
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import tensorflow as tf
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from keras import *
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import matplotlib.pyplot as plt
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import cv2
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import h5py
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import time
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pygame.init()
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project = 0
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tickTime = 15
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WIN = 0
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LOSE = 0
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DEFINE = 0
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IMG_SIZE = 64
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COLOR_CHANNELS = 3
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CATEGORIES = [
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"apple_pie",
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"club_sandwich",
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"greek_salad",
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"hamburger",
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"hot_dog",
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"ice_cream",
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"lasagna",
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"pizza",
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"steak",
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"waffles"
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]
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food_model = load("models/food_model.joblib")
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drink_model = load("models/drink_model.joblib")
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model = tf.keras.models.load_model('final1')
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with h5py.File('food_10_64x3_test.hdf5', "r") as f:
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a_group_key = list(f.keys())[0]
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data = list(f[a_group_key])
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data = np.array(data)
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X = np.array(data).reshape(-1, 64, 64, 3)
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with open('food_10_64x3_test.txt', 'r') as f:
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y = f.read().split()
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temp = []
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for item in y:
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temp.append(int(item))
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menu = []
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for i in range(len(X)):
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menu.append([X[i], y[i]])
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random.shuffle(menu)
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def image_recognition():
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global WIN
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global LOSE
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t0= time.clock()
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for _ in range(750):
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photo = random.choice(menu)
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prediction = model.predict(np.expand_dims(photo[0], axis=0))
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max_value = prediction[0].max()
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idx = np.where(prediction[0]==max_value)
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if CATEGORIES[idx[0][0]] == waiter.order_list[-1][0]:
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#print(CATEGORIES[idx[0][0]], CATEGORIES[int(photo[1])], waiter.order_list[-1][0])
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print(f'Oczekiwano: {CATEGORIES[idx[0][0]]}')
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print(f'Otrzymano: {CATEGORIES[int(photo[1])]}')
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if CATEGORIES[int(photo[1])] == waiter.order_list[-1][0]:
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WIN += 1
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else:
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LOSE += 1
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print(f'poprawne zamówienia: {WIN}, błędne: {LOSE}')
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break
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temp = [waiter.order_list[-1][0], waiter.order_list[-1][1]]
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waiter.order_list.pop()
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t1 = time.clock() - t0
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print("Time elapsed: ", round(t1, 2))
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if t1 < 5:
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time.sleep(5-t1)
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return [photo[0], photo[1], temp[0], temp[1]]
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def show_food(x,y,img):
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food_img = img
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food_img = np.rot90(food_img, k=1, axes=(0, 1))
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food_img = cv2.cvtColor(food_img, cv2.COLOR_BGR2RGB)
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food_img = cv2.resize(food_img, (128,128), interpolation = cv2.INTER_AREA)
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surf = pygame.Surface((food_img.shape[0], food_img.shape[1]))
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pygame.surfarray.blit_array(surf, food_img)
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display.blit(surf, (x,y))
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def show_order(img):
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pygame.draw.rect(display,[0,0,0],(WIDTH*32+400-225, 0, (WIDTH * 32 + 325) - (WIDTH*32+400-225), HEIGHT * 32))
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show_food(WIDTH*32+400-225, HEIGHT*32/2-64, img[0])
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GGGG = font.render("Klient zamówił:", False, (255,255,255))
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display.blit(GGGG, (WIDTH*32+400-225, HEIGHT*32/2-81 -54))
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GGGG = font.render(img[2], False, (255,255,255))
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display.blit(GGGG, (WIDTH*32+400-225, HEIGHT*32/2-81 -34))
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GGGG = font.render(img[3], False, (255,255,255))
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display.blit(GGGG, (WIDTH*32+400-225, HEIGHT*32/2-81 -10))
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GGGG = font.render("Klient otrzymał:", False, (255,255,255))
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display.blit(GGGG, (WIDTH*32+400-225, HEIGHT*32/2 -54 + 129))
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GGGG = font.render(CATEGORIES[int(img[1])], False, (255,255,255))
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display.blit(GGGG, (WIDTH*32+400-225, HEIGHT*32/2 -34 + 129))
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GGGG = font.render(img[3], False, (255,255,255))
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display.blit(GGGG, (WIDTH*32+400-225, HEIGHT*32/2 -10 + 129))
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# ai settings
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S_IDLE = ("kitchen", "middle", "inplace")
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S_FIRST = ("order", "food")
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IDLE = "kitchen"
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FIRST = "order"
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HEIGHT = 10
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WIDTH = 10
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KITCHEN = (1, 1)
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MIDDLE = (floor(WIDTH / 2), floor(HEIGHT / 2))
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display = pygame.display.set_mode((WIDTH * 32 + 325, HEIGHT * 32))
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tileFoil = pygame.image.load('tile.jpg')
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waiterAct1 = pygame.image.load('act1.png')
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waiterAct2 = pygame.image.load('act2.png')
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waiterAct3 = pygame.image.load('act3.png')
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waiterAct4 = pygame.image.load('act4.png')
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waiterAct = [waiterAct1, waiterAct2, waiterAct3, waiterAct4]
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tableEmpty = pygame.image.load('table.png')
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tableOrder = pygame.image.load('tableOrder.png')
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tableDecide = pygame.image.load('tableDecide.png')
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tableWait = pygame.image.load('tableWait.png')
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tableEat = pygame.image.load('tableEat.png')
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cooker = pygame.image.load('cooker.png')
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wall = pygame.image.load('wall.png')
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actTake, temp_order = False, []
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# eating time
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EAT_TIME = 15
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tree = build_tree(training_data)
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#print_tree(tree)
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def client_ordering():
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order = []
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for i in range(0, len(tree_format)-1):
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tmpr = random.sample(rand_data[i], 1)
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order.append(tmpr[0])
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order.append('order')
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return order
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###
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class Client:
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def __init__(self):
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self.gender = random.choice(["Man","Woman"])
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self.outfit = random.choice(["Casual","Elegant"])
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self.cash = random.choice([20,20,20,30,30,50,50,70,80,90,100,100,120,
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120,150,200,300,500])
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self.time = random.choice(["Afternoon","Evening"])
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self.vege = random.choice(["No","No","No","No","Yes"])
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self.age = random.randint(12,80)
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def __str__(self):
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return (self.gender + " Age: " + str(self.age) +" "+ self.outfit+
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" $"+ str(self.cash)+ " Vege: "+ self.vege)
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def order_drink(clt):
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frame = []
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if clt.gender == "Man":
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frame.append(0)
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else:
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frame.append(1)
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if clt.age > 17:
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frame.append(0)
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else:
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frame.append(1)
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if clt.outfit == "Casual":
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frame.append(0)
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else:
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frame.append(1)
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if clt.cash > 100:
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frame.append(0)
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else:
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frame.append(1)
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if clt.time == "Evening":
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frame.append(0)
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else:
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frame.append(1)
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if clt.vege == "No":
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frame.append(0)
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else:
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frame.append(1)
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drink_predict = drink_model.predict([frame])
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drink_index = drink_predict[0]
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return objects[-1][drink_index]
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def order_food(clt):
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frame = []
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if clt.gender == "Man":
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frame.append(0)
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else:
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frame.append(1)
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if clt.age > 17:
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frame.append(0)
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else:
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frame.append(1)
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if clt.outfit == "Casual":
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frame.append(0)
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else:
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frame.append(1)
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if clt.cash > 100:
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frame.append(0)
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else:
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frame.append(1)
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if clt.time == "Evening":
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frame.append(0)
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else:
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frame.append(1)
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if clt.vege == "No":
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frame.append(0)
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else:
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frame.append(1)
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food_predict = food_model.predict([frame])
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food_index = food_predict[0]
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return objects[-2][food_index]
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###
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class Node:
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def __init__(self, state, parent, action):
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self.state = state
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self.parent = parent
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self.action = action
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def __eq__(self, other):
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return True
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def __lt__(self, other):
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return True
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class Tile:
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def __init__(self, x, y, canwalk, table, kitchen, cost):
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self.x = x
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self.y = y
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self.canwalk = canwalk
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self.table = table
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self.kitchen = kitchen
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self.client = False
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self.clientState = False
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self.visited = False
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self.path = False
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self.parent = (0, 0)
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self.cost = cost
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class Restaurant:
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def __init__(self, tables, clients, spots, walls):
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self.h = HEIGHT
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self.w = WIDTH
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self.tiles = []
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self.tables = []
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self.clients = clients
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self.kitchen = []
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self.left = clients
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for ih in range(HEIGHT):
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new = []
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for iw in range(WIDTH):
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if ih == 0 or ih == HEIGHT - 1 or iw == 0 or iw == WIDTH - 1:
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new.append(Tile(ih, iw, False, False, False, 1))
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else:
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new.append(Tile(ih, iw, True, False, False, 1))
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self.tiles.append(new)
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# random walls
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for i in range(walls):
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w = random.randint(1, 2)
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h = random.randint(4, HEIGHT - 5)
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for j in range(random.randint(1, 3)):
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ad = self.adjacent(w, h)
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t = random.choice(ad)
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w = t.x
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h = t.y
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self.tiles[w][h].canwalk = False
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# random tables
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i = 0
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while i < tables:
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w = random.randint(2, WIDTH - 3)
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h = random.randint(2, HEIGHT - 3)
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if not self.tiles[h][w].table and self.tiles[h][w].canwalk:
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self.tiles[h][w].table = True
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i = i + 1
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self.tables.append((w, h))
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# random spots
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i = 0
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while i < spots:
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w = random.randint(2, WIDTH - 3)
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h = random.randint(2, HEIGHT - 3)
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self.tiles[h][w].cost = 5
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i = i + 1
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self.tiles[1][1].kitchen = True
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def putClient(self):
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for t in self.tables:
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if not self.tiles[t[1]][t[0]].clientState:
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self.tiles[t[1]][t[0]].client = 30
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self.tiles[t[1]][t[0]].clientState = "decide"
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self.clients = self.clients - 1
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break
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def flush(self):
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for ih in range(HEIGHT):
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for iw in range(WIDTH):
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self.tiles[ih][iw].visited = False
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self.tiles[ih][iw].parent = (0, 0)
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def adjacent(self, x, y):
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tiles = []
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if x == 0 or y == 0 or x == WIDTH or y == HEIGHT:
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tiles.append(self.tiles[y][x])
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return tiles
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tiles.append(self.tiles[y][x - 1])
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tiles.append(self.tiles[y - 1][x])
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tiles.append(self.tiles[y + 1][x])
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tiles.append(self.tiles[y][x + 1])
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return tiles
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def heuristic(a, b):
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(x1, y1) = a
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(x2, y2) = b
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return abs(x1 - x2) + abs(y1 - y2)
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class Agent:
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def __init__(self, x, y):
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self.x = x
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self.y = y
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self.dir = 1 #1234 NWSE
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self.path = []
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self.idle = True
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self.orders = []
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self.food = False
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self.goal = (0,0)
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self.order_list = []
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self.photos = []
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self.order_to_kitchen = []
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def walk(self):
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if self.path:
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t = self.path.pop(0)
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if t[0] == "rotate":
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if t[1] == "right":
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self.dir = self.dir - 1
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if self.dir == 0:
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self.dir = 4
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else:
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self.dir = self.dir + 1
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if self.dir == 5:
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self.dir = 1
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else:
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if self.dir == 1:
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self.y = self.y - 1
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elif self.dir == 2:
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self.x = self.x - 1
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elif self.dir == 3:
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self.y = self.y + 1
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else:
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self.x = self.x + 1
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def canWalk(self, state):
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x = state[0]
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y = state[1]
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if state[2] == 1:
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y = y - 1
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elif state[2] == 2:
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x = x - 1
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elif state[2] == 3:
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y = y + 1
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elif state[2] == 4:
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x = x + 1
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return restaurant.tiles[y][x].canwalk
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def goaltest(self, state):
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if (state[0] == self.goal[0]) and (state[1] == self.goal[1]):
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return True
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return False
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def succ(self, state):
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s = []
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r = state[2] - 1
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if r == 0:
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r = 4
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s.append((("rotate", "right"), (state[0], state[1], r)))
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l = state[2] + 1
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if l == 5:
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l = 1
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s.append((("rotate", "left"), (state[0], state[1], l)))
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if self.canWalk(state):
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if state[2] == 1:
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w = state[1] - 1
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s.append((("walk"), (state[0], w, state[2])))
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elif state[2] == 2:
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w = state[0] - 1
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||
|
s.append((("walk"), (w, state[1], state[2])))
|
||
|
elif state[2] == 3:
|
||
|
w = state[1] + 1
|
||
|
s.append((("walk"), (state[0], w, state[2])))
|
||
|
elif state[2] == 4:
|
||
|
w = state[0] + 1
|
||
|
s.append((("walk"), (w, state[1], state[2])))
|
||
|
return s
|
||
|
|
||
|
def f(self, node):
|
||
|
cost = restaurant.tiles[self.goal[1]][self.goal[0]].cost
|
||
|
return heuristic((node.state[0], node.state[1]), self.goal) + cost
|
||
|
|
||
|
def astar(self, goal):
|
||
|
self.goal = goal
|
||
|
#stan = (x, y, dir)
|
||
|
fringe = PriorityQueue()
|
||
|
explored = []
|
||
|
start = Node((self.x, self.y, self.dir), False, False)
|
||
|
fringe.put((1, start))
|
||
|
|
||
|
while True:
|
||
|
if fringe.empty():
|
||
|
return False
|
||
|
elem = fringe.get()[1]
|
||
|
if self.goaltest(elem.state):
|
||
|
self.path = []
|
||
|
while elem.action is not False:
|
||
|
self.path.insert(0, elem.action)
|
||
|
elem = elem.parent
|
||
|
return True
|
||
|
explored.append(elem.state)
|
||
|
for (akcja, stan) in self.succ(elem.state):
|
||
|
x = Node(stan, elem, akcja)
|
||
|
p = self.f(x)
|
||
|
if not(stan in fringe.queue) and not(stan in explored):
|
||
|
fringe.put((p, x))
|
||
|
elif (stan in fringe.queue):
|
||
|
fringe.queue.remove(elem)
|
||
|
fringe.put((p, x))
|
||
|
|
||
|
|
||
|
def wait(self):
|
||
|
self.idle = True
|
||
|
|
||
|
def getTask(self):
|
||
|
#jesli ktos chce zamowic to do niego idzie
|
||
|
if not self.orders and not self.food:
|
||
|
for table in restaurant.tables:
|
||
|
if restaurant.tiles[table[1]][table[0]].clientState == "order":
|
||
|
self.astar((table[0], table[1]))
|
||
|
self.idle = False
|
||
|
cl = Client()
|
||
|
waiter.order_list.insert(0,[order_food(cl),order_drink(cl)])
|
||
|
print('klient zamawia: ' + order_food(cl) +' i '+ order_drink(cl))
|
||
|
|
||
|
if actTake:
|
||
|
temp_order.append(client_ordering())
|
||
|
|
||
|
return True
|
||
|
#jesli trzyma zamowienie to idzie do kuchni
|
||
|
if self.orders:
|
||
|
self.astar(KITCHEN)
|
||
|
self.idle = False
|
||
|
return True
|
||
|
#jesli w kuchni jest gotowe danie to po nie idzie
|
||
|
for t in restaurant.kitchen:
|
||
|
if t[2] == 0:
|
||
|
self.astar(KITCHEN)
|
||
|
self.idle = False
|
||
|
return True
|
||
|
#jesli ktos chce jedzenie a kelner je trzyma
|
||
|
for table in restaurant.tables:
|
||
|
if restaurant.tiles[table[1]][table[0]].clientState == "wait" and waiter.food:
|
||
|
self.astar((table[0], table[1]))
|
||
|
self.idle = False
|
||
|
return True
|
||
|
return False
|
||
|
def getTaskTest(self):
|
||
|
if FIRST == "food":
|
||
|
#jesli w kuchni jest gotowe danie to po nie idzie
|
||
|
for t in restaurant.kitchen:
|
||
|
if t[2] == 0:
|
||
|
self.astar(KITCHEN)
|
||
|
self.idle = False
|
||
|
return True
|
||
|
#jesli ktos chce jedzenie a kelner je trzyma
|
||
|
for table in restaurant.tables:
|
||
|
if restaurant.tiles[table[1]][table[0]].clientState == "wait" and waiter.food:
|
||
|
self.astar((table[0], table[1]))
|
||
|
self.idle = False
|
||
|
return True
|
||
|
#jesli ktos chce zamowic to do niego idzie
|
||
|
if not self.orders and not self.food:
|
||
|
for table in restaurant.tables:
|
||
|
if restaurant.tiles[table[1]][table[0]].clientState == "order":
|
||
|
self.astar((table[0], table[1]))
|
||
|
self.idle = False
|
||
|
return True
|
||
|
#jesli trzyma zamowienie to idzie do kuchni
|
||
|
if self.orders:
|
||
|
self.astar(KITCHEN)
|
||
|
self.idle = False
|
||
|
return True
|
||
|
else:
|
||
|
self.getTask()
|
||
|
return False
|
||
|
def endTask(self):
|
||
|
if restaurant.tiles[waiter.y][waiter.x].clientState == "order" and not waiter.food and not waiter.orders:
|
||
|
restaurant.tiles[waiter.y][waiter.x].clientState = "wait"
|
||
|
waiter.orders = (waiter.x, waiter.y)
|
||
|
if waiter.x == 1 and waiter.y == 1 and waiter.orders:
|
||
|
restaurant.kitchen.append([waiter.orders[0], waiter.orders[1], 50])
|
||
|
waiter.orders = False
|
||
|
|
||
|
if actTake:
|
||
|
if temp_order:
|
||
|
for each in temp_order:
|
||
|
print("Passed: %s. Prediction: %s" % (each, print_leaf(classify(each, tree))))
|
||
|
temp_order.clear()
|
||
|
|
||
|
if waiter.x == 1 and waiter.y == 1 and not waiter.orders:
|
||
|
for t in restaurant.kitchen:
|
||
|
if t[2] == 0:
|
||
|
restaurant.kitchen.remove(t)
|
||
|
waiter.food = True
|
||
|
|
||
|
waiter.photos.append(image_recognition())
|
||
|
#jesli sie zatrzymal na stoliku z jedzeniem to je daje
|
||
|
|
||
|
if restaurant.tiles[waiter.y][waiter.x].clientState == "wait" and waiter.food and not waiter.orders:
|
||
|
restaurant.tiles[waiter.y][waiter.x].clientState = "eat"
|
||
|
restaurant.tiles[waiter.y][waiter.x].client = 20
|
||
|
show_order(waiter.photos.pop())
|
||
|
self.food = False
|
||
|
self.idle = True
|
||
|
def endTaskTest(self):
|
||
|
if IDLE == "inplace":
|
||
|
self.endTask()
|
||
|
return True
|
||
|
hasTask = False
|
||
|
if restaurant.tiles[waiter.y][waiter.x].clientState == "order" and not waiter.food and not waiter.orders:
|
||
|
restaurant.tiles[waiter.y][waiter.x].clientState = "wait"
|
||
|
waiter.orders = (waiter.x, waiter.y)
|
||
|
hasTask = True
|
||
|
if waiter.x == 1 and waiter.y == 1 and waiter.orders:
|
||
|
restaurant.kitchen.append([waiter.orders[0], waiter.orders[1], 50])
|
||
|
waiter.orders = False
|
||
|
if waiter.x == 1 and waiter.y == 1 and not waiter.orders:
|
||
|
for t in restaurant.kitchen:
|
||
|
if t[2] == 0:
|
||
|
restaurant.kitchen.remove(t)
|
||
|
waiter.food = True
|
||
|
hasTask = True
|
||
|
return True
|
||
|
if restaurant.tiles[waiter.y][waiter.x].clientState == "wait" and waiter.food and not waiter.orders:
|
||
|
restaurant.tiles[waiter.y][waiter.x].clientState = "eat"
|
||
|
restaurant.tiles[waiter.y][waiter.x].client = 20
|
||
|
self.food = False
|
||
|
# show_order(waiter.photos.pop())
|
||
|
self.idle = True
|
||
|
if IDLE == "kitchen":
|
||
|
self.astar(KITCHEN)
|
||
|
else:
|
||
|
self.astar(MIDDLE)
|
||
|
|
||
|
def drawScreen():
|
||
|
pygame.draw.rect(display, (0, 0, 0), (0, 0, HEIGHT * 32, WIDTH * 32))
|
||
|
|
||
|
for ih in range(HEIGHT):
|
||
|
for iw in range(WIDTH):
|
||
|
tile = restaurant.tiles[ih][iw]
|
||
|
if tile.canwalk:
|
||
|
#pygame.draw.rect(display, (128, 128, 128), (iw * 32 + 1, ih * 32 + 1, 32 - 1, 32 - 1))
|
||
|
display.blit(tileFoil, (iw * 32 + 1, ih * 32 + 1, 32 - 1, 32 - 1))
|
||
|
if tile.cost == 5:
|
||
|
pygame.draw.circle(display, (128, 128, 255), (iw * 32 + 17, ih * 32 + 17), 8)
|
||
|
if tile.table:
|
||
|
if tile.clientState:
|
||
|
if tile.clientState == "decide":
|
||
|
# pygame.draw.rect(display, (0, 128, 0), (iw * 32 + 1, ih * 32 + 1, 32 - 1, 32 - 1))
|
||
|
display.blit(tableDecide, (iw * 32 + 1, ih * 32 + 1, 32 - 1, 32 - 1))
|
||
|
elif tile.clientState == "order":
|
||
|
# pygame.draw.rect(display, (0, 255, 0), (iw * 32 + 1, ih * 32 + 1, 32 - 1, 32 - 1))
|
||
|
display.blit(tableOrder, (iw * 32 + 1, ih * 32 + 1, 32 - 1, 32 - 1))
|
||
|
elif tile.clientState == "wait":
|
||
|
# pygame.draw.rect(display, (255, 128, 0), (iw * 32 + 1, ih * 32 + 1, 32 - 1, 32 - 1))
|
||
|
display.blit(tableWait, (iw * 32 + 1, ih * 32 + 1, 32 - 1, 32 - 1))
|
||
|
elif tile.clientState == "eat":
|
||
|
# pygame.draw.rect(display, (128, 64, 0), (iw * 32 + 1, ih * 32 + 1, 32 - 1, 32 - 1))
|
||
|
display.blit(tableEat, (iw * 32 + 1, ih * 32 + 1, 32 - 1, 32 - 1))
|
||
|
else:
|
||
|
# pygame.draw.rect(display, (64, 64, 64), (iw * 32 + 1, ih * 32 + 1, 32 - 1, 32 - 1))
|
||
|
display.blit(tableEmpty, (iw * 32 + 1, ih * 32 + 1, 32 - 1, 32 - 1))
|
||
|
if tile.kitchen:
|
||
|
#pygame.draw.rect(display, (255, 0, 255), (iw * 32 + 1, ih * 32 + 1, 32 - 1, 32 - 1))
|
||
|
display.blit(cooker, (iw * 32 + 1, ih * 32 + 1, 32 - 1, 32 - 1))
|
||
|
# if tile.visited:
|
||
|
# pygame.draw.rect(display, (64,0,64), (iw * 32 + 1, ih * 32+1, 14, 14))
|
||
|
else:
|
||
|
#pygame.draw.rect(display, (128, 0, 128), (iw * 32 + 1, ih * 32 + 1, 32 - 1, 32 - 1))
|
||
|
display.blit(wall, (iw * 32 + 1, ih * 32 + 1, 32 - 1, 32 - 1))
|
||
|
|
||
|
#pygame.draw.circle(display, (255, 255, 255), (waiter.x * 32 + 16, waiter.y * 32 + 16), 16)
|
||
|
display.blit(waiterAct[waiter.dir - 1], (waiter.x * 32 + 8, waiter.y * 32 + 8))
|
||
|
|
||
|
'''
|
||
|
# 1234 NWSE
|
||
|
xx = 0
|
||
|
yy = 0
|
||
|
if waiter.dir == 1:
|
||
|
yy = -16
|
||
|
elif waiter.dir == 2:
|
||
|
xx = -16
|
||
|
elif waiter.dir == 3:
|
||
|
yy = 16
|
||
|
elif waiter.dir == 4:
|
||
|
xx = 16
|
||
|
pygame.draw.circle(display, (255, 0, 0), (waiter.x * 32 + 16+xx, waiter.y * 32 + 16+yy), 8)
|
||
|
'''
|
||
|
|
||
|
|
||
|
textsurface = font.render(str(restaurant.clients), False, (255, 255, 255))
|
||
|
display.blit(textsurface, (WIDTH * 32 + 80, 300))
|
||
|
|
||
|
pygame.draw.rect(display, (0, 0, 0), (WIDTH * 32 + 80, 332, HEIGHT * 32, WIDTH * 32))
|
||
|
textsurface = font.render(str(ticks), False, (255, 255, 255))
|
||
|
display.blit(textsurface, (WIDTH * 32 + 80, 332))
|
||
|
|
||
|
restaurant = Restaurant(0, 0, 0, 0)
|
||
|
waiter = Agent(1,1)
|
||
|
clientTime = 10
|
||
|
totaltime = 0
|
||
|
clock = pygame.time.Clock()
|
||
|
ticks = 0
|
||
|
|
||
|
|
||
|
# draw info
|
||
|
help = True
|
||
|
if help:
|
||
|
font = pygame.font.SysFont('Arial', 18)
|
||
|
textsurface = font.render("kelner", False, (255, 255, 255))
|
||
|
#pygame.draw.circle(display, (255, 255, 255), (WIDTH * 32 + 26, 16), 16)
|
||
|
display.blit(waiterAct3, (WIDTH * 32 + 18, 4))
|
||
|
display.blit(textsurface, (WIDTH * 32 + 50, 0))
|
||
|
textsurface = font.render("sciana", False, (255, 255, 255))
|
||
|
#pygame.draw.rect(display, (128, 0, 128), (WIDTH * 32 + 10, 32, 32 - 1, 32 - 1))
|
||
|
display.blit(wall, (WIDTH * 32 + 10, 32, 32 - 1, 32 - 1))
|
||
|
display.blit(textsurface, (WIDTH * 32 + 50, 32))
|
||
|
textsurface = font.render("stolik - pusty", False, (255, 255, 255))
|
||
|
#pygame.draw.rect(display, (64, 64, 64), (WIDTH * 32 + 10, 64, 32 - 1, 32 - 1))
|
||
|
display.blit(tableEmpty, (WIDTH * 32 + 10, 64, 32 - 1, 32 - 1))
|
||
|
display.blit(textsurface, (WIDTH * 32 + 50, 64))
|
||
|
textsurface = font.render("stolik - decyduje", False, (255, 255, 255))
|
||
|
#pygame.draw.rect(display, (0, 128, 0), (WIDTH * 32 + 10, 96, 32 - 1, 32 - 1))
|
||
|
display.blit(tableDecide, (WIDTH * 32 + 10, 96, 32 - 1, 32 - 1))
|
||
|
display.blit(textsurface, (WIDTH * 32 + 50, 96))
|
||
|
textsurface = font.render("stolik - zamawia", False, (255, 255, 255))
|
||
|
#pygame.draw.rect(display, (0, 255, 0), (WIDTH * 32 + 10, 128, 32 - 1, 32 - 1))
|
||
|
display.blit(tableOrder, (WIDTH * 32 + 10, 128, 32 - 1, 32 - 1))
|
||
|
display.blit(textsurface, (WIDTH * 32 + 50, 128))
|
||
|
textsurface = font.render("stolik - czeka", False, (255, 255, 255))
|
||
|
#pygame.draw.rect(display, (255, 128, 0), (WIDTH * 32 + 10, 160, 32 - 1, 32 - 1))
|
||
|
display.blit(tableWait, (WIDTH * 32 + 10, 160, 32 - 1, 32 - 1))
|
||
|
display.blit(textsurface, (WIDTH * 32 + 50, 160))
|
||
|
textsurface = font.render("stolik - je", False, (255, 255, 255))
|
||
|
#pygame.draw.rect(display, (128, 64, 0), (WIDTH * 32 + 10, 192, 32 - 1, 32 - 1))
|
||
|
display.blit(tableEat, (WIDTH * 32 + 10, 192, 32 - 1, 32 - 1))
|
||
|
display.blit(textsurface, (WIDTH * 32 + 50, 192))
|
||
|
textsurface = font.render("kuchnia", False, (255, 255, 255))
|
||
|
#pygame.draw.rect(display, (255, 0, 255), (WIDTH * 32 + 10, 224, 32 - 1, 32 - 1))
|
||
|
display.blit(cooker, (WIDTH * 32 + 10, 224, 32 - 1, 32 - 1))
|
||
|
display.blit(textsurface, (WIDTH * 32 + 50, 224))
|
||
|
textsurface = font.render("kaluza", False, (255, 255, 255))
|
||
|
pygame.draw.circle(display, (128, 128, 255), (WIDTH * 32 + 26, 272), 8)
|
||
|
display.blit(textsurface, (WIDTH * 32 + 50, 256))
|
||
|
|
||
|
textsurface = font.render("klienci:", False, (255, 255, 255))
|
||
|
display.blit(textsurface, (WIDTH * 32 + 20, 300))
|
||
|
textsurface = font.render("czas:", False, (255, 255, 255))
|
||
|
display.blit(textsurface, (WIDTH * 32 + 20, 332))
|
||
|
|
||
|
while True:
|
||
|
for event in pygame.event.get():
|
||
|
if event.type == pygame.KEYDOWN:
|
||
|
if event.key == pygame.K_0:
|
||
|
project = 0
|
||
|
if event.key == pygame.K_1:
|
||
|
tickTime = 1000
|
||
|
project = 1
|
||
|
#Execute project
|
||
|
if event.key == pygame.K_2:
|
||
|
if not actTake:
|
||
|
actTake = True
|
||
|
else:
|
||
|
actTake = False
|
||
|
if event.key == pygame.K_F4:
|
||
|
pygame.quit()
|
||
|
if event.key == pygame.K_F5:
|
||
|
restaurant = Restaurant(3, 3, 10, 3)
|
||
|
waiter = Agent(2, 2)
|
||
|
clientTime = 10
|
||
|
ticks = 0
|
||
|
totaltime = 0
|
||
|
if event.key == pygame.K_g:
|
||
|
t = random.choice(restaurant.tables)
|
||
|
waiter.BFS(t)
|
||
|
if event.key == pygame.K_w:
|
||
|
waiter.walk()
|
||
|
|
||
|
# update restaurant
|
||
|
if restaurant.clients > 0:
|
||
|
clientTime = clientTime - 1
|
||
|
if clientTime == 0:
|
||
|
clientTime = 10
|
||
|
restaurant.putClient()
|
||
|
for t in restaurant.kitchen:
|
||
|
if t[2] > 0:
|
||
|
t[2] = t[2] - 1
|
||
|
|
||
|
# update tables
|
||
|
for table in restaurant.tables:
|
||
|
if restaurant.tiles[table[1]][table[0]].clientState:
|
||
|
if restaurant.tiles[table[1]][table[0]].clientState == "decide":
|
||
|
restaurant.tiles[table[1]][table[0]].client = restaurant.tiles[table[1]][table[0]].client - 1
|
||
|
if restaurant.tiles[table[1]][table[0]].client == 0:
|
||
|
restaurant.tiles[table[1]][table[0]].clientState = "order"
|
||
|
elif restaurant.tiles[table[1]][table[0]].clientState == "eat":
|
||
|
restaurant.tiles[table[1]][table[0]].client = restaurant.tiles[table[1]][table[0]].client - 1
|
||
|
waiter.order_to_kitchen.clear()
|
||
|
if restaurant.tiles[table[1]][table[0]].client == 0:
|
||
|
restaurant.tiles[table[1]][table[0]].clientState = False
|
||
|
totaltime = totaltime + ticks
|
||
|
restaurant.left = restaurant.left - 1
|
||
|
if restaurant.left == 0 and project == 1:
|
||
|
print("done in", totaltime)
|
||
|
file = open('results.csv', 'a')
|
||
|
file.write("\n")
|
||
|
file.write(str(S_IDLE.index(IDLE)))
|
||
|
file.write(",")
|
||
|
file.write(str(S_FIRST.index(FIRST)))
|
||
|
file.write(",")
|
||
|
if totaltime > 533:
|
||
|
file.write(str(0))
|
||
|
else:
|
||
|
file.write(str(1))
|
||
|
file.close()
|
||
|
restaurant = Restaurant(3, 3, 10, 3)
|
||
|
waiter = Agent(2,2)
|
||
|
clientTime = 10
|
||
|
ticks = 0
|
||
|
totaltime = 0
|
||
|
IDLE = random.choice(S_IDLE)
|
||
|
FIRST = random.choice(S_FIRST)
|
||
|
#update waiter
|
||
|
if project == 0:
|
||
|
if waiter.idle:
|
||
|
waiter.getTask()
|
||
|
else:
|
||
|
waiter.walk()
|
||
|
if not waiter.path:
|
||
|
waiter.endTask()
|
||
|
if project == 1:
|
||
|
if waiter.idle:
|
||
|
waiter.getTaskTest()
|
||
|
else:
|
||
|
waiter.walk()
|
||
|
if not waiter.path:
|
||
|
waiter.endTaskTest()
|
||
|
if ticks > 700:
|
||
|
restaurant = Restaurant(3, 3, 10, 3)
|
||
|
waiter = Agent(2,2)
|
||
|
clientTime = 10
|
||
|
ticks = 0
|
||
|
totaltime = 0
|
||
|
IDLE = random.choice(S_IDLE)
|
||
|
FIRST = random.choice(S_FIRST)
|
||
|
|
||
|
|
||
|
drawScreen()
|
||
|
pygame.display.update()
|
||
|
clock.tick(tickTime)
|
||
|
ticks = ticks + 1
|