commit 11be3840fe8cd74465546ee190a13b065051d5fc Author: karoel2 Date: Mon Apr 6 14:44:22 2020 +0200 first diff --git a/.DS_Store b/.DS_Store new file mode 100644 index 0000000..d94e3d0 Binary files /dev/null and b/.DS_Store differ diff --git a/images/row-1-col-1.jpg b/images/row-1-col-1.jpg new file mode 100644 index 0000000..ec87a76 Binary files /dev/null and b/images/row-1-col-1.jpg differ diff --git a/images/row-1-col-2.jpg b/images/row-1-col-2.jpg new file mode 100644 index 0000000..ec11afc Binary files /dev/null and b/images/row-1-col-2.jpg differ diff --git a/images/row-1-col-3.jpg b/images/row-1-col-3.jpg new file mode 100644 index 0000000..d3f6338 Binary files /dev/null and b/images/row-1-col-3.jpg differ diff --git a/images/row-1-col-4.jpg b/images/row-1-col-4.jpg new file mode 100644 index 0000000..2c93580 Binary files /dev/null and b/images/row-1-col-4.jpg differ diff --git a/images/row-2-col-1.jpg b/images/row-2-col-1.jpg new file mode 100644 index 0000000..756d4da Binary files /dev/null and b/images/row-2-col-1.jpg differ diff --git a/images/row-2-col-2.jpg b/images/row-2-col-2.jpg new file mode 100644 index 0000000..4ecf482 Binary files /dev/null and b/images/row-2-col-2.jpg differ diff --git a/images/row-2-col-3.jpg b/images/row-2-col-3.jpg new file mode 100644 index 0000000..756d4da Binary files /dev/null and b/images/row-2-col-3.jpg differ diff --git a/images/row-2-col-4.jpg b/images/row-2-col-4.jpg new file mode 100644 index 0000000..2851b56 Binary files /dev/null and b/images/row-2-col-4.jpg differ diff --git a/images/row-3-col-1.jpg b/images/row-3-col-1.jpg new file mode 100644 index 0000000..56d29e8 Binary files /dev/null and b/images/row-3-col-1.jpg differ diff --git a/images/row-3-col-2.jpg b/images/row-3-col-2.jpg new file mode 100644 index 0000000..58f5d61 Binary files /dev/null and b/images/row-3-col-2.jpg differ diff --git a/images/row-3-col-3.jpg b/images/row-3-col-3.jpg new file mode 100644 index 0000000..56d29e8 Binary files /dev/null and b/images/row-3-col-3.jpg differ diff --git a/images/row-3-col-4.jpg b/images/row-3-col-4.jpg new file mode 100644 index 0000000..4a40027 Binary files /dev/null and b/images/row-3-col-4.jpg differ diff --git a/images/row-4-col-1.jpg b/images/row-4-col-1.jpg new file mode 100644 index 0000000..2a37a9c Binary files /dev/null and b/images/row-4-col-1.jpg differ diff --git a/images/row-4-col-2.jpg b/images/row-4-col-2.jpg new file mode 100644 index 0000000..afaf34a Binary files /dev/null and b/images/row-4-col-2.jpg differ diff --git a/images/row-4-col-3.jpg b/images/row-4-col-3.jpg new file mode 100644 index 0000000..2a37a9c Binary files /dev/null and b/images/row-4-col-3.jpg differ diff --git a/images/row-4-col-4.jpg b/images/row-4-col-4.jpg new file mode 100644 index 0000000..de606b0 Binary files /dev/null and b/images/row-4-col-4.jpg differ diff --git a/images/tile.jpg b/images/tile.jpg new file mode 100644 index 0000000..36c9208 Binary files /dev/null and b/images/tile.jpg differ diff --git a/nauka2.py b/nauka2.py new file mode 100644 index 0000000..5a2899f --- /dev/null +++ b/nauka2.py @@ -0,0 +1,218 @@ +ALPHA = (0, 255, 0) + +# Import the pygame module +import pygame +import sys +import os # new code below +background_image = pygame.image.load("images/tile.jpg") +# Import pygame.locals for easier access to key coordinates +# Updated to conform to flake8 and black standards +from pygame.locals import ( + K_UP, + K_DOWN, + K_LEFT, + K_RIGHT, + K_ESCAPE, + KEYDOWN, + QUIT, +) + +# Define constants for the screen width and height +SCREEN_WIDTH = 564 +SCREEN_HEIGHT = 564 + +# Define a player object by extending pygame.sprite.Sprite +# The surface drawn on the screen is now an attribute of 'player' +# class Player(pygame.sprite.Sprite): +# def __init__(self): +# super(Player, self).__init__() +# self.surf = pygame.Surface((56, 56))#75, 25 +# self.surf.fill((255, 255, 255)) +# self.rect = self.surf.get_rect() + + + +class Player(pygame.sprite.Sprite): + ''' + Spawn a player + ''' + def __init__(self): + super(Player, self).__init__() + self.index = 0 + self.pkey = '' + self.surf = pygame.Surface((16, 23))#75, 25 + pygame.sprite.Sprite.__init__(self) + self.images1 = [] + self.images2 = [] + self.images3 = [] + self.images4 = [] + + for i in range(1,5): + img = pygame.image.load(os.path.join('images','row-4-col-' + str(i) + '.jpg')).convert() + self.images4.append(img) + + for i in range(1,5): + img = pygame.image.load(os.path.join('images','row-3-col-' + str(i) + '.jpg')).convert() + self.images3.append(img) + + for i in range(1,5): + img = pygame.image.load(os.path.join('images','row-2-col-' + str(i) + '.jpg')).convert() + self.images2.append(img) + + for i in range(1,5): + img = pygame.image.load(os.path.join('images','row-1-col-' + str(i) + '.jpg')).convert() + self.images1.append(img) + self.image = self.images1[0] + self.rect = self.image.get_rect() + + + + + + + + + + + + + + # Move the sprite based on user keypresses + #60 + def update(self, pressed_keys): + #when the update method is called, we will increment the index + + + #finally we will update the image that will be displayed + # self.image = self.images[self.index] + nkey = '' + if pressed_keys[K_DOWN]: + self.rect.move_ip(0, 56) + nkey = 'up' + if self.pkey == nkey: + self.index += 1 + if self.index >= 4: + self.index = 0 + + else: + self.pkey = nkey + self.index = 0 + self.image = self.images1[self.index] + + elif pressed_keys[K_UP]: + self.rect.move_ip(0, -56) + nkey = 'down' + if self.pkey == nkey: + self.index += 1 + if self.index >= 4: + self.index = 0 + else: + self.pkey = nkey + self.index = 0 + self.image = self.images4[self.index] + + elif pressed_keys[K_LEFT]: + self.rect.move_ip(-56, 0) + nkey = 'left' + if self.pkey == nkey: + self.image = self.images3[self.index] + self.index += 1 + if self.index >= 4: + self.index = 0 + else: + self.pkey = nkey + self.index = 0 + + elif pressed_keys[K_RIGHT]: + self.rect.move_ip(56, 0) + nkey = 'right' + if self.pkey == nkey: + self.image = self.images2[self.index] + self.index += 1 + if self.index >= 4: + self.index = 0 + else: + self.pkey = nkey + self.index = 0 + + else: + return False + # + # if self.index >= len(self.images): + # self.index = 0 + # if self.pkey == nkey: + # self.image = self.images[self.index] + # self.index += 1 + # else: + # self.pkey = nkey + + + # Keep player on the screen + if self.rect.left < 0: + self.rect.left = 0 + if self.rect.right > SCREEN_WIDTH: + self.rect.right = SCREEN_WIDTH + if self.rect.top <= 0: + self.rect.top = 0 + if self.rect.bottom >= SCREEN_HEIGHT: + self.rect.bottom = SCREEN_HEIGHT + + + #if the index is larger than the total images + + return True + +# Initialize pygame +pygame.init() +clock = pygame.time.Clock() + +# Create the screen object +# The size is determined by the constant SCREEN_WIDTH and SCREEN_HEIGHT +screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT)) + +# Instantiate player. Right now, this is just a rectangle. +player = Player() +player.rect.x = 25 # go to x +player.rect.y = 25 # go to y + + + + +player_list = pygame.sprite.Group() +player_list.add(player) + + + +# Variable to keep the main loop running +running = True + +# Main loop +while running: + # for loop through the event queue + for event in pygame.event.get(): + # Check for KEYDOWN event + if event.type == KEYDOWN: + # If the Esc key is pressed, then exit the main loop + if event.key == K_ESCAPE: + running = False + # Check for QUIT event. If QUIT, then set running to false. + elif event.type == QUIT: + running = False + + # guard = False + # while guard is False: + # Get the set of keys pressed and check for user input + pressed_keys = pygame.key.get_pressed() + # Update the player sprite based on user keypresses + guard = player.update(pressed_keys) + + # Fill the screen with black + screen.blit(background_image, [0, 0]) + #screen.fill((0, 0, 0)) + + # Draw the player on the screen + screen.blit(player.surf, player.rect) + player_list.draw(screen) # draw player + # Update the display + pygame.display.flip() + clock.tick(30)