Updated graphics
Must change kitchen texture
This commit is contained in:
parent
942ca758ef
commit
2dc065118f
27
main-2.py
27
main-2.py
@ -32,7 +32,12 @@ MIDDLE = (floor(WIDTH / 2), floor(HEIGHT / 2))
|
|||||||
display = pygame.display.set_mode((WIDTH * 32 + 200, HEIGHT * 32))
|
display = pygame.display.set_mode((WIDTH * 32 + 200, HEIGHT * 32))
|
||||||
tileFoil = pygame.image.load('tile.jpg')
|
tileFoil = pygame.image.load('tile.jpg')
|
||||||
waiterAct = pygame.image.load('act1.png')
|
waiterAct = pygame.image.load('act1.png')
|
||||||
waiterAct.set_colorkey((255, 255, 255))
|
tableEmpty = pygame.image.load('table.png')
|
||||||
|
tableOrder = pygame.image.load('tableOrder.png')
|
||||||
|
tableDecide = pygame.image.load('tableDecide.png')
|
||||||
|
tableWait = pygame.image.load('tableWait.png')
|
||||||
|
tableEat = pygame.image.load('tableEat.png')
|
||||||
|
wall = pygame.image.load('wall.png')
|
||||||
|
|
||||||
# eating time
|
# eating time
|
||||||
EAT_TIME = 15
|
EAT_TIME = 15
|
||||||
@ -247,21 +252,27 @@ def drawScreen():
|
|||||||
if tile.table:
|
if tile.table:
|
||||||
if tile.clientState:
|
if tile.clientState:
|
||||||
if tile.clientState == "decide":
|
if tile.clientState == "decide":
|
||||||
pygame.draw.rect(display, (0, 128, 0), (iw * 32 + 1, ih * 32 + 1, 32 - 1, 32 - 1))
|
#pygame.draw.rect(display, (0, 128, 0), (iw * 32 + 1, ih * 32 + 1, 32 - 1, 32 - 1))
|
||||||
|
display.blit(tableDecide, (iw * 32 + 1, ih * 32 + 1, 32 - 1, 32 - 1))
|
||||||
elif tile.clientState == "order":
|
elif tile.clientState == "order":
|
||||||
pygame.draw.rect(display, (0, 255, 0), (iw * 32 + 1, ih * 32 + 1, 32 - 1, 32 - 1))
|
#pygame.draw.rect(display, (0, 255, 0), (iw * 32 + 1, ih * 32 + 1, 32 - 1, 32 - 1))
|
||||||
|
display.blit(tableOrder, (iw * 32 + 1, ih * 32 + 1, 32 - 1, 32 - 1))
|
||||||
elif tile.clientState == "wait":
|
elif tile.clientState == "wait":
|
||||||
pygame.draw.rect(display, (255, 128, 0), (iw * 32 + 1, ih * 32 + 1, 32 - 1, 32 - 1))
|
#pygame.draw.rect(display, (255, 128, 0), (iw * 32 + 1, ih * 32 + 1, 32 - 1, 32 - 1))
|
||||||
|
display.blit(tableWait, (iw * 32 + 1, ih * 32 + 1, 32 - 1, 32 - 1))
|
||||||
elif tile.clientState == "eat":
|
elif tile.clientState == "eat":
|
||||||
pygame.draw.rect(display, (128, 64, 0), (iw * 32 + 1, ih * 32 + 1, 32 - 1, 32 - 1))
|
#pygame.draw.rect(display, (128, 64, 0), (iw * 32 + 1, ih * 32 + 1, 32 - 1, 32 - 1))
|
||||||
|
display.blit(tableEat, (iw * 32 + 1, ih * 32 + 1, 32 - 1, 32 - 1))
|
||||||
else:
|
else:
|
||||||
pygame.draw.rect(display, (64, 64, 64), (iw * 32 + 1, ih * 32 + 1, 32 - 1, 32 - 1))
|
#pygame.draw.rect(display, (64, 64, 64), (iw * 32 + 1, ih * 32 + 1, 32 - 1, 32 - 1))
|
||||||
|
display.blit(tableEmpty, (iw * 32 + 1, ih * 32 + 1, 32 - 1, 32 - 1))
|
||||||
if tile.kitchen:
|
if tile.kitchen:
|
||||||
pygame.draw.rect(display, (255, 0, 255), (iw * 32 + 1, ih * 32 + 1, 32 - 1, 32 - 1))
|
pygame.draw.rect(display, (255, 0, 255), (iw * 32 + 1, ih * 32 + 1, 32 - 1, 32 - 1))
|
||||||
# if tile.visited:
|
# if tile.visited:
|
||||||
# pygame.draw.rect(display, (64,0,64), (iw * 32 + 1, ih * 32+1, 14, 14))
|
# pygame.draw.rect(display, (200, 16, 0), (iw * 32 + 1, ih * 32+1, 14, 14))
|
||||||
else:
|
else:
|
||||||
pygame.draw.rect(display, (128, 0, 128), (iw * 32 + 1, ih * 32 + 1, 32 - 1, 32 - 1))
|
#pygame.draw.rect(display, (128, 0, 128), (iw * 32 + 1, ih * 32 + 1, 32 - 1, 32 - 1))
|
||||||
|
display.blit(wall, (iw * 32 + 1, ih * 32 + 1, 32 - 1, 32 - 1))
|
||||||
#pygame.draw.circle(display, (255, 255, 255), (waiter.x * 32 + 16, waiter.y * 32 + 16), 16)
|
#pygame.draw.circle(display, (255, 255, 255), (waiter.x * 32 + 16, waiter.y * 32 + 16), 16)
|
||||||
display.blit(waiterAct, (waiter.x * 32 + 8, waiter.y * 32 + 8))
|
display.blit(waiterAct, (waiter.x * 32 + 8, waiter.y * 32 + 8))
|
||||||
|
|
||||||
|
BIN
tableWait.png
Normal file
BIN
tableWait.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.7 KiB |
Loading…
Reference in New Issue
Block a user