Added actor's TURNING FRAMES
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parent
d37efd29d7
commit
c27e86715a
36
main.py
36
main.py
@ -90,7 +90,11 @@ MIDDLE = (floor(WIDTH / 2), floor(HEIGHT / 2))
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display = pygame.display.set_mode((WIDTH * 32 + 200, HEIGHT * 32))
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tileFoil = pygame.image.load('tile.jpg')
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waiterAct = pygame.image.load('act1.png')
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waiterAct1 = pygame.image.load('act1.png')
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waiterAct2 = pygame.image.load('act2.png')
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waiterAct3 = pygame.image.load('act3.png')
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waiterAct4 = pygame.image.load('act4.png')
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waiterAct = [waiterAct1, waiterAct2, waiterAct3, waiterAct4]
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tableEmpty = pygame.image.load('table.png')
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tableOrder = pygame.image.load('tableOrder.png')
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tableDecide = pygame.image.load('tableDecide.png')
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@ -475,29 +479,36 @@ def drawScreen():
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if tile.table:
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if tile.clientState:
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if tile.clientState == "decide":
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pygame.draw.rect(display, (0, 128, 0), (iw * 32 + 1, ih * 32 + 1, 32 - 1, 32 - 1))
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#display.blit(tableDecide, (iw * 32 + 1, ih * 32 + 1, 32 - 1, 32 - 1))
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#pygame.draw.rect(display, (0, 128, 0), (iw * 32 + 1, ih * 32 + 1, 32 - 1, 32 - 1))
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display.blit(tableDecide, (iw * 32 + 1, ih * 32 + 1, 32 - 1, 32 - 1))
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elif tile.clientState == "order":
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pygame.draw.rect(display, (0, 255, 0), (iw * 32 + 1, ih * 32 + 1, 32 - 1, 32 - 1))
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#display.blit(tableOrder, (iw * 32 + 1, ih * 32 + 1, 32 - 1, 32 - 1))
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#pygame.draw.rect(display, (0, 255, 0), (iw * 32 + 1, ih * 32 + 1, 32 - 1, 32 - 1))
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display.blit(tableOrder, (iw * 32 + 1, ih * 32 + 1, 32 - 1, 32 - 1))
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elif tile.clientState == "wait":
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pygame.draw.rect(display, (255, 128, 0), (iw * 32 + 1, ih * 32 + 1, 32 - 1, 32 - 1))
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#display.blit(tableWait, (iw * 32 + 1, ih * 32 + 1, 32 - 1, 32 - 1))
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#pygame.draw.rect(display, (255, 128, 0), (iw * 32 + 1, ih * 32 + 1, 32 - 1, 32 - 1))
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display.blit(tableWait, (iw * 32 + 1, ih * 32 + 1, 32 - 1, 32 - 1))
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elif tile.clientState == "eat":
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pygame.draw.rect(display, (128, 64, 0), (iw * 32 + 1, ih * 32 + 1, 32 - 1, 32 - 1))
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#display.blit(tableEat, (iw * 32 + 1, ih * 32 + 1, 32 - 1, 32 - 1))
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#pygame.draw.rect(display, (128, 64, 0), (iw * 32 + 1, ih * 32 + 1, 32 - 1, 32 - 1))
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display.blit(tableEat, (iw * 32 + 1, ih * 32 + 1, 32 - 1, 32 - 1))
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else:
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pygame.draw.rect(display, (64, 64, 64), (iw * 32 + 1, ih * 32 + 1, 32 - 1, 32 - 1))
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#display.blit(tableEmpty, (iw * 32 + 1, ih * 32 + 1, 32 - 1, 32 - 1))
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if tile.kitchen:
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pygame.draw.rect(display, (255, 0, 255), (iw * 32 + 1, ih * 32 + 1, 32 - 1, 32 - 1))
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# WE CAN UNCOMMENT IT, DON'T WE?
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# if tile.visited:
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# pygame.draw.rect(display, (64,0,64), (iw * 32 + 1, ih * 32+1, 14, 14))
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else:
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pygame.draw.rect(display, (128, 0, 128), (iw * 32 + 1, ih * 32 + 1, 32 - 1, 32 - 1))
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pygame.draw.circle(display, (255, 255, 255), (waiter.x * 32 + 16, waiter.y * 32 + 16), 16)
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#display.blit(waiterAct, (waiter.x * 32 + 8, waiter.y * 32 + 8))
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#1234 NWSE
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#pygame.draw.circle(display, (255, 255, 255), (waiter.x * 32 + 16, waiter.y * 32 + 16), 16)
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#Render actor's frames according to the direction
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display.blit(waiterAct[waiter.dir - 1], (waiter.x * 32 + 8, waiter.y * 32 + 8))
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'''
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# 1234 NWSE
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xx = 0
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yy = 0
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if waiter.dir == 1:
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@ -509,6 +520,7 @@ def drawScreen():
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elif waiter.dir == 4:
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xx = 16
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pygame.draw.circle(display, (255, 0, 0), (waiter.x * 32 + 16+xx, waiter.y * 32 + 16+yy), 8)
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'''
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textsurface = font.render(str(restaurant.clients), False, (255, 255, 255))
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display.blit(textsurface, (WIDTH * 32 + 80, 300))
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