Added button for the Miniproject + some updated graphics
Key '2' is responsed for a decision tree ordering Commented graphics, have to add some extra frame for the Actor
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parent
2dc065118f
commit
d37efd29d7
21
main.py
21
main.py
@ -91,7 +91,12 @@ MIDDLE = (floor(WIDTH / 2), floor(HEIGHT / 2))
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display = pygame.display.set_mode((WIDTH * 32 + 200, HEIGHT * 32))
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display = pygame.display.set_mode((WIDTH * 32 + 200, HEIGHT * 32))
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tileFoil = pygame.image.load('tile.jpg')
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tileFoil = pygame.image.load('tile.jpg')
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waiterAct = pygame.image.load('act1.png')
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waiterAct = pygame.image.load('act1.png')
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waiterAct.set_colorkey((255, 255, 255))
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tableEmpty = pygame.image.load('table.png')
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tableOrder = pygame.image.load('tableOrder.png')
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tableDecide = pygame.image.load('tableDecide.png')
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tableWait = pygame.image.load('tableWait.png')
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tableEat = pygame.image.load('tableEat.png')
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wall = pygame.image.load('wall.png')
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# eating time
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# eating time
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EAT_TIME = 15
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EAT_TIME = 15
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@ -467,26 +472,31 @@ def drawScreen():
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display.blit(tileFoil, (iw * 32 + 1, ih * 32 + 1, 32 - 1, 32 - 1))
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display.blit(tileFoil, (iw * 32 + 1, ih * 32 + 1, 32 - 1, 32 - 1))
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if tile.cost == 5:
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if tile.cost == 5:
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pygame.draw.circle(display, (128, 128, 255), (iw * 32 + 17, ih * 32 + 17), 8)
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pygame.draw.circle(display, (128, 128, 255), (iw * 32 + 17, ih * 32 + 17), 8)
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if tile.table:
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if tile.table:
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if tile.clientState:
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if tile.clientState:
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if tile.clientState == "decide":
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if tile.clientState == "decide":
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pygame.draw.rect(display, (0, 128, 0), (iw * 32 + 1, ih * 32 + 1, 32 - 1, 32 - 1))
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pygame.draw.rect(display, (0, 128, 0), (iw * 32 + 1, ih * 32 + 1, 32 - 1, 32 - 1))
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#display.blit(tableDecide, (iw * 32 + 1, ih * 32 + 1, 32 - 1, 32 - 1))
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elif tile.clientState == "order":
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elif tile.clientState == "order":
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pygame.draw.rect(display, (0, 255, 0), (iw * 32 + 1, ih * 32 + 1, 32 - 1, 32 - 1))
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pygame.draw.rect(display, (0, 255, 0), (iw * 32 + 1, ih * 32 + 1, 32 - 1, 32 - 1))
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#display.blit(tableOrder, (iw * 32 + 1, ih * 32 + 1, 32 - 1, 32 - 1))
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elif tile.clientState == "wait":
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elif tile.clientState == "wait":
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pygame.draw.rect(display, (255, 128, 0), (iw * 32 + 1, ih * 32 + 1, 32 - 1, 32 - 1))
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pygame.draw.rect(display, (255, 128, 0), (iw * 32 + 1, ih * 32 + 1, 32 - 1, 32 - 1))
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#display.blit(tableWait, (iw * 32 + 1, ih * 32 + 1, 32 - 1, 32 - 1))
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elif tile.clientState == "eat":
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elif tile.clientState == "eat":
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pygame.draw.rect(display, (128, 64, 0), (iw * 32 + 1, ih * 32 + 1, 32 - 1, 32 - 1))
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pygame.draw.rect(display, (128, 64, 0), (iw * 32 + 1, ih * 32 + 1, 32 - 1, 32 - 1))
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#display.blit(tableEat, (iw * 32 + 1, ih * 32 + 1, 32 - 1, 32 - 1))
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else:
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else:
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pygame.draw.rect(display, (64, 64, 64), (iw * 32 + 1, ih * 32 + 1, 32 - 1, 32 - 1))
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pygame.draw.rect(display, (64, 64, 64), (iw * 32 + 1, ih * 32 + 1, 32 - 1, 32 - 1))
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#display.blit(tableEmpty, (iw * 32 + 1, ih * 32 + 1, 32 - 1, 32 - 1))
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if tile.kitchen:
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if tile.kitchen:
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pygame.draw.rect(display, (255, 0, 255), (iw * 32 + 1, ih * 32 + 1, 32 - 1, 32 - 1))
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pygame.draw.rect(display, (255, 0, 255), (iw * 32 + 1, ih * 32 + 1, 32 - 1, 32 - 1))
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# if tile.visited:
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# if tile.visited:
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# pygame.draw.rect(display, (64,0,64), (iw * 32 + 1, ih * 32+1, 14, 14))
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# pygame.draw.rect(display, (64,0,64), (iw * 32 + 1, ih * 32+1, 14, 14))
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else:
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else:
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pygame.draw.rect(display, (128, 0, 128), (iw * 32 + 1, ih * 32 + 1, 32 - 1, 32 - 1))
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pygame.draw.rect(display, (128, 0, 128), (iw * 32 + 1, ih * 32 + 1, 32 - 1, 32 - 1))
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#pygame.draw.circle(display, (255, 255, 255), (waiter.x * 32 + 16, waiter.y * 32 + 16), 16)
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pygame.draw.circle(display, (255, 255, 255), (waiter.x * 32 + 16, waiter.y * 32 + 16), 16)
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display.blit(waiterAct, (waiter.x * 32 + 8, waiter.y * 32 + 8))
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#display.blit(waiterAct, (waiter.x * 32 + 8, waiter.y * 32 + 8))
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#1234 NWSE
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#1234 NWSE
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xx = 0
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xx = 0
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yy = 0
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yy = 0
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@ -560,6 +570,9 @@ while True:
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project = 0
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project = 0
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if event.key == pygame.K_1:
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if event.key == pygame.K_1:
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project = 1
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project = 1
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#Execute project
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if event.key == pygame.K_2:
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print("Passed: %s. Prediction: %s" % (client_ordering(), print_leaf(classify(client_ordering(), tree))))
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if event.key == pygame.K_F4:
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if event.key == pygame.K_F4:
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pygame.quit()
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pygame.quit()
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if event.key == pygame.K_F5:
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if event.key == pygame.K_F5:
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