This commit is contained in:
Serhii Hromov 2020-06-15 13:25:08 +00:00
parent 5000d5a8d3
commit d69423958f

View File

@ -302,6 +302,7 @@ class Agent:
self.food = False
self.goal = (0,0)
self.order_list = []
self.order_to_kitchen = []
def walk(self):
if self.path:
@ -592,6 +593,7 @@ while True:
restaurant.tiles[table[1]][table[0]].clientState = "order"
elif restaurant.tiles[table[1]][table[0]].clientState == "eat":
restaurant.tiles[table[1]][table[0]].client = restaurant.tiles[table[1]][table[0]].client - 1
waiter.order_to_kitchen.clear()
if restaurant.tiles[table[1]][table[0]].client == 0:
restaurant.tiles[table[1]][table[0]].clientState = False
totaltime = totaltime + ticks
@ -636,6 +638,7 @@ while True:
if not waiter.orders and restaurant.tiles[waiter.y][waiter.x].clientState == "order" and not waiter.path:
restaurant.tiles[waiter.y][waiter.x].clientState = "wait"
waiter.orders = (waiter.x, waiter.y)
waiter.order_to_kitchen.append(client_ordering())
DEFINE += 1
cl = Client()
waiter.order_list.insert(0,client_ordering_food(cl))
@ -643,6 +646,8 @@ while True:
if waiter.orders:
restaurant.kitchen.append([waiter.orders[0], waiter.orders[1], 50])
waiter.orders = False
for order in waiter.order_to_kitchen:
print("Passed: %s. Prediction: %s" % (order, print_leaf(classify(order, tree))))
elif not waiter.food:
for t in restaurant.kitchen:
if not t[2]: