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172
cards.py
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172
cards.py
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# import itertools
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import random
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def shoe(n_of_decks: int = 1) -> list:
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"""Create shuffled shoe of n decks of cards
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Args:
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n_of_decks (int, optional): number of decks. Defaults to 1.
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Returns:
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list: shoe- shuffled decks of cards
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"""
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vals = ['2', '3', '4', '5', '6', '7', '8', '9', '10', 'jack', 'queen', 'king', 'ace']
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suits = ['spades', 'clubs', 'hearts', 'diamonds']
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deck = []
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for _ in range(n_of_decks):
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for _ in suits:
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deck.extend(vals)
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# deck.extend(itertools.product(vals, suits))
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random.shuffle(deck)
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return deck
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def cards_eval(hand: list) -> list:
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"""Evaluate hand value. Will return two values if there is an ace
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in the hand and both values are below 21.
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Args:
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hand (list): list of cards
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Returns:
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list: returns a list of values of the hand
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"""
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evaluation = [0, 0]
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for value in hand:
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if value in ['jack', 'queen', 'king']:
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evaluation[0] += 10
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evaluation[1] += 10
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elif value == 'ace':
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evaluation[0] += 1
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evaluation[1] += 11
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else:
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evaluation[0] += int(value)
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evaluation[1] += int(value)
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if evaluation[0] == evaluation[1]:
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return [evaluation[0]]
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elif evaluation[1] > 21:
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return [evaluation[0]]
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else:
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return evaluation # both values returned
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def dealer(hand: list, shoe: iter) -> int:
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"""Dealer hand resolution
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Args:
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hand (list): dealer hand
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shoe (iter): iterator of shoe
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Returns:
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int: dealer hand value
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"""
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evaluation = cards_eval(hand)
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while max(evaluation) < 17: #solve soft 17
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hand.append(next(shoe))
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evaluation = cards_eval(hand)
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return max(evaluation)
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def AI(hand: list, face_up: str) -> str:
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#TODO: add fuzzy logic
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"""Fuzzy AI
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possible player decision:
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'hit', 'double down', 'split', 'surrender', 'stand'
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Args:
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hand (list): player hand
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face_up (str): dealer face up card
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Returns:
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list: player decision
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"""
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### temp
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# if face_up == 'ace':
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# return 'surrender'
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# else:
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evaluation = cards_eval(hand)
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if max(evaluation) < 18:
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return 'hit'
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else:
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return 'stand'
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### temp
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def blackjack(shoe: iter, dealer_hand: list=[], player_hand: list =[]) -> str:
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"""Single blackjack round
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Args:
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shoe (iter): shoe iterator
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dealer_hand (list, optional): dealer hand. Should be non empty only in SPLIT.
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player_hand (list, optional): player hand. Should be non empty only in SPLIT.
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Returns:
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str: game result
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"""
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if dealer_hand == [] and player_hand == []:
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dealer_hand = [next(shoe), next(shoe)]
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player_hand = [next(shoe), next(shoe)]
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face_up = dealer_hand[0]
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decision = ''
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while decision != 'stand' or decision != 'surrender':
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decision = AI(player_hand, face_up)
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if decision == 'hit':
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player_hand.append(next(shoe))
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elif decision == 'double down':
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player_hand.append(next(shoe))
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elif decision == 'split':
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#test if works
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#this will work reccursevly
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player_hand = player_hand[0]
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blackjack(shoe, dealer_hand, player_hand)#new wager start
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#old wager continue
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elif decision == 'surrender':
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break
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elif decision == 'stand':
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break
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#dealer turn
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dealer_value = dealer(dealer_hand, shoe)
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player_value = max(cards_eval(player_hand))
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# print(dealer_value, player_value) #debug
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#round end
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if dealer_value > 21:
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return 'player win'
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elif player_value > dealer_value:
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return 'player win'
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elif player_value == dealer_value:
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return 'push' #keep money, no win no lose 0$
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else:
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return 'dealer win'
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#TODO: add adidtional return with wager value like +10$ or -20$
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def game_loop() -> None:
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stats = 0
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shoe_iter = iter(shoe(10))
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while True:
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#round start
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try:
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result = blackjack(shoe_iter)
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except StopIteration:
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break
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if result == 'player win':
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stats += 1
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elif result == 'dealer win':
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stats -= 1
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elif result == 'push':
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stats += 0
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return stats
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if __name__ == '__main__':
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print(game_loop())
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# if __name__ == '__main__':
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# import time
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# #don't use time.time() for counting code execution time!
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# start = time.perf_counter()
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# for i in range(1000):
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# game_loop()
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# end = time.perf_counter()
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# result = end - start
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# print(result)
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