merged
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2498837c55
123
cards.py
123
cards.py
@ -84,13 +84,25 @@ def AI(hand: list, face_up: str) -> str:
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# return 'surrender'
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# else:
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evaluation = cards_eval(hand)
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if max(evaluation) == 11:
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return 'double down'
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if max(evaluation) <= 17:
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return 'hit'
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else:
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return 'stand'
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### temp
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def blackjack(shoe: iter, money:int, dealer_hand: list=[], player_hand: list =[]) -> str:
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def has_blackjack_occured(hand: list):
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"""Method assumes that hand value == 21 """
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if len(hand) != 2:
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return False
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if "ace" in hand and any([value in hand for value in ['jack', 'queen', 'king']]):
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return True
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return False
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def blackjack(shoe: iter, dealer_hand: list=[], player_hand: list =[], bet: int =10) -> str:
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"""Single blackjack round
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Args:
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@ -109,13 +121,15 @@ def blackjack(shoe: iter, money:int, dealer_hand: list=[], player_hand: list =[]
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decision = ''
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while decision != 'stand' or decision != 'surrender':
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decision = AI(player_hand, face_up)
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if cards_eval(player_hand)[0] > 21:\
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print(f"dealer: {cards_eval(dealer_hand)}, player: {cards_eval(player_hand)}, fail")
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if cards_eval(player_hand)[0] > 21:
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print(f"dealer: {cards_eval(dealer_hand)} player: {cards_eval(player_hand)} fail")
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else:
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print(f"dealer: {cards_eval(dealer_hand)}, player: {cards_eval(player_hand)}, decision: {decision}")
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print(f"dealer: {cards_eval(dealer_hand)} player: {cards_eval(player_hand)} decision: {decision}")
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if decision == 'hit':
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player_hand.append(next(shoe))
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elif decision == 'double down':
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bet *= 2
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player_hand.append(next(shoe))
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elif decision == 'split':
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#this wont work!
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@ -125,7 +139,7 @@ def blackjack(shoe: iter, money:int, dealer_hand: list=[], player_hand: list =[]
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#so both wager have the same dealer_value!
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##this will work reccursevly
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player_hand = player_hand[0]
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blackjack(shoe, dealer_hand, player_hand)#new wager start
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blackjack(shoe, dealer_hand, player_hand, bet)#new wager start
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#old wager continue
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elif decision == 'surrender':
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break
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@ -137,58 +151,99 @@ def blackjack(shoe: iter, money:int, dealer_hand: list=[], player_hand: list =[]
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player_value = max(cards_eval(player_hand))
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# print(dealer_value, player_value) #debug
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#round end
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if player_value > 21:
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return 'dealer win', money
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elif dealer_value > 21:
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return 'player win', money
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elif player_value > dealer_value:
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return 'player win', money
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elif player_value == dealer_value:
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return 'push', money #keep money, no win no lose 0$
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else:
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return 'dealer win', money
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#TODO: add adidtional return with wager value like +10$ or -20$
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def game_loop() -> None:
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stats = [0, 0] #wins, loses
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money = 500 #100$ start money
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if not cards_eval(player_hand)[0] > 21:
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print(f"dealer: {cards_eval(dealer_hand)} player: {cards_eval(player_hand)}")
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if player_value == 21 and has_blackjack_occured(player_hand):
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return 'player blackjack', bet
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elif player_value > 21:
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return 'dealer win', bet
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elif dealer_value > 21:
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return 'player win', bet
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elif player_value > dealer_value:
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return 'player win', bet
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elif player_value == dealer_value:
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return 'push', bet #keep money, no win no lose 0$
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else:
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return 'dealer win', bet
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def game_loop(balance, bet) -> None:
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wins, losses, draws = 0, 0, 0
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player_blackjack = 0
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shoe_iter = iter(shoe(10))
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notable_results = ['player win', 'dealer win', 'player blackjack']
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while True:
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#round start
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try:
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result, money = blackjack(shoe_iter, money)
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balance -= bet
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result, game_bet = blackjack(shoe_iter, bet=bet)
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except StopIteration:
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break
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if result == 'player win':
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stats[0] += 1
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wins += 1
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balance += (2*game_bet)
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elif result == 'player blackjack':
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wins += 1
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# player_blackjack += 1
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balance += (2*game_bet) + (game_bet/2)
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elif result == 'dealer win':
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stats[1] += 1
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# elif result == 'push':
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# stats[0] += 0
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# stats[1] += 1
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print("---------------------")
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stats.append(money)
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return stats
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losses += 1
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elif result == 'push':
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balance += game_bet
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draws += 1
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if result in notable_results:
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print(result)
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print("="*50)
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return wins, losses, draws, balance #player_blackjack
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def calculate_bet(wins, losses, hand):
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pass
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# if __name__ == '__main__':
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# print(game_loop())
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if __name__ == '__main__':
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statistics = [0, 0]
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statistics = [0, 0, 0]
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money_sum = 0
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import time
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#don't use time.time() for counting code execution time!
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start = time.perf_counter()
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for i in range(1000):
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wins, loses, money = game_loop()
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for i in range(10):
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wins, loses, draws, money = game_loop(0, 10)
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statistics[0] += wins
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statistics[1] += loses
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statistics[2] += draws
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money_sum += money
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end = time.perf_counter()
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result = end - start
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print(f'time: {round(result, 3)} seconds')
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print(f'wins: {statistics[0]} | losses: {statistics[1]}')
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print(f'wins: {statistics[0]} | losses: {statistics[1]} | draws: {statistics[2]}')
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print(f'win {round((statistics[0]/sum(statistics)*100), 2)}%')
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print(f'moeny return {round((money_sum/500)*100, 2)}%')
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print(f'balance: {money_sum}')
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# print(f'moeny return {round((money_sum)*100, 2)}%')
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# total_wins, total_losses, total_draws = 0, 0, 0
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# total_p_blackjack = 0
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# balance = 0
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# bet = 10
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# import time
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# #don't use time.time() for counting code execution time!
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# start = time.perf_counter()
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# for i in range(100):
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# wins, loses, draws, balance, p_blackjack = game_loop(balance, bet)
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# total_wins += wins
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# total_losses += loses
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# total_draws += draws
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# total_p_blackjack += p_blackjack
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# end = time.perf_counter()
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# result = end - start
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# print(result)
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# print(f"Wins: {total_wins}, Losses: {total_losses}, Draws: {total_draws}")
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# print(f"Wins/Losses ratio: {total_wins/sum([total_wins, total_losses])}")
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# print(f"Balance: {balance}")
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# print(f"Times player hit blackjack: {total_p_blackjack}")
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