Game logic fix
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parent
086b2affcf
commit
5b44348bfa
54
cards.py
54
cards.py
@ -62,7 +62,7 @@ def dealer(hand: list, shoe: iter) -> int:
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int: dealer hand value
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"""
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evaluation = cards_eval(hand)
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while max(evaluation) < 17: #solve soft 17
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while max(evaluation) <= 17: #solve soft 17
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hand.append(next(shoe))
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evaluation = cards_eval(hand)
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return max(evaluation)
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@ -84,7 +84,7 @@ def AI(hand: list, face_up: str) -> str:
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# return 'surrender'
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# else:
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evaluation = cards_eval(hand)
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if max(evaluation) < 18:
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if max(evaluation) <= 17:
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return 'hit'
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else:
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return 'stand'
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@ -114,8 +114,12 @@ def blackjack(shoe: iter, dealer_hand: list=[], player_hand: list =[]) -> str:
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elif decision == 'double down':
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player_hand.append(next(shoe))
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elif decision == 'split':
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#test if works
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#this will work reccursevly
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#this wont work!
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#it will need to
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# dealer_value = dealer(dealer_hand, shoe)
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#be calculated before and passed to blackjack()
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#so both wager have the same dealer_value!
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##this will work reccursevly
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player_hand = player_hand[0]
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blackjack(shoe, dealer_hand, player_hand)#new wager start
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#old wager continue
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@ -130,7 +134,9 @@ def blackjack(shoe: iter, dealer_hand: list=[], player_hand: list =[]) -> str:
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# print(dealer_value, player_value) #debug
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#round end
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if dealer_value > 21:
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if player_value > 21:
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return 'dealer win'
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elif dealer_value > 21:
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return 'player win'
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elif player_value > dealer_value:
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return 'player win'
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@ -141,7 +147,7 @@ def blackjack(shoe: iter, dealer_hand: list=[], player_hand: list =[]) -> str:
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#TODO: add adidtional return with wager value like +10$ or -20$
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def game_loop() -> None:
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stats = 0
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stats = [0, 0] #wins, loses
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shoe_iter = iter(shoe(10))
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while True:
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#round start
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@ -150,23 +156,29 @@ def game_loop() -> None:
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except StopIteration:
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break
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if result == 'player win':
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stats += 1
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stats[0] += 1
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elif result == 'dealer win':
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stats -= 1
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elif result == 'push':
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stats += 0
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stats[1] += 1
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# elif result == 'push':
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# stats[0] += 0
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# stats[1] += 1
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return stats
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if __name__ == '__main__':
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print(game_loop())
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# if __name__ == '__main__':
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# import time
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# #don't use time.time() for counting code execution time!
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# start = time.perf_counter()
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# for i in range(1000):
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# game_loop()
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# print(game_loop())
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if __name__ == '__main__':
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statistics = [0, 0]
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import time
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#don't use time.time() for counting code execution time!
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start = time.perf_counter()
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for i in range(1000):
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wins, loses = game_loop()
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statistics[0] += wins
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statistics[1] += loses
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# end = time.perf_counter()
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# result = end - start
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# print(result)
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end = time.perf_counter()
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result = end - start
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print(result)
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print(statistics)
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print(statistics[0]/sum(statistics))
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