SzIProjekt/Traktorek/ran.py

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import pygame
import sys
import random
from Tractor import Tractor
class Game(object):
def __init__(self):
# Config
self.max_tps = 2.0
self.res = (720, 720)
self.fields = []
self.randomize_field()
# Initialization
pygame.init()
self.screen = pygame.display.set_mode(self.res)
pygame.display.set_caption('Traktorek')
self.clock = pygame.time.Clock()
self.dt = 0.0
self.player = Tractor(self)
while True:
# Handle events
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit(0)
elif event.type == pygame.K_ESCAPE:
sys.exit(0)
# Ticking
self.dt += self.clock.tick() / 1000.0
while self.dt > 1 / self.max_tps:
self.tick()
self.dt -= 1 / self.max_tps
# Rendering
self.screen.fill((0, 0, 0))
self.draw()
pygame.display.flip()
def tick(self):
self.player.tick()
def draw(self):
self.screen.fill((0, 0, 0))
self.draw_field()
self.draw_net()
self.player.draw()
pygame.display.update()
def draw_net(self):
color = (255, 255, 255)
for i in range(1, 5):
krat = int(720 / 5 * i)
# linia pozioma
pygame.draw.line(self.screen, color, (0, krat), (720, krat), 1)
# linia pionowa
pygame.draw.line(self.screen, color, (krat, 0), (krat, 720), 1)
def randomize_field(self):
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ileDni = []
uprawa = []
uprawaDni = []
woda = []
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for x in range(25):
temp = []
# nasiona
temp.append(random.choice(["żyto", "jęczmień", "owies", "marchew", "rzodkiew", "pietruszka", "puste"]))
# gleba
temp.append(random.choice([True, False]))
# woda
temp.append(random.choice([True, False]))
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# ile dni temu pole bylo podlewane
temp.append(random.randrange(7))
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# # growth rate
# temp.append(random)
# # cost
if temp[0] == "żyto":
temp.append(10)
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temp.append(4)
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elif temp[0] == "jęczmień":
temp.append(12)
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temp.append(3)
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elif temp[0] == "owies":
temp.append(8)
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temp.append(2)
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elif temp[0] == "marchew":
temp.append(14)
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temp.append(5)
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elif temp[0] == "rzodkiew":
temp.append(7)
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temp.append(5)
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elif temp[0] == "pietruszka":
temp.append(6)
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temp.append(1)
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elif temp[0] == "puste":
temp.append(2)
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temp.append(6)
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else:
temp.append(0)
self.fields.append(temp)
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uprawa.append(temp[0])
ileDni.append(temp[3])
uprawaDni.append(temp[6])
woda.append(temp[2])
print(self.fields)
print(uprawa)
print(ileDni)
print(uprawaDni)
nawadnianie = pd.DataFrame({"uprawa": uprawa, "ileDni": ileDni, "uprawaDni": uprawaDni, "woda": woda})
nawadnianie["uprawa"], uprawa_kody=pd.factorize(nawadnianie["uprawa"])
nawadnianie["ileDni"], ileDni_kody = pd.factorize(nawadnianie["ileDni"])
nawadnianie["uprawaDni"], uprawaDni_kody = pd.factorize(nawadnianie["uprawaDni"])
nawadnianie["woda"], woda_kody = pd.factorize(nawadnianie["woda"])
X = nawadnianie.drop(["woda"], axis=1)
y = nawadnianie["woda"]
klasyfikator = DecisionTreeClassifier(criterion="entropy")
klasyfikator.fit(X=X, y=y)
print(klasyfikator.predict(X))
#if(klasyfikator.predict(X)[n]==0):
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def draw_field(self):
for x in range(25):
self.screen.fill(self.color(x), (144 * (x % 5), 144 * (x // 5), 144 * (x % 5 + 1), 144 * (x // 5 + 1)))
def color(self, z):
if self.fields[z][0] == 'owies':
return (255, 200, 55)
elif self.fields[z][0] == 'jęczmień':
return (170, 150, 40)
elif self.fields[z][0] == 'żyto':
return (100, 215, 80)
elif self.fields[z][0] == 'marchew':
return (224, 60, 14)
elif self.fields[z][0] == 'rzodkiew':
return (142, 24, 104)
elif self.fields[z][0] == 'pietruszka':
return (254, 247, 246)
else:
return (0,0,0)
if __name__ == "__main__":
Game()