Zaktualizuj 'Traktorek/ran.py'
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@ -3,9 +3,6 @@ import sys
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import random
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import random
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from Tractor import Tractor
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from Tractor import Tractor
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# dodać growth rate
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# Dodać co jeśli pusta
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# Pamiętać o zmianie algorytmu po dodaniu growth rate
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class Game(object):
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class Game(object):
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@ -102,40 +99,10 @@ class Game(object):
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def color(self, z):
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def color(self, z):
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if self.fields[z][0] == 'owies':
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if self.fields[z][0] == 'owies':
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return (255, 200, 55)
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return (255, 200, 55)
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# if self.fields[z][1] == True:
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# if self.fields[z][2] == True:
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# return (255, 200, 55)
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# elif self.fields[z][2] == False:
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# return (255, 200, 100)
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# elif self.fields[z][1] == False:
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# if self.fields[z][2] == True:
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# return (255, 170, 55)
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# elif self.fields[z][2] == False:
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# return (255, 170, 100)
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elif self.fields[z][0] == 'jęczmień':
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elif self.fields[z][0] == 'jęczmień':
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return (170, 150, 40)
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return (170, 150, 40)
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# if self.fields[z][1] == True:
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# if self.fields[z][2] == True:
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# return (170, 150, 40)
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# elif self.fields[z][2] == False:
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# return (170, 150, 85)
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# elif self.fields[z][1] == False:
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# if self.fields[z][2] == True:
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# return (170, 120, 40)
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# elif self.fields[z][2] == False:
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# return (170, 120, 85)
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elif self.fields[z][0] == 'żyto':
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elif self.fields[z][0] == 'żyto':
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return (100, 215, 80)
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return (100, 215, 80)
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# if self.fields[z][1] == True:
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# if self.fields[z][2] == True:
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# return (100, 215, 80)
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# elif self.fields[z][2] == False:
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# return (100, 215, 125)
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# elif self.fields[z][1] == False:
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# if self.fields[z][2] == True:
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# return (100, 185, 80)
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# elif self.fields[z][2] == False:
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# return (100, 185, 125)
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elif self.fields[z][0] == 'marchew':
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elif self.fields[z][0] == 'marchew':
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return (224, 60, 14)
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return (224, 60, 14)
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elif self.fields[z][0] == 'rzodkiew':
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elif self.fields[z][0] == 'rzodkiew':
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@ -147,10 +114,5 @@ class Game(object):
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if __name__ == "__main__":
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if __name__ == "__main__":
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Game()
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Game()
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