Usuń 'Kinga/ran.py'

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Kinga Jagodzińska 2020-05-13 14:39:52 +00:00
parent 9e0d58e17f
commit 8e31384da8

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@ -1,173 +0,0 @@
import pygame
import sys
import random
from Tractor import Tractor
from Genetyczny import Gen
# dodać growth rate
# Dodać co jeśli pusta
# Pamiętać o zmianie algorytmu po dodaniu growth rate
class Game(object):
def __init__(self):
# Config
self.max_tps = 2.0
self.res = (720, 720)
self.fields = []
self.randomize_field()
# Initialization
pygame.init()
self.screen = pygame.display.set_mode(self.res)
pygame.display.set_caption('Traktorek')
self.clock = pygame.time.Clock()
self.dt = 0.0
self.player = Tractor(self)
self.gen = Gen(self)
self.sadzenie = self.gen.algorytm()
while True:
# Handle events
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit(0)
elif event.type == pygame.K_ESCAPE:
sys.exit(0)
# Ticking
self.dt += self.clock.tick() / 1000.0
while self.dt > 1 / self.max_tps:
self.tick()
self.dt -= 1 / self.max_tps
# Rendering
self.screen.fill((0, 0, 0))
self.draw()
pygame.display.flip()
def tick(self):
self.player.tick()
def draw(self):
self.screen.fill((0, 0, 0))
self.draw_field()
self.draw_net()
self.player.draw()
pygame.display.update()
def draw_net(self):
color = (255, 255, 255)
for i in range(1, 5):
krat = int(720 / 5 * i)
# linia pozioma
pygame.draw.line(self.screen, color, (0, krat), (720, krat), 1)
# linia pionowa
pygame.draw.line(self.screen, color, (krat, 0), (krat, 720), 1)
def randomize_field(self):
for x in range(25):
temp = []
# nasiona
temp.append(random.choice(["żyto", "jęczmień", "owies", "marchew", "rzodkiew", "pietruszka", "puste"]))
# gleba
temp.append(random.choice([True, False]))
# woda
temp.append(random.choice([True, False]))
# # growth rate
# temp.append(random)
# # cost
if temp[0] == "żyto":
temp.append(10)
elif temp[0] == "jęczmień":
temp.append(12)
elif temp[0] == "owies":
temp.append(8)
elif temp[0] == "marchew":
temp.append(14)
elif temp[0] == "rzodkiew":
temp.append(7)
elif temp[0] == "pietruszka":
temp.append(6)
elif temp[0] == "puste":
temp.append(2)
else:
temp.append(0)
self.fields.append(temp)
def draw_field(self):
for x in range(25):
self.screen.fill(self.color(x), (144 * (x % 5), 144 * (x // 5), 144 * (x % 5 + 1), 144 * (x // 5 + 1)))
def color(self, z):
if self.fields[z][0] == 'owies':
return (255, 200, 55)
# if self.fields[z][1] == True:
# if self.fields[z][2] == True:
# return (255, 200, 55)
# elif self.fields[z][2] == False:
# return (255, 200, 100)
# elif self.fields[z][1] == False:
# if self.fields[z][2] == True:
# return (255, 170, 55)
# elif self.fields[z][2] == False:
# return (255, 170, 100)
elif self.fields[z][0] == 'jęczmień':
return (170, 150, 40)
# if self.fields[z][1] == True:
# if self.fields[z][2] == True:
# return (170, 150, 40)
# elif self.fields[z][2] == False:
# return (170, 150, 85)
# elif self.fields[z][1] == False:
# if self.fields[z][2] == True:
# return (170, 120, 40)
# elif self.fields[z][2] == False:
# return (170, 120, 85)
elif self.fields[z][0] == 'żyto':
return (100, 215, 80)
# if self.fields[z][1] == True:
# if self.fields[z][2] == True:
# return (100, 215, 80)
# elif self.fields[z][2] == False:
# return (100, 215, 125)
# elif self.fields[z][1] == False:
# if self.fields[z][2] == True:
# return (100, 185, 80)
# elif self.fields[z][2] == False:
# return (100, 185, 125)
elif self.fields[z][0] == 'marchew':
return (224, 60, 14)
elif self.fields[z][0] == 'rzodkiew':
return (142, 24, 104)
elif self.fields[z][0] == 'pietruszka':
return (254, 247, 246)
else:
return (0,0,0)
def neighbours(self):
self.neighbours = list(range(25))
self.neighbours[0] = [1, 5]
self.neighbours[4] = [3, 9]
self.neighbours[20] = [15, 21]
self.neighbours[24] = [19, 23]
for x in range(1, 4):
self.neighbours[x] = [x - 1, x + 5, x + 1]
for x in range(5, 16, 5):
self.neighbours[x] = [x - 5, x + 1, x + 5]
for x in range(9, 20, 5):
self.neighbours[x] = [x - 5, x - 1, x + 5]
for x in range(21, 24):
self.neighbours[x] = [x - 1, x - 5, x + 1]
for x in [6, 7, 8, 11, 12, 13, 16, 17, 18]:
self.neighbours[x] = [x - 5, x - 1, x + 1, x + 5]
if __name__ == "__main__":
Game()