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run.py
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run.py
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import pygame, sys,random
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pygame.init()
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screen = pygame.display.set_mode((1280,720))
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class Uprawy:
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rodzajUprawy="brak"
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czyPodlac="nie"
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czyPodacNawoz="nie"
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stanUprawy="dobry"
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marchew = Uprawy()
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marchew.rodzajUprawy="Marchew"
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marchew.czyPodlac="tak"
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marchew.czyPodacNawoz="tak"
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marchew.stanUprawy="sredni"
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ziemniaki = Uprawy()
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ziemniaki.rodzajUprawy="Ziemniak"
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ziemniaki.czyPodlac="tak"
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ziemniaki.czyPodacNawoz="nie"
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ziemniaki.stanUprawy="dobry"
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buraki = Uprawy()
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buraki.rodzajUprawy="Burak"
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buraki.czyPodlac="nie"
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buraki.czyPodacNawoz="nie"
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buraki.stanUprawy="bardzo dobry"
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salata = Uprawy()
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salata.rodzajUprawy="Salata"
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salata.czyPodlac="tak"
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salata.czyPodacNawoz="tak"
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salata.stanUprawy="zly"
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pomidory = Uprawy()
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pomidory.rodzajUprawy="Pomidor"
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pomidory.czyPodlac="nie"
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pomidory.czyPodacNawoz="tak"
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pomidory.stanUprawy="sredni"
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image = pygame.image.load(r'C:\Users\Natalia\Desktop\unnamed.jpg')
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x=0
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y=0
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white = (255, 255, 255)
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screen.fill(white)
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def traktor(x,y):
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screen.blit(image, (x,y))
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while True:
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for event in pygame.event.get():
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if event.type==pygame.QUIT:
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sys.exit(0)
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elif event.type == pygame.KEYDOWN and event.key == pygame.K_SPACE:
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x += 50
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#if random.randint(1, 4)==1:
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# box.x+=2
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#elif random.randint(1, 4)==2:
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# box.y+=2
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#elif random.randint(1, 4)==3:
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# box.x-=2
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#elif random.randint(1, 4)==4:
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# box.y-=2
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if x <1200 and y==0:
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x+=1
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elif x==1200 and y<650:
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y+=1
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elif x>600 and y==650:
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x-=1
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elif x==600 and y>1:
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y-=1
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elif y==1 and 0<x<1200:
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x+=1
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elif x==0 and y>0:
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y-=1
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screen.fill(white)
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traktor(x,y)
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pygame.display.flip()
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