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AI/shelf.py

18 lines
690 B
Python
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import pygame
class Shelf:
def __init__(self, screen, cell, we, ns, kierunek, rodzaj):
self.cell = cell
self.ns = ns
self.we = we
self.screen = screen
self.image = pygame.image.load(r'images/re.png')
self.image = pygame.transform.scale(self.image, (cell, cell))
if (kierunek==1):
self.image = pygame.transform.rotate(self.image, 180)
elif (kierunek==2):
self.image = pygame.transform.rotate(self.image, 270)
elif (kierunek==3):
self.image = pygame.transform.rotate(self.image, 90)
def draw(self):
self.screen.blit(self.image, (self.cell*self.ns, self.cell*self.we))