forked from s444399/AI
18 lines
690 B
Python
18 lines
690 B
Python
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import pygame
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class Shelf:
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def __init__(self, screen, cell, we, ns, kierunek, rodzaj):
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self.cell = cell
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self.ns = ns
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self.we = we
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self.screen = screen
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self.image = pygame.image.load(r'images/re.png')
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self.image = pygame.transform.scale(self.image, (cell, cell))
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if (kierunek==1):
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self.image = pygame.transform.rotate(self.image, 180)
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elif (kierunek==2):
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self.image = pygame.transform.rotate(self.image, 270)
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elif (kierunek==3):
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self.image = pygame.transform.rotate(self.image, 90)
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def draw(self):
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self.screen.blit(self.image, (self.cell*self.ns, self.cell*self.we))
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