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AI/wheel.py

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2020-04-28 12:19:34 +02:00
import pygame
from Mapa.floor import Floor
from Mapa.boxOnTheFloor import BoxOnTheFloor
from Mapa.unboxOnTheFloor import UnboxOnTheFloor
from Mapa.shelf import Shelf
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class Wheel:
def __init__(self, screen, cell):
self.cell = cell
#kordy wozka
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self.ns = 1
self.we = 2
self.direction = 3
self.m_ns = 0
self.m_we = 0
self.occupied = False
self.box = False
# 1 - w gore
# 2 - w prawo
# 3 - w dol
# 4 - w lewo
self.screen = screen
self.imageorg = pygame.image.load(r'images/wo.png')
self.imageorg = pygame.transform.scale(self.imageorg, (cell, cell))
self.image = pygame.transform.scale(self.imageorg, (cell, cell))
def draw(self):
self.screen.blit(self.image, ((self.cell*self.we)+self.m_we, (self.cell*self.ns)+self.m_ns))
self.m_ns = self.m_ns*(0.9)
self.m_we = self.m_we*(0.9)
def isOccupied(self):
return self.occupied
def putBox(self, boxik):
self.box = boxik
self.occupied = True
self.imageorg = pygame.image.load(r'images/wop.png')
self.imageorg = pygame.transform.scale(self.imageorg, (self.cell, self.cell))
self.image = pygame.transform.scale(self.imageorg, (self.cell, self.cell))
def getBox(self):
self.occupied = False
self.imageorg = pygame.image.load(r'images/wo.png')
self.imageorg = pygame.transform.scale(self.imageorg, (self.cell, self.cell))
self.image = pygame.transform.scale(self.imageorg, (self.cell, self.cell))
return self.box
def move(self, move, krata):
if(move.key==pygame.K_DOWN):
if(type(krata[self.ns][self.we])==UnboxOnTheFloor):
pass
elif(type(krata[self.ns+1][self.we])==Floor):
self.ns+=1
self.m_ns=self.cell*(-1)
self.direction = 3
elif(type(krata[self.ns+1][self.we])==Shelf):
if(self.occupied==True and krata[self.ns+1][self.we].isOccupied()==False and krata[self.ns+1][self.we].kierunek==1):
krata[self.ns+1][self.we].put(self.getBox())
self.direction = 3
elif(self.occupied==False and krata[self.ns+1][self.we].isOccupied()==True and krata[self.ns+1][self.we].kierunek==1):
self.putBox(krata[self.ns+1][self.we].get())
self.direction = 3
elif(type(krata[self.ns+1][self.we])==UnboxOnTheFloor): # Aktywacja unBoxOnTheFloor jak wózek najedzie na pole przed nim
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if(self.ns+1==len(krata)-1):
self.ns+=1
self.m_ns=self.cell*(-1)
self.direction = 1
self.getBox()
elif(move.key==pygame.K_UP):
if(type(krata[self.ns-1][self.we])==Floor):
self.ns-=1
self.m_ns=self.cell
self.direction = 1
elif(type(krata[self.ns-1][self.we])==BoxOnTheFloor):
if(self.occupied==False):
self.putBox(krata[self.ns - 1][self.we].get())
krata[self.ns - 1][self.we] = Floor(self.screen, self.cell, self.ns - 1, self.we)
self.ns -= 1
self.m_ns = self.cell
self.direction = 1
elif(type(krata[self.ns-1][self.we])==Shelf):
if(self.occupied==True and krata[self.ns-1][self.we].isOccupied()==False and krata[self.ns-1][self.we].kierunek==0):
krata[self.ns-1][self.we].put(self.getBox())
self.direction = 1
elif(self.occupied==False and krata[self.ns-1][self.we].isOccupied()==True and krata[self.ns-1][self.we].kierunek==0):
self.putBox(krata[self.ns-1][self.we].get())
self.direction = 1
elif(move.key==pygame.K_LEFT):
if(type(krata[self.ns][self.we-1])==Floor):
self.we-=1
self.m_we=self.cell
self.direction = 4
elif(type(krata[self.ns][self.we-1])==Shelf):
if(self.occupied==True and krata[self.ns][self.we-1].isOccupied()==False and krata[self.ns][self.we-1].kierunek==3):
krata[self.ns][self.we-1].put(self.getBox())
self.direction = 4
elif(self.occupied==False and krata[self.ns][self.we-1].isOccupied()==True and krata[self.ns][self.we-1].kierunek==3):
self.putBox(krata[self.ns][self.we-1].get())
self.direction = 4
elif(move.key==pygame.K_RIGHT):
if(type(krata[self.ns][self.we+1])==Floor):
self.we+=1
self.m_we=self.cell*(-1)
self.direction = 2
elif(type(krata[self.ns][self.we+1])==Shelf):
if(self.occupied==True and krata[self.ns][self.we+1].isOccupied()==False and krata[self.ns][self.we+1].kierunek==2):
krata[self.ns][self.we+1].put(self.getBox())
self.direction = 2
elif(self.occupied==False and krata[self.ns][self.we+1].isOccupied()==True and krata[self.ns][self.we+1].kierunek==2):
self.putBox(krata[self.ns][self.we+1].get())
self.direction = 2
if (self.direction==1):
self.image = pygame.transform.rotate(self.imageorg, 180)
elif (self.direction==2):
self.image = pygame.transform.rotate(self.imageorg, 90)
elif (self.direction==3):
self.image = pygame.transform.rotate(self.imageorg, 0)
elif (self.direction==4):
self.image = pygame.transform.rotate(self.imageorg, 270)