diff --git a/program.py b/program.py deleted file mode 100644 index 05bd039..0000000 --- a/program.py +++ /dev/null @@ -1,53 +0,0 @@ -import pygame -from os import sys -from generate import Generate -from floor import Floor -from wall import Wall -from shelf import Shelf -from wheelchair import WheelChair -from boxOnTheFloor import BoxOnTheFloor -from box import Box -from unboxOnTheFloor import UnboxOnTheFloor - -class MainWindow: - def __init__(self, szerokosc, wysokosc, kruche, latwopalne, radioaktywne, niebezpieczne): - #config - self.cell = 50 - #init - pygame.init() - pygame.display.set_caption('Inteligentny wózek widłowy') - self.map = Generate.generate(szerokosc+2, wysokosc+2, kruche, latwopalne, radioaktywne, niebezpieczne) - self.screen = pygame.display.set_mode((((szerokosc+2)*self.cell), ((wysokosc+2)*self.cell))) - #create - self.wheelChair = WheelChair(self.screen, self.cell); - for i in range(len(self.map)): - for j in range(len(self.map[i])): - if (self.map[i][j]==1): - self.map[i][j] = Wall(self.screen, self.cell, i, j) - elif (self.map[i][j]==2): - self.map[i][j] = Floor(self.screen, self.cell, i, j) - elif (self.map[i][j]==23): - self.map[i][j] = UnboxOnTheFloor(self.screen, self.cell, i, j) - else: - self.map[i][j] = Shelf(self.screen, self.cell, i, j, (self.map[i][j]-3)%4, (self.map[i][j]-3)//4) - #loop - while True: - self.events() - self.draw() - - def events(self): - for event in pygame.event.get(): - if(event.type==pygame.QUIT): - sys.exit() - elif(event.type==pygame.KEYDOWN): - self.wheelChair.move(event, self.map) - elif(event.type==pygame.MOUSEBUTTONDOWN): - if (type(self.map[0][2]) == Floor): - self.map[0][2] = BoxOnTheFloor(self.screen, self.cell, 0, 2, Box()) - def draw(self): - self.screen.fill((33,69,108)) - for i in range(len(self.map)): - for j in range(len(self.map[i])): - self.map[i][j].draw() - self.wheelChair.draw() - pygame.display.flip() \ No newline at end of file