From c27976275322e5e222342f18d60c8a99742258fe Mon Sep 17 00:00:00 2001 From: Michal Kijowski Date: Tue, 28 Apr 2020 10:16:39 +0000 Subject: [PATCH] Delete 'shelf.py' --- shelf.py | 73 -------------------------------------------------------- 1 file changed, 73 deletions(-) delete mode 100644 shelf.py diff --git a/shelf.py b/shelf.py deleted file mode 100644 index a400c44..0000000 --- a/shelf.py +++ /dev/null @@ -1,73 +0,0 @@ -import pygame - -class Shelf: - def __init__(self, screen, cell, we, ns, kierunek, rodzaj): - self.kierunek = kierunek - self.rodzaj = rodzaj - self.cell = cell - self.ns = ns - self.we = we - self.screen = screen - self.occupied = False - self.box = False - if (rodzaj==1): - self.image = pygame.image.load(r'images/kr.png') - elif (rodzaj==2): - self.image = pygame.image.load(r'images/la.png') - elif (rodzaj==3): - self.image = pygame.image.load(r'images/ra.png') - elif (rodzaj==4): - self.image = pygame.image.load(r'images/ni.png') - else: - self.image = pygame.image.load(r'images/in.png') - self.image = pygame.transform.scale(self.image, (cell, cell)) - if (kierunek==1): - self.image = pygame.transform.rotate(self.image, 180) - elif (kierunek==2): - self.image = pygame.transform.rotate(self.image, 270) - elif (kierunek==3): - self.image = pygame.transform.rotate(self.image, 90) - def isOccupied(self): - return self.occupied - def put(self, boxik): - self.occupied = True - self.box = boxik - if (self.rodzaj==1): - self.image = pygame.image.load(r'images/krp.png') - elif (self.rodzaj==2): - self.image = pygame.image.load(r'images/lap.png') - elif (self.rodzaj==3): - self.image = pygame.image.load(r'images/rap.png') - elif (self.rodzaj==4): - self.image = pygame.image.load(r'images/nip.png') - else: - self.image = pygame.image.load(r'images/inp.png') - self.image = pygame.transform.scale(self.image, (self.cell, self.cell)) - if (self.kierunek==1): - self.image = pygame.transform.rotate(self.image, 180) - elif (self.kierunek==2): - self.image = pygame.transform.rotate(self.image, 270) - elif (self.kierunek==3): - self.image = pygame.transform.rotate(self.image, 90) - def get(self): - self.occupied = False - if (self.rodzaj==1): - self.image = pygame.image.load(r'images/kr.png') - elif (self.rodzaj==2): - self.image = pygame.image.load(r'images/la.png') - elif (self.rodzaj==3): - self.image = pygame.image.load(r'images/ra.png') - elif (self.rodzaj==4): - self.image = pygame.image.load(r'images/ni.png') - else: - self.image = pygame.image.load(r'images/in.png') - self.image = pygame.transform.scale(self.image, (self.cell, self.cell)) - if (self.kierunek==1): - self.image = pygame.transform.rotate(self.image, 180) - elif (self.kierunek==2): - self.image = pygame.transform.rotate(self.image, 270) - elif (self.kierunek==3): - self.image = pygame.transform.rotate(self.image, 90) - return self.box - def draw(self): - self.screen.blit(self.image, (self.cell*self.ns, self.cell*self.we)) \ No newline at end of file