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Delete 'program.py'
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program.py
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program.py
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import pygame
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from os import sys
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from generate import Generate
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from floor import Floor
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from wall import Wall
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from shelf import Shelf
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from wheel import Wheel
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from boxOnTheFloor import BoxOnTheFloor
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from box import Box
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from unboxOnTheFloor import UnboxOnTheFloor
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class MainWindow:
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def __init__(self, szerokosc, wysokosc, kruche, latwopalne, radioaktywne, niebezpieczne):
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#config
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self.cell = 50
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#init
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pygame.init()
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pygame.display.set_caption('Inteligentny wózek widłowy')
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self.map = Generate.generate(szerokosc+2, wysokosc+2, kruche, latwopalne, radioaktywne, niebezpieczne)
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self.screen = pygame.display.set_mode((((szerokosc+2)*self.cell), ((wysokosc+2)*self.cell)))
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#create
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self.wheel = Wheel(self.screen, self.cell);
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for i in range(len(self.map)):
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for j in range(len(self.map[i])):
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if (self.map[i][j]==1):
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self.map[i][j] = Wall(self.screen, self.cell, i, j)
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elif (self.map[i][j]==2):
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self.map[i][j] = Floor(self.screen, self.cell, i, j)
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elif (self.map[i][j]==23):
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self.map[i][j] = UnboxOnTheFloor(self.screen, self.cell, i, j)
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else:
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self.map[i][j] = Shelf(self.screen, self.cell, i, j, (self.map[i][j]-3)%4, (self.map[i][j]-3)//4)
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#loop
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while True:
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self.events()
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self.draw()
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def events(self):
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for event in pygame.event.get():
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if(event.type==pygame.QUIT):
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sys.exit()
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elif(event.type==pygame.KEYDOWN):
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self.wheel.move(event, self.map)
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elif(event.type==pygame.MOUSEBUTTONDOWN):
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if (type(self.map[0][2]) == Floor):
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self.map[0][2] = BoxOnTheFloor(self.screen, self.cell, 0, 2, Box())
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def draw(self):
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self.screen.fill((33,69,108))
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for i in range(len(self.map)):
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for j in range(len(self.map[i])):
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self.map[i][j].draw()
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self.wheel.draw()
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pygame.display.flip()
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