import pygame from os import sys from generate import Generate from floor import Floor from wall import Wall from shelf import Shelf from wheel import Wheel from boxOnTheFloor import BoxOnTheFloor from box import Box from unboxOnTheFloor import UnboxOnTheFloor class MainWindow: def __init__(self, szerokosc, wysokosc, kruche, latwopalne, radioaktywne, niebezpieczne): #config self.cell = 50 #init pygame.init() pygame.display.set_caption('Inteligentny wózek widłowy') self.map = Generate.generate(szerokosc+2, wysokosc+2, kruche, latwopalne, radioaktywne, niebezpieczne) self.screen = pygame.display.set_mode((((szerokosc+2)*self.cell), ((wysokosc+2)*self.cell))) #create self.wheel = Wheel(self.screen, self.cell); for i in range(len(self.map)): for j in range(len(self.map[i])): if (self.map[i][j]==1): self.map[i][j] = Wall(self.screen, self.cell, i, j) elif (self.map[i][j]==2): self.map[i][j] = Floor(self.screen, self.cell, i, j) elif (self.map[i][j]==23): self.map[i][j] = UnboxOnTheFloor(self.screen, self.cell, i, j) else: self.map[i][j] = Shelf(self.screen, self.cell, i, j, (self.map[i][j]-3)%4, (self.map[i][j]-3)//4) #loop while True: self.events() self.draw() def events(self): for event in pygame.event.get(): if(event.type==pygame.QUIT): sys.exit() elif(event.type==pygame.KEYDOWN): self.wheel.move(event, self.map) elif(event.type==pygame.MOUSEBUTTONDOWN): if (type(self.map[0][2]) == Floor): self.map[0][2] = BoxOnTheFloor(self.screen, self.cell, 0, 2, Box()) def draw(self): self.screen.fill((33,69,108)) for i in range(len(self.map)): for j in range(len(self.map[i])): self.map[i][j].draw() self.wheel.draw() pygame.display.flip()