import pygame from os import sys from generate import Generate from floor import Floor from wall import Wall from shelf import Shelf from wheel import Wheel from boxOnTheFloor import BoxOnTheFloor from box import Box from unboxOnTheFloor import UnboxOnTheFloor from AStar import AStar import numpy import easygui from neurons import Neurons from whereDecision import WhereDecision from Evencik import Evencik class MainWindow: def __init__(self, szerokosc, wysokosc, kruche, latwopalne, radioaktywne, niebezpieczne): #config self.cell = 50 #init pygame.init() pygame.display.set_caption('Inteligentny wózek widłowy') self.clock = pygame.time.Clock() self.ticks = 0 self.moves = [] self.regals = [] self.map = Generate.generate(szerokosc+2, wysokosc+2, kruche, latwopalne, radioaktywne, niebezpieczne) self.mapForAStar = Generate.generate(szerokosc+2, wysokosc+2, kruche, latwopalne, radioaktywne, niebezpieczne) self.screen = pygame.display.set_mode((((szerokosc+2)*self.cell), ((wysokosc+2)*self.cell))) self.neurons = Neurons() self.whereDecision = WhereDecision() #create self.wheel = Wheel(self.screen, self.cell); for i in range(len(self.map)): for j in range(len(self.map[i])): if (self.map[i][j]==1): self.map[i][j] = Wall(self.screen, self.cell, i, j) self.mapForAStar[i][j] = 1 elif (self.map[i][j]==2): self.map[i][j] = Floor(self.screen, self.cell, i, j) self.mapForAStar[i][j] = 0 elif (self.map[i][j]==23): self.map[i][j] = UnboxOnTheFloor(self.screen, self.cell, i, j) self.mapForAStar[i][j] = 1 else: self.regals.append((i, j, (self.map[i][j]-3)//4)) self.map[i][j] = Shelf(self.screen, self.cell, i, j, (self.map[i][j]-3)%4, (self.map[i][j]-3)//4) self.mapForAStar[i][j] = 1 #loop while True: self.events() self.draw() self.clock.tick(40) self.ticks+=1 if self.ticks>10: self.ticks=0 if len(self.moves)>0: if(self.moves[0]==1): self.wheel.move(Evencik(pygame.K_UP), self.map) elif (self.moves[0]==2): self.wheel.move(Evencik(pygame.K_DOWN), self.map) elif (self.moves[0]==3): self.wheel.move(Evencik(pygame.K_LEFT), self.map) elif (self.moves[0]==4): self.wheel.move(Evencik(pygame.K_RIGHT), self.map) self.moves.pop(0) def events(self): for event in pygame.event.get(): if(event.type==pygame.QUIT): sys.exit() elif(event.type==pygame.KEYDOWN): if len(self.moves)==0: self.wheel.move(event, self.map) elif(event.type==pygame.MOUSEBUTTONDOWN): if (type(self.map[0][2]) == Floor): whatIsIt = self.neurons.whatIsIt(easygui.fileopenbox("Wybierz zdjęcie paczki", "Wybierz zdjęcie paczki", filetypes = [["*.jpg", "*.jpeg", "*.png", "Pliki graficzne"]])) where = self.whereDecision.recognize(whatIsIt, self.regalsik()) self.map[0][2] = BoxOnTheFloor(self.screen, self.cell, 0, 2, Box()) star = AStar() path = star.search([self.wheel.ns, self.wheel.we], [0, 2], self.mapForAStar, 1) cns = self.wheel.ns cwe = self.wheel.we value = path[cns][cwe] while True: if cns>0 and path[cns-1][cwe]==(value+1): cns=cns-1 self.moves.append(1) value=value+1 continue if cns<(len(self.mapForAStar)-1) and path[cns+1][cwe]==(value+1): cns=cns+1 self.moves.append(2) value=value+1 continue if cwe>0 and path[cns][cwe-1]==(value+1): cwe=cwe-1 self.moves.append(3) value=value+1 continue if cwe<(len(self.mapForAStar[0])-1) and path[cns][cwe+1]==(value+1): cns=cns+1 self.moves.append(4) value=value+1 continue break self.mapForAStar[where[0]][where[1]] = 0 path = star.search([0, 2], where, self.mapForAStar, 1) self.mapForAStar[where[0]][where[1]] = 1 value = path[cns][cwe] while True: if cns>0 and path[cns-1][cwe]==(value+1): cns=cns-1 self.moves.append(1) value=value+1 continue if cns<(len(self.mapForAStar)-1) and path[cns+1][cwe]==(value+1): cns=cns+1 self.moves.append(2) value=value+1 continue if cwe>0 and path[cns][cwe-1]==(value+1): cwe=cwe-1 self.moves.append(3) value=value+1 continue if cwe<(len(self.mapForAStar[0])-1) and path[cns][cwe+1]==(value+1): cwe=cwe+1 self.moves.append(4) value=value+1 continue break def draw(self): self.screen.fill((33,69,108)) for i in range(len(self.map)): for j in range(len(self.map[i])): self.map[i][j].draw() self.wheel.draw() pygame.display.flip() def regalsik(self): tmp = [] for regal in self.regals: if self.map[regal[0]][regal[1]].isOccupied()==False: tmp.append(regal) return tmp