import pygame class BoxOnTheFloor: def __init__(self, screen, cell, we, ns, box): self.cell = cell self.ns = ns self.occupied = True self.box = box self.we = we self.screen = screen self.image = pygame.image.load(r'images/pa.png') self.image = pygame.transform.scale(self.image, (cell, cell)) def get(self): return self.box def draw(self): self.screen.blit(self.image, (self.cell*self.ns, self.cell*self.we))