import pygame class Shelf: def __init__(self, screen, cell, we, ns, kierunek, rodzaj): self.cell = cell self.ns = ns self.we = we self.screen = screen self.image = pygame.image.load(r'images/re.png') self.image = pygame.transform.scale(self.image, (cell, cell)) if (kierunek==1): self.image = pygame.transform.rotate(self.image, 180) elif (kierunek==2): self.image = pygame.transform.rotate(self.image, 270) elif (kierunek==3): self.image = pygame.transform.rotate(self.image, 90) def draw(self): self.screen.blit(self.image, (self.cell*self.ns, self.cell*self.we))