AI/program.py

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Python
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2020-04-05 19:20:32 +02:00
import pygame
from os import sys
from generate import Generate
from floor import Floor
from wall import Wall
from shelf import Shelf
from wheel import Wheel
from boxOnTheFloor import BoxOnTheFloor
from box import Box
from unboxOnTheFloor import UnboxOnTheFloor
class MainWindow:
def __init__(self, szerokosc, wysokosc, kruche, latwopalne, radioaktywne, niebezpieczne):
#config
self.cell = 50
#init
pygame.init()
pygame.display.set_caption('Inteligentny wózek widłowy')
self.map = Generate.generate(szerokosc+2, wysokosc+2, kruche, latwopalne, radioaktywne, niebezpieczne)
self.screen = pygame.display.set_mode((((szerokosc+2)*self.cell), ((wysokosc+2)*self.cell)))
#create
self.wheel = Wheel(self.screen, self.cell);
for i in range(len(self.map)):
for j in range(len(self.map[i])):
if (self.map[i][j]==1):
self.map[i][j] = Wall(self.screen, self.cell, i, j)
elif (self.map[i][j]==2):
self.map[i][j] = Floor(self.screen, self.cell, i, j)
elif (self.map[i][j]==23):
self.map[i][j] = UnboxOnTheFloor(self.screen, self.cell, i, j)
else:
self.map[i][j] = Shelf(self.screen, self.cell, i, j, (self.map[i][j]-3)%4, (self.map[i][j]-3)//4)
#loop
while True:
self.events()
self.draw()
def events(self):
for event in pygame.event.get():
if(event.type==pygame.QUIT):
sys.exit()
elif(event.type==pygame.KEYDOWN):
self.wheel.move(event, self.map)
elif(event.type==pygame.MOUSEBUTTONDOWN):
if (type(self.map[0][2]) == Floor):
self.map[0][2] = BoxOnTheFloor(self.screen, self.cell, 0, 2, Box())
def draw(self):
self.screen.fill((33,69,108))
for i in range(len(self.map)):
for j in range(len(self.map[i])):
self.map[i][j].draw()
self.wheel.draw()
pygame.display.flip()