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program.py
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53
program.py
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import pygame
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from os import sys
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from generate import Generate
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from floor import Floor
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from wall import Wall
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from shelf import Shelf
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from wheelchair import WheelChair
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from boxOnTheFloor import BoxOnTheFloor
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from box import Box
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from unboxOnTheFloor import UnboxOnTheFloor
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class MainWindow:
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def __init__(self, szerokosc, wysokosc, kruche, latwopalne, radioaktywne, niebezpieczne):
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#config
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self.cell = 50
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#init
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pygame.init()
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pygame.display.set_caption('Inteligentny wózek widłowy')
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self.map = Generate.generate(szerokosc+2, wysokosc+2, kruche, latwopalne, radioaktywne, niebezpieczne)
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self.screen = pygame.display.set_mode((((szerokosc+2)*self.cell), ((wysokosc+2)*self.cell)))
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#create
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self.wheelChair = WheelChair(self.screen, self.cell);
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for i in range(len(self.map)):
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for j in range(len(self.map[i])):
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if (self.map[i][j]==1):
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self.map[i][j] = Wall(self.screen, self.cell, i, j)
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elif (self.map[i][j]==2):
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self.map[i][j] = Floor(self.screen, self.cell, i, j)
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elif (self.map[i][j]==23):
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self.map[i][j] = UnboxOnTheFloor(self.screen, self.cell, i, j)
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else:
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self.map[i][j] = Shelf(self.screen, self.cell, i, j, (self.map[i][j]-3)%4, (self.map[i][j]-3)//4)
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#loop
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while True:
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self.events()
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self.draw()
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def events(self):
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for event in pygame.event.get():
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if(event.type==pygame.QUIT):
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sys.exit()
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elif(event.type==pygame.KEYDOWN):
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self.wheelChair.move(event, self.map)
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elif(event.type==pygame.MOUSEBUTTONDOWN):
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if (type(self.map[0][2]) == Floor):
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self.map[0][2] = BoxOnTheFloor(self.screen, self.cell, 0, 2, Box())
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def draw(self):
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self.screen.fill((33,69,108))
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for i in range(len(self.map)):
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for j in range(len(self.map[i])):
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self.map[i][j].draw()
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self.wheelChair.draw()
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pygame.display.flip()
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73
shelf.py
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73
shelf.py
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import pygame
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class Shelf:
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def __init__(self, screen, cell, we, ns, kierunek, rodzaj):
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self.kierunek = kierunek
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self.rodzaj = rodzaj
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self.cell = cell
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self.ns = ns
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self.we = we
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self.screen = screen
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self.occupied = False
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self.box = False
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if (rodzaj==1):
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self.image = pygame.image.load(r'images/kr.png')
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elif (rodzaj==2):
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self.image = pygame.image.load(r'images/la.png')
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elif (rodzaj==3):
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self.image = pygame.image.load(r'images/ra.png')
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elif (rodzaj==4):
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self.image = pygame.image.load(r'images/ni.png')
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else:
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self.image = pygame.image.load(r'images/in.png')
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self.image = pygame.transform.scale(self.image, (cell, cell))
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if (kierunek==1):
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self.image = pygame.transform.rotate(self.image, 180)
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elif (kierunek==2):
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self.image = pygame.transform.rotate(self.image, 270)
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elif (kierunek==3):
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self.image = pygame.transform.rotate(self.image, 90)
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def isOccupied(self):
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return self.occupied
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def put(self, boxik):
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self.occupied = True
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self.box = boxik
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if (self.rodzaj==1):
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self.image = pygame.image.load(r'images/krp.png')
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elif (self.rodzaj==2):
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self.image = pygame.image.load(r'images/lap.png')
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elif (self.rodzaj==3):
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self.image = pygame.image.load(r'images/rap.png')
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elif (self.rodzaj==4):
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self.image = pygame.image.load(r'images/nip.png')
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else:
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self.image = pygame.image.load(r'images/inp.png')
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self.image = pygame.transform.scale(self.image, (self.cell, self.cell))
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if (self.kierunek==1):
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self.image = pygame.transform.rotate(self.image, 180)
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elif (self.kierunek==2):
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self.image = pygame.transform.rotate(self.image, 270)
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elif (self.kierunek==3):
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self.image = pygame.transform.rotate(self.image, 90)
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def get(self):
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self.occupied = False
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if (self.rodzaj==1):
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self.image = pygame.image.load(r'images/kr.png')
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elif (self.rodzaj==2):
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self.image = pygame.image.load(r'images/la.png')
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elif (self.rodzaj==3):
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self.image = pygame.image.load(r'images/ra.png')
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elif (self.rodzaj==4):
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self.image = pygame.image.load(r'images/ni.png')
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else:
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self.image = pygame.image.load(r'images/in.png')
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self.image = pygame.transform.scale(self.image, (self.cell, self.cell))
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if (self.kierunek==1):
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self.image = pygame.transform.rotate(self.image, 180)
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elif (self.kierunek==2):
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self.image = pygame.transform.rotate(self.image, 270)
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elif (self.kierunek==3):
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self.image = pygame.transform.rotate(self.image, 90)
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return self.box
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def draw(self):
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self.screen.blit(self.image, (self.cell*self.ns, self.cell*self.we))
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10
unboxOnTheFloor.py
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10
unboxOnTheFloor.py
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import pygame
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class UnboxOnTheFloor:
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def __init__(self, screen, cell, we, ns):
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self.cell = cell
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self.ns = ns
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self.we = we
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self.screen = screen
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def draw(self):
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pass
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12
wall.py
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12
wall.py
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import pygame
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class Wall:
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def __init__(self, screen, cell, we, ns):
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self.cell = cell
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self.ns = ns
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self.we = we
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self.screen = screen
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self.image = pygame.image.load(r'images/sc.png')
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self.image = pygame.transform.scale(self.image, (cell, cell))
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def draw(self):
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self.screen.blit(self.image, (self.cell*self.ns, self.cell*self.we))
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114
wheelchair.py
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114
wheelchair.py
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import pygame
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from floor import Floor
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from boxOnTheFloor import BoxOnTheFloor
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from unboxOnTheFloor import UnboxOnTheFloor
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from shelf import Shelf
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class WheelChair:
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def __init__(self, screen, cell):
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self.cell = cell
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self.ns = 1
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self.we = 2
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self.direction = 3
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self.m_ns = 0
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self.m_we = 0
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self.occupied = False
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self.box = False
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# 1 - w gore
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# 2 - w prawo
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# 3 - w dol
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# 4 - w lewo
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self.screen = screen
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self.imageorg = pygame.image.load(r'images/wo.png')
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self.imageorg = pygame.transform.scale(self.imageorg, (cell, cell))
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self.image = pygame.transform.scale(self.imageorg, (cell, cell))
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def draw(self):
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self.screen.blit(self.image, ((self.cell*self.we)+self.m_we, (self.cell*self.ns)+self.m_ns))
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self.m_ns = self.m_ns*(0.9)
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self.m_we = self.m_we*(0.9)
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def isOccupied(self):
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return self.occupied
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def putBox(self, boxik):
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self.box = boxik
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self.occupied = True
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self.imageorg = pygame.image.load(r'images/wop.png')
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self.imageorg = pygame.transform.scale(self.imageorg, (self.cell, self.cell))
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self.image = pygame.transform.scale(self.imageorg, (self.cell, self.cell))
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def getBox(self):
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self.occupied = False
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self.imageorg = pygame.image.load(r'images/wo.png')
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self.imageorg = pygame.transform.scale(self.imageorg, (self.cell, self.cell))
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self.image = pygame.transform.scale(self.imageorg, (self.cell, self.cell))
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return self.box
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def move(self, move, krata):
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if(move.key==pygame.K_DOWN):
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if(type(krata[self.ns][self.we])==UnboxOnTheFloor):
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pass
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elif(type(krata[self.ns+1][self.we])==Floor):
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self.ns+=1
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self.m_ns=self.cell*(-1)
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self.direction = 3
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elif(type(krata[self.ns+1][self.we])==Shelf):
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if(self.occupied==True and krata[self.ns+1][self.we].isOccupied()==False and krata[self.ns+1][self.we].kierunek==1):
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krata[self.ns+1][self.we].put(self.getBox())
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self.direction = 3
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elif(self.occupied==False and krata[self.ns+1][self.we].isOccupied()==True and krata[self.ns+1][self.we].kierunek==1):
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self.putBox(krata[self.ns+1][self.we].get())
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self.direction = 3
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elif(type(krata[self.ns+1][self.we])==UnboxOnTheFloor):
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if(self.ns+1==len(krata)-1):
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self.ns+=1
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self.m_ns=self.cell*(-1)
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self.direction = 1
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self.getBox()
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elif(move.key==pygame.K_UP):
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if(type(krata[self.ns-1][self.we])==Floor):
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self.ns-=1
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self.m_ns=self.cell
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self.direction = 1
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elif(type(krata[self.ns-1][self.we])==BoxOnTheFloor):
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if(self.occupied==False):
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self.putBox(krata[self.ns - 1][self.we].get())
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krata[self.ns - 1][self.we] = Floor(self.screen, self.cell, self.ns - 1, self.we)
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self.ns -= 1
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self.m_ns = self.cell
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self.direction = 1
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elif(type(krata[self.ns-1][self.we])==Shelf):
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if(self.occupied==True and krata[self.ns-1][self.we].isOccupied()==False and krata[self.ns-1][self.we].kierunek==0):
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krata[self.ns-1][self.we].put(self.getBox())
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self.direction = 1
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elif(self.occupied==False and krata[self.ns-1][self.we].isOccupied()==True and krata[self.ns-1][self.we].kierunek==0):
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self.putBox(krata[self.ns-1][self.we].get())
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self.direction = 1
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elif(move.key==pygame.K_LEFT):
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if(type(krata[self.ns][self.we-1])==Floor):
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self.we-=1
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self.m_we=self.cell
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self.direction = 4
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elif(type(krata[self.ns][self.we-1])==Shelf):
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if(self.occupied==True and krata[self.ns][self.we-1].isOccupied()==False and krata[self.ns][self.we-1].kierunek==3):
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krata[self.ns][self.we-1].put(self.getBox())
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self.direction = 4
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elif(self.occupied==False and krata[self.ns][self.we-1].isOccupied()==True and krata[self.ns][self.we-1].kierunek==3):
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self.putBox(krata[self.ns][self.we-1].get())
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self.direction = 4
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elif(move.key==pygame.K_RIGHT):
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if(type(krata[self.ns][self.we+1])==Floor):
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self.we+=1
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self.m_we=self.cell*(-1)
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self.direction = 2
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elif(type(krata[self.ns][self.we+1])==Shelf):
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if(self.occupied==True and krata[self.ns][self.we+1].isOccupied()==False and krata[self.ns][self.we+1].kierunek==2):
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krata[self.ns][self.we+1].put(self.getBox())
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self.direction = 2
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elif(self.occupied==False and krata[self.ns][self.we+1].isOccupied()==True and krata[self.ns][self.we+1].kierunek==2):
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self.putBox(krata[self.ns][self.we+1].get())
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self.direction = 2
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if (self.direction==1):
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self.image = pygame.transform.rotate(self.imageorg, 180)
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elif (self.direction==2):
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self.image = pygame.transform.rotate(self.imageorg, 90)
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elif (self.direction==3):
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self.image = pygame.transform.rotate(self.imageorg, 0)
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elif (self.direction==4):
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self.image = pygame.transform.rotate(self.imageorg, 270)
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