AI/Mapa/shelf.py

73 lines
2.9 KiB
Python

import pygame
class Shelf:
def __init__(self, screen, cell, we, ns, kierunek, rodzaj):
self.kierunek = kierunek
self.rodzaj = rodzaj
self.cell = cell
self.ns = ns
self.we = we
self.screen = screen
self.occupied = False
self.box = False
if (rodzaj==1):
self.image = pygame.image.load(r'images/kr.png')
elif (rodzaj==2):
self.image = pygame.image.load(r'images/la.png')
elif (rodzaj==3):
self.image = pygame.image.load(r'images/ra.png')
elif (rodzaj==4):
self.image = pygame.image.load(r'images/ni.png')
else:
self.image = pygame.image.load(r'images/in.png')
self.image = pygame.transform.scale(self.image, (cell, cell))
if (kierunek==1):
self.image = pygame.transform.rotate(self.image, 180)
elif (kierunek==2):
self.image = pygame.transform.rotate(self.image, 270)
elif (kierunek==3):
self.image = pygame.transform.rotate(self.image, 90)
def isOccupied(self):
return self.occupied
def put(self, boxik):
self.occupied = True
self.box = boxik
if (self.rodzaj==1):
self.image = pygame.image.load(r'images/krp.png')
elif (self.rodzaj==2):
self.image = pygame.image.load(r'images/lap.png')
elif (self.rodzaj==3):
self.image = pygame.image.load(r'images/rap.png')
elif (self.rodzaj==4):
self.image = pygame.image.load(r'images/nip.png')
else:
self.image = pygame.image.load(r'images/inp.png')
self.image = pygame.transform.scale(self.image, (self.cell, self.cell))
if (self.kierunek==1):
self.image = pygame.transform.rotate(self.image, 180)
elif (self.kierunek==2):
self.image = pygame.transform.rotate(self.image, 270)
elif (self.kierunek==3):
self.image = pygame.transform.rotate(self.image, 90)
def get(self):
self.occupied = False
if (self.rodzaj==1):
self.image = pygame.image.load(r'images/kr.png')
elif (self.rodzaj==2):
self.image = pygame.image.load(r'images/la.png')
elif (self.rodzaj==3):
self.image = pygame.image.load(r'images/ra.png')
elif (self.rodzaj==4):
self.image = pygame.image.load(r'images/ni.png')
else:
self.image = pygame.image.load(r'images/in.png')
self.image = pygame.transform.scale(self.image, (self.cell, self.cell))
if (self.kierunek==1):
self.image = pygame.transform.rotate(self.image, 180)
elif (self.kierunek==2):
self.image = pygame.transform.rotate(self.image, 270)
elif (self.kierunek==3):
self.image = pygame.transform.rotate(self.image, 90)
return self.box
def draw(self):
self.screen.blit(self.image, (self.cell*self.ns, self.cell*self.we))