AI/wall.py

12 lines
392 B
Python

import pygame
class Wall:
def __init__(self, screen, cell, we, ns):
self.cell = cell
self.ns = ns
self.we = we
self.screen = screen
self.image = pygame.image.load(r'images/sc.png')
self.image = pygame.transform.scale(self.image, (cell, cell))
def draw(self):
self.screen.blit(self.image, (self.cell*self.ns, self.cell*self.we))