146 lines
6.4 KiB
Python
146 lines
6.4 KiB
Python
import pygame
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from os import sys
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from generate import Generate
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from floor import Floor
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from wall import Wall
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from shelf import Shelf
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from wheel import Wheel
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from boxOnTheFloor import BoxOnTheFloor
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from box import Box
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from unboxOnTheFloor import UnboxOnTheFloor
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from AStar import AStar
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import numpy
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import easygui
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from neurons import Neurons
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from whereDecision import WhereDecision
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from Evencik import Evencik
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class MainWindow:
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def __init__(self, szerokosc, wysokosc, kruche, latwopalne, radioaktywne, niebezpieczne):
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#config
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self.cell = 50
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#init
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pygame.init()
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pygame.display.set_caption('Inteligentny wózek widłowy')
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self.clock = pygame.time.Clock()
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self.ticks = 0
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self.moves = []
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self.regals = []
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self.map = Generate.generate(szerokosc+2, wysokosc+2, kruche, latwopalne, radioaktywne, niebezpieczne)
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self.mapForAStar = Generate.generate(szerokosc+2, wysokosc+2, kruche, latwopalne, radioaktywne, niebezpieczne)
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self.screen = pygame.display.set_mode((((szerokosc+2)*self.cell), ((wysokosc+2)*self.cell)))
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self.neurons = Neurons()
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self.whereDecision = WhereDecision()
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#create
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self.wheel = Wheel(self.screen, self.cell);
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for i in range(len(self.map)):
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for j in range(len(self.map[i])):
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if (self.map[i][j]==1):
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self.map[i][j] = Wall(self.screen, self.cell, i, j)
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self.mapForAStar[i][j] = 1
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elif (self.map[i][j]==2):
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self.map[i][j] = Floor(self.screen, self.cell, i, j)
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self.mapForAStar[i][j] = 0
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elif (self.map[i][j]==23):
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self.map[i][j] = UnboxOnTheFloor(self.screen, self.cell, i, j)
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self.mapForAStar[i][j] = 1
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else:
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self.regals.append((i, j, (self.map[i][j]-3)//4))
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self.map[i][j] = Shelf(self.screen, self.cell, i, j, (self.map[i][j]-3)%4, (self.map[i][j]-3)//4)
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self.mapForAStar[i][j] = 1
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#loop
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while True:
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self.events()
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self.draw()
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self.clock.tick(40)
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self.ticks+=1
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if self.ticks>10:
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self.ticks=0
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if len(self.moves)>0:
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if(self.moves[0]==1):
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self.wheel.move(Evencik(pygame.K_UP), self.map)
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elif (self.moves[0]==2):
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self.wheel.move(Evencik(pygame.K_DOWN), self.map)
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elif (self.moves[0]==3):
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self.wheel.move(Evencik(pygame.K_LEFT), self.map)
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elif (self.moves[0]==4):
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self.wheel.move(Evencik(pygame.K_RIGHT), self.map)
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self.moves.pop(0)
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def events(self):
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for event in pygame.event.get():
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if(event.type==pygame.QUIT):
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sys.exit()
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elif(event.type==pygame.KEYDOWN):
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if len(self.moves)==0:
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self.wheel.move(event, self.map)
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elif(event.type==pygame.MOUSEBUTTONDOWN):
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if (type(self.map[0][2]) == Floor):
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whatIsIt = self.neurons.whatIsIt(easygui.fileopenbox("Wybierz zdjęcie paczki", "Wybierz zdjęcie paczki", filetypes = [["*.jpg", "*.jpeg", "*.png", "Pliki graficzne"]]))
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where = self.whereDecision.recognize(whatIsIt, self.regalsik())
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self.map[0][2] = BoxOnTheFloor(self.screen, self.cell, 0, 2, Box())
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star = AStar()
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path = star.search([self.wheel.ns, self.wheel.we], [0, 2], self.mapForAStar, 1)
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cns = self.wheel.ns
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cwe = self.wheel.we
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value = path[cns][cwe]
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while True:
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if cns>0 and path[cns-1][cwe]==(value+1):
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cns=cns-1
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self.moves.append(1)
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value=value+1
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continue
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if cns<(len(self.mapForAStar)-1) and path[cns+1][cwe]==(value+1):
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cns=cns+1
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self.moves.append(2)
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value=value+1
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continue
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if cwe>0 and path[cns][cwe-1]==(value+1):
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cwe=cwe-1
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self.moves.append(3)
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value=value+1
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continue
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if cwe<(len(self.mapForAStar[0])-1) and path[cns][cwe+1]==(value+1):
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cns=cns+1
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self.moves.append(4)
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value=value+1
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continue
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break
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self.mapForAStar[where[0]][where[1]] = 0
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path = star.search([0, 2], where, self.mapForAStar, 1)
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self.mapForAStar[where[0]][where[1]] = 1
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value = path[cns][cwe]
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while True:
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if cns>0 and path[cns-1][cwe]==(value+1):
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cns=cns-1
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self.moves.append(1)
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value=value+1
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continue
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if cns<(len(self.mapForAStar)-1) and path[cns+1][cwe]==(value+1):
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cns=cns+1
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self.moves.append(2)
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value=value+1
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continue
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if cwe>0 and path[cns][cwe-1]==(value+1):
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cwe=cwe-1
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self.moves.append(3)
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value=value+1
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continue
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if cwe<(len(self.mapForAStar[0])-1) and path[cns][cwe+1]==(value+1):
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cwe=cwe+1
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self.moves.append(4)
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value=value+1
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continue
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break
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def draw(self):
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self.screen.fill((33,69,108))
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for i in range(len(self.map)):
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for j in range(len(self.map[i])):
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self.map[i][j].draw()
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self.wheel.draw()
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pygame.display.flip()
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def regalsik(self):
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tmp = []
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for regal in self.regals:
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if self.map[regal[0]][regal[1]].isOccupied()==False:
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tmp.append(regal)
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return tmp |