Remove duplicate of pickEntity() in GA_With_DT and SurvivalDT classes
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@ -1,6 +1,5 @@
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import random
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from datetime import datetime
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from typing import List
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import numpy
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@ -8,15 +7,11 @@ import src.AI.DecisionTrees.InductiveDecisionTreeLearning as DT
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import src.AI.DecisionTrees.projectSpecificClasses.Examples as Examples
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from src.AI.Affinities import Affinities
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from src.AI.DecisionTrees.DecisionTree import DecisionTree
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from src.AI.DecisionTrees.projectSpecificClasses.DTEntities.DTSurvivalInteractable import DTSurvivalInteractable
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from src.AI.DecisionTrees.projectSpecificClasses.DTPlayerStats import DTPlayerStats
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from src.AI.DecisionTrees.projectSpecificClasses.SurvivalAttributesDefinitions import \
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SurvivalAttributesDefinitions as AttrDefs
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from src.AI.DecisionTrees.projectSpecificClasses.SurvivalClassification import SurvivalClassification
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from src.AI.DecisionTrees.projectSpecificClasses.SurvivalDTExample import SurvivalDTExample
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from src.entities.Enums import Classifiers
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from src.AI.SurvivalDT import SurvivalDT
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from src.entities.Player import Player
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from src.game.Map import Map
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def geneticAlgorithmWithDecisionTree(map, iter, solutions, mutationAmount=0.05):
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@ -29,13 +24,13 @@ def geneticAlgorithmWithDecisionTree(map, iter, solutions, mutationAmount=0.05):
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:param mutationAmount: Mutation strength
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"""
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entityPickingDecisionTree = DT.inductiveDecisionTreeLearning(Examples.examples,
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survivalDecisionTree = SurvivalDT(DT.inductiveDecisionTreeLearning(Examples.examples,
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AttrDefs.allAttributesDefinitions,
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SurvivalClassification.FOOD,
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SurvivalClassification)
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SurvivalClassification))
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print("\nDecision tree: \n")
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DecisionTree.printTree(entityPickingDecisionTree, 0)
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DecisionTree.printTree(survivalDecisionTree.entityPickingDecisionTree, 0)
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print()
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# Based on 4 weights, that are affinities tied to the player
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@ -57,7 +52,7 @@ def geneticAlgorithmWithDecisionTree(map, iter, solutions, mutationAmount=0.05):
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fitness = []
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for player in population:
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fitness.append(doSimulation(player, map, entityPickingDecisionTree))
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fitness.append(doSimulation(player, map, survivalDecisionTree))
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parents = selectMatingPool(population, fitness, int(solutions / 2))
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@ -137,10 +132,11 @@ def mutation(offspring, mutationAmount):
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return offspring
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def doSimulation(weights, map, decisionTree):
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def doSimulation(weights, map, decisionTree: SurvivalDT):
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"""
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Runs the simulation. Returns fitness.
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:param decisionTree:
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:param weights: A list of weights for players.
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:param map: Map object
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"""
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@ -148,7 +144,7 @@ def doSimulation(weights, map, decisionTree):
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player.disableMovementTime()
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while player.alive:
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if player.movementTarget is None:
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target = pickEntity(player, map, decisionTree)
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target = decisionTree.pickEntity(player, map)
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player.gotoToTarget(target, map)
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player.update()
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fitness = player.movePoints
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@ -158,83 +154,6 @@ def doSimulation(weights, map, decisionTree):
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return fitness
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def pickEntity(player, map, entityPickingDecisionTree: DecisionTree):
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"""
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Select an entity to become the next goal for the player. The goal is specified by decision tree.
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:param entityPickingDecisionTree:
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:param player: Player object
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:param map: Map object
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:type map: Map
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:type player: Player
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"""
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foods = map.getInteractablesByClassifier(Classifiers.FOOD)
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waters = map.getInteractablesByClassifier(Classifiers.WATER)
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rests = map.getInteractablesByClassifier(Classifiers.REST)
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playerStats = DTPlayerStats.dtStatsFromPlayerStats(player.statistics)
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# Get foods sorted by distance from player
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dtFoods: List[DTSurvivalInteractable] = []
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for food in foods:
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dtFood = DTSurvivalInteractable.dtInteractableFromInteractable(food, player.x, player.y)
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dtFoods.append(dtFood)
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dtFoods.sort(key=lambda x: x.distanceFromPlayer.value)
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# Get waters sorted by distance from player
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dtWaters: List[DTSurvivalInteractable] = []
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for water in waters:
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dtWater = DTSurvivalInteractable.dtInteractableFromInteractable(water, player.x, player.y)
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dtWaters.append(dtWater)
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dtWaters.sort(key=lambda x: x.distanceFromPlayer.value)
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# Get rest places sorted by distance from player
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dtRestPlaces: List[DTSurvivalInteractable] = []
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for rest in rests:
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dtRest = DTSurvivalInteractable.dtInteractableFromInteractable(rest, player.x, player.y)
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dtRestPlaces.append(dtRest)
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dtRestPlaces.sort(key=lambda x: x.distanceFromPlayer.value)
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currentSituation = SurvivalDTExample(None, playerStats.hungerAmount, playerStats.thirstAmount,
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playerStats.staminaAmount,
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dtFoods[0].distanceFromPlayer, dtWaters[0].distanceFromPlayer,
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dtRestPlaces[0].distanceFromPlayer)
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treeDecision, choice = pickEntityAfterTreeDecision(currentSituation, entityPickingDecisionTree, dtFoods, dtRestPlaces, dtWaters)
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# If the choice happens to be the same as the last one pick something else.
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if choice == map.getEntityOnCoord(player.getFacingCoord()):
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if treeDecision == SurvivalClassification.FOOD:
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dtFoods.remove(dtFoods[0])
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elif treeDecision == SurvivalClassification.WATER:
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dtWaters.remove(dtWaters[0])
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elif treeDecision == SurvivalClassification.REST:
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dtRestPlaces.remove(dtRestPlaces[0])
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currentSituation = SurvivalDTExample(None, playerStats.hungerAmount, playerStats.thirstAmount,
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playerStats.staminaAmount,
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dtFoods[0].distanceFromPlayer, dtWaters[0].distanceFromPlayer,
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dtRestPlaces[0].distanceFromPlayer)
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treeDecision, choice = pickEntityAfterTreeDecision(currentSituation, entityPickingDecisionTree, dtFoods, dtRestPlaces, dtWaters)
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return choice
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def pickEntityAfterTreeDecision(currentSituation, decisionTree, dtFoods, dtRestPlaces, dtWaters):
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treeDecision = decisionTree.giveAnswer(currentSituation)
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choice = None
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if treeDecision == SurvivalClassification.FOOD:
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choice = dtFoods[0].interactable
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elif treeDecision == SurvivalClassification.WATER:
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choice = dtWaters[0].interactable
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elif treeDecision == SurvivalClassification.REST:
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choice = dtRestPlaces[0].interactable
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return treeDecision, choice
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def writeResults(iter, bestFit, bestMember):
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"""
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Logs the results of the iteration to files.
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@ -5,7 +5,6 @@ from src.AI.DecisionTrees.projectSpecificClasses.DTEntities.DTSurvivalInteractab
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from src.AI.DecisionTrees.projectSpecificClasses.DTPlayerStats import DTPlayerStats
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from src.AI.DecisionTrees.projectSpecificClasses.SurvivalClassification import SurvivalClassification
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from src.AI.DecisionTrees.projectSpecificClasses.SurvivalDTExample import SurvivalDTExample
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from src.AI.GA_With_DT import pickEntityAfterTreeDecision
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from src.entities.Enums import Classifiers
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@ -57,7 +56,8 @@ class SurvivalDT:
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dtFoods[0].distanceFromPlayer, dtWaters[0].distanceFromPlayer,
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dtRestPlaces[0].distanceFromPlayer)
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treeDecision, choice = pickEntityAfterTreeDecision(currentSituation, self.entityPickingDecisionTree, dtFoods,
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treeDecision, choice = self.__pickEntityAfterTreeDecision__(currentSituation, self.entityPickingDecisionTree,
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dtFoods,
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dtRestPlaces, dtWaters)
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# If the choice happens to be the same as the last one pick something else.
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@ -74,7 +74,33 @@ class SurvivalDT:
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dtFoods[0].distanceFromPlayer, dtWaters[0].distanceFromPlayer,
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dtRestPlaces[0].distanceFromPlayer)
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treeDecision, choice = pickEntityAfterTreeDecision(currentSituation, self.entityPickingDecisionTree, dtFoods,
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treeDecision, choice = self.__pickEntityAfterTreeDecision__(currentSituation, dtFoods,
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dtRestPlaces, dtWaters)
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return choice
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print("Tree choice: ")
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print(choice.getDescription())
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return choice.interactable
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def __pickEntityAfterTreeDecision__(self, currentSituation, dtFoods, dtRestPlaces, dtWaters):
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"""
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This method is usable only in SurvivalDT.pickEntity method.
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After decision tree decides for what type of entity player should go this method retrieves a proper object
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from list of foods, rest places, waters.
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:param currentSituation:
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:param dtFoods:
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:param dtRestPlaces:
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:param dtWaters:
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:return:
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"""
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treeDecision = self.entityPickingDecisionTree.giveAnswer(currentSituation)
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choice = None
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if treeDecision == SurvivalClassification.FOOD:
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choice = dtFoods[0]
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elif treeDecision == SurvivalClassification.WATER:
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choice = dtWaters[0]
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elif treeDecision == SurvivalClassification.REST:
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choice = dtRestPlaces[0]
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return treeDecision, choice
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