If there are is no food left, then make decision tree return water.
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@ -30,15 +30,6 @@ class SurvivalDT:
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playerStats = DTPlayerStats.dtStatsFromPlayerStats(player.statistics)
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playerStats = DTPlayerStats.dtStatsFromPlayerStats(player.statistics)
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# Get foods sorted by distance from player
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dtFoods: List[DTSurvivalInteractable] = []
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for food in foods:
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dtFood = DTSurvivalInteractable.dtInteractableFromInteractable(food, player.x, player.y)
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dtFoods.append(dtFood)
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dtFoods.sort(key=lambda x: x.accurateDistanceFromPlayer)
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nearestDtFood = dtFoods[0]
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# Get waters sorted by distance from player
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# Get waters sorted by distance from player
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dtWaters: List[DTSurvivalInteractable] = []
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dtWaters: List[DTSurvivalInteractable] = []
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for water in waters:
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for water in waters:
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@ -47,6 +38,19 @@ class SurvivalDT:
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dtWaters.sort(key=lambda x: x.accurateDistanceFromPlayer)
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dtWaters.sort(key=lambda x: x.accurateDistanceFromPlayer)
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nearestDtWater = dtWaters[0]
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nearestDtWater = dtWaters[0]
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# Get foods sorted by distance from player
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dtFoods: List[DTSurvivalInteractable] = []
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for food in foods:
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dtFood = DTSurvivalInteractable.dtInteractableFromInteractable(food, player.x, player.y)
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dtFoods.append(dtFood)
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dtFoods.sort(key=lambda x: x.accurateDistanceFromPlayer)
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# If there is no food on map return nearest water.
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try:
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nearestDtFood = dtFoods[0]
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except IndexError:
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return nearestDtWater.interactable
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# Get rest places sorted by distance from player
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# Get rest places sorted by distance from player
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dtRestPlaces: List[DTSurvivalInteractable] = []
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dtRestPlaces: List[DTSurvivalInteractable] = []
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for rest in rests:
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for rest in rests:
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