Changed constructor
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1eb75fc354
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@ -12,12 +12,13 @@ class Entity(pygame.sprite.Sprite):
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pygameTimer = pygame.time.Clock()
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pygameTimer = pygame.time.Clock()
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def __init__(self, texture, size, pos):
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def __init__(self, texture, size, pos, screenRelative=True):
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"""
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"""
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Create an entity.
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Create an entity.
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:param texture: Path to a file with texture
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:param texture: Path to a file with texture
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:param size: Size in px
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:param size: Size in px
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:param pos: Position tuple
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:param pos: Position tuple
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:param screenRelative: Is the pos arg relative to the screen or not?
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"""
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"""
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super().__init__()
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super().__init__()
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self.image, self.rect = self.getTexture(texture, size)
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self.image, self.rect = self.getTexture(texture, size)
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@ -25,11 +26,13 @@ class Entity(pygame.sprite.Sprite):
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# Screen class sets this field when you want to draw a sprite
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# Screen class sets this field when you want to draw a sprite
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self.mapOffset = 0
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self.mapOffset = 0
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# Relative coords
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# Relative coords
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self.x = pos[0]
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self.x = 0
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self.y = pos[1]
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self.y = 0
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# Rect has entities' absolute coords
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# Rect has entities' absolute coords
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self.rect.x = pos[0]
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self.rect.x = 0
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self.rect.y = pos[1]
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self.rect.y = 0
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# Set the initial coords
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self.setCoords(pos, screenRelative)
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# Unique ID
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# Unique ID
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self.id = self.setNewId()
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self.id = self.setNewId()
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