Merge remote-tracking branch 'origin/entities_branch' into EntityCreator
# Conflicts: # src/entities/Collidable.py
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from src.entities.Collidable import Collidable
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from src.entities.Interactable import Interactable
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from src.entities.Interactable import Interactable
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class Npc(Collidable, Interactable):
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class Npc(Interactable):
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def __init__(self, texture, pos, id, path, speed):
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def __init__(self, texture, pos, id, path, speed):
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Collidable.__init__(self, texture, pos, id)
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Interactable.__init__(self, texture, pos, id)
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Interactable.__init__(self, texture, pos, id)
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self.path = path
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self.path = path
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self.speed = speed
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self.speed = speed
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import src.entities.Interactable as Interactable
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import src.entities.Interactable as Interactable
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from src.entities import Statistics, Player
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from src.entities import Statistics, Player
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from game.MapNew import Map
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class Pickupable(Interactable):
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class Pickupable(Interactable):
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def __init__(self, texture, pos, id):
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def __init__(self, texture, pos, id, Statistics):
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super().__init__(texture, pos, id)
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super().__init__(texture, pos, id)
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self.is_pickupable = True
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self.is_pickupable = True
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self.Statistics = Statistics
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def on_pickup(self, Player, Statistics):
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def on_pickup(self, Player):
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Player.statistics.set_hp(Statistics.hp)
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Player.statistics.set_hp(self.Statistics.hp)
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Player.statistics.set_stamina(Statistics.stamina)
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Player.statistics.set_stamina(self.Statistics.stamina)
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Player.statistics.set_thirst(Statistics.thirst)
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Player.statistics.set_thirst(self.Statistics.thirst)
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Player.statistics.set_hunger(Statistics.hunger)
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Player.statistics.set_hunger(self.Statistics.hunger)
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# TODO delete pickupable object from map
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Map.removeSpriteFromMap(self)
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