Cleanup
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@ -1,14 +1,14 @@
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import pygame
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import json
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import json
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from pathlib import Path
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from os import path
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from os import path
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from pathlib import Path
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import pygame
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from src.AI.AutomaticMovement import AutomaticMovement
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from src.AI.AutomaticMovement import AutomaticMovement
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from src.game.EventManager import EventManager
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from src.game.Screen import Screen, Locations
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from src.game.Map import Map
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from src.entities.Player import Player
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from src.entities.Player import Player
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from src.game.EventManager import EventManager
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from src.game.Map import Map
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from src.game.Screen import Screen, Locations
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from src.game.Timer import Timer
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from src.game.Timer import Timer
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@ -42,7 +42,6 @@ class Game:
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print("The screen cannot be in a vertical orientation. Exiting...")
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print("The screen cannot be in a vertical orientation. Exiting...")
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exit(1)
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exit(1)
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# Initialize timers
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# Initialize timers
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# PyGame timer - precise timer, counts milliseconds every frame
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# PyGame timer - precise timer, counts milliseconds every frame
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self.pgTimer = pygame.time.Clock()
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self.pgTimer = pygame.time.Clock()
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@ -54,9 +53,6 @@ class Game:
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self.screen = Screen(self, self.config["window"])
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self.screen = Screen(self, self.config["window"])
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print("OK")
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print("OK")
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self.deltaTime = 0
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self.lastTimePassed = self.ingameTimer.timePassed
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self.moveTimer = 0
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self.moveTimer = 0
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self.moveTime = 100
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self.moveTime = 100
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@ -93,9 +89,6 @@ class Game:
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# Tick the timers
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# Tick the timers
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self.ingameTimer.updateTime(self.pgTimer.tick())
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self.ingameTimer.updateTime(self.pgTimer.tick())
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self.deltaTime = self.ingameTimer.timePassed - self.lastTimePassed
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self.lastTimePassed = self.ingameTimer.timePassed
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# Handle all events
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# Handle all events
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self.eventManager.handleEvents()
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self.eventManager.handleEvents()
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