If A* destination is entity - disable stepping on it
Player shouldn't step on berry or rabbit, etc...
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@ -72,6 +72,11 @@ class AutomaticMovement:
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if self.goalTest(elem.state):
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if self.goalTest(elem.state):
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movesList = []
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movesList = []
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coordsWithUiOffset = [elem.state[0] + self.leftUiWidth, elem.state[0]]
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if self.map.getEntityOnCoord(coordsWithUiOffset) is not None: # If goal was some entity - omit one forward movement, because player shouldn't step on entity.
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elem = elem.parent
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while elem.action is not None:
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while elem.action is not None:
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movesList.append(elem.action)
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movesList.append(elem.action)
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elem = elem.parent
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elem = elem.parent
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