moveForward method uses relative coords

This commit is contained in:
Marcin Kostrzewski 2020-05-14 12:05:12 +02:00
parent 7ed974b194
commit 2618bbdf9c

View File

@ -58,8 +58,8 @@ class Entity(pygame.sprite.Sprite):
def setCoords(self, coords, screenRelative=False):
if screenRelative:
self.rect.x, self.rect.y = coords
self.x = (self.rect.x - self.mapOffset) / self.rect.w
self.y = self.rect.y / self.rect.h
self.x = int((self.rect.x - self.mapOffset) / self.rect.w)
self.y = int(self.rect.y / self.rect.h)
else:
self.x, self.y = coords
self.rect.x = coords[0] * self.rect.w + self.mapOffset
@ -161,15 +161,14 @@ class Entity(pygame.sprite.Sprite):
Moves the player forward. NOTE: should not be used outside of the player class.
"""
# TODO: Use relative coords
if self.rotation.value == Rotations.NORTH.value:
self.rect.y -= self.rect.w
self.setCoords((self.x, self.y - 1))
elif self.rotation.value == Rotations.EAST.value:
self.rect.x += self.rect.w
self.setCoords((self.x + 1, self.y))
elif self.rotation.value == Rotations.SOUTH.value:
self.rect.y += self.rect.w
self.setCoords((self.x, self.y + 1))
elif self.rotation.value == Rotations.WEST.value:
self.rect.x -= self.rect.w
self.setCoords((self.x - 1, self.y))
def updateRotation(self, movement):
"""