moveForward method uses relative coords
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7ed974b194
commit
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@ -58,8 +58,8 @@ class Entity(pygame.sprite.Sprite):
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def setCoords(self, coords, screenRelative=False):
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def setCoords(self, coords, screenRelative=False):
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if screenRelative:
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if screenRelative:
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self.rect.x, self.rect.y = coords
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self.rect.x, self.rect.y = coords
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self.x = (self.rect.x - self.mapOffset) / self.rect.w
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self.x = int((self.rect.x - self.mapOffset) / self.rect.w)
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self.y = self.rect.y / self.rect.h
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self.y = int(self.rect.y / self.rect.h)
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else:
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else:
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self.x, self.y = coords
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self.x, self.y = coords
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self.rect.x = coords[0] * self.rect.w + self.mapOffset
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self.rect.x = coords[0] * self.rect.w + self.mapOffset
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@ -161,15 +161,14 @@ class Entity(pygame.sprite.Sprite):
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Moves the player forward. NOTE: should not be used outside of the player class.
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Moves the player forward. NOTE: should not be used outside of the player class.
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"""
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"""
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# TODO: Use relative coords
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if self.rotation.value == Rotations.NORTH.value:
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if self.rotation.value == Rotations.NORTH.value:
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self.rect.y -= self.rect.w
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self.setCoords((self.x, self.y - 1))
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elif self.rotation.value == Rotations.EAST.value:
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elif self.rotation.value == Rotations.EAST.value:
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self.rect.x += self.rect.w
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self.setCoords((self.x + 1, self.y))
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elif self.rotation.value == Rotations.SOUTH.value:
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elif self.rotation.value == Rotations.SOUTH.value:
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self.rect.y += self.rect.w
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self.setCoords((self.x, self.y + 1))
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elif self.rotation.value == Rotations.WEST.value:
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elif self.rotation.value == Rotations.WEST.value:
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self.rect.x -= self.rect.w
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self.setCoords((self.x - 1, self.y))
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def updateRotation(self, movement):
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def updateRotation(self, movement):
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"""
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"""
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