getFacingCoord can now return non-relative coords

This commit is contained in:
Marcin Kostrzewski 2020-05-14 11:46:06 +02:00
parent 107bd0d8f7
commit 269e376756

View File

@ -2,7 +2,6 @@ from pathlib import Path
import pygame import pygame
# TODO: Add getters to retrieve relative coords
from entities.Enums import Rotations, Movement from entities.Enums import Rotations, Movement
@ -65,6 +64,15 @@ class Entity(pygame.sprite.Sprite):
self.rect.x = coords[0] * self.rect.w + self.mapOffset self.rect.x = coords[0] * self.rect.w + self.mapOffset
self.rect.y = coords[1] * self.rect.h self.rect.y = coords[1] * self.rect.h
def translateToAbsolute(self, offset=(0, 0)):
"""
Returns entities' absolute coords after applying a non-relative offset.
:param offset: Offset tuple
:return: Position tuple of (x,y)
"""
return self.rect.x + offset[0] * self.rect.w, self.rect.y + offset[1] * self.rect.h
@staticmethod @staticmethod
def setNewId(): def setNewId():
""" """
@ -97,19 +105,31 @@ class Entity(pygame.sprite.Sprite):
rect = image.get_rect() rect = image.get_rect()
return image, rect return image, rect
def getFacingCoord(self): def getFacingCoord(self, screenRelative=True):
""" """
Get coordinates forward to the player. Gets coordinates forward to the player.
:return: Position tuple
:param screenRelative: If true, the method returns absolute coords
:return: Position tuple of (x,y) coords
""" """
if screenRelative:
if self.rotation.value == Rotations.NORTH.value: if self.rotation.value == Rotations.NORTH.value:
return self.rect.x, self.rect.y - self.rect.h return self.translateToAbsolute((0, -1))
elif self.rotation.value == Rotations.SOUTH.value: elif self.rotation.value == Rotations.SOUTH.value:
return self.rect.x, self.rect.y + self.rect.h return self.translateToAbsolute((0, 1))
elif self.rotation.value == Rotations.EAST.value: elif self.rotation.value == Rotations.EAST.value:
return self.rect.x + self.rect.h, self.rect.y return self.translateToAbsolute((1, 0))
elif self.rotation.value == Rotations.WEST.value: elif self.rotation.value == Rotations.WEST.value:
return self.rect.x - self.rect.h, self.rect.y return self.translateToAbsolute((-1, 0))
else:
if self.rotation.value == Rotations.NORTH.value:
return self.x, self.y - 1
elif self.rotation.value == Rotations.SOUTH.value:
return self.x, self.y + 1
elif self.rotation.value == Rotations.EAST.value:
return self.x + 1, self.y
elif self.rotation.value == Rotations.WEST.value:
return self.x - 1, self.y
def move(self, movement): def move(self, movement):
""" """