Added map coord offset
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f224c8c657
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@ -22,6 +22,8 @@ class Entity(pygame.sprite.Sprite):
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super().__init__()
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super().__init__()
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self.image, self.rect = self.getTexture(texture, size)
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self.image, self.rect = self.getTexture(texture, size)
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self.image.set_colorkey((255, 255, 255))
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self.image.set_colorkey((255, 255, 255))
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# Screen class sets this field when you want to draw a sprite
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self.mapOffset = 0
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# Relative coords
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# Relative coords
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self.x = pos[0]
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self.x = pos[0]
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self.y = pos[1]
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self.y = pos[1]
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@ -55,8 +57,8 @@ class Entity(pygame.sprite.Sprite):
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self.rect.x, self.rect.y = coords
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self.rect.x, self.rect.y = coords
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else:
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else:
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self.x, self.y = coords
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self.x, self.y = coords
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self.rect.x = coords[0] * self.rect.w # TODO: Add screen offset
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self.rect.x = coords[0] * self.rect.w + self.mapOffset
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self.rect.y = coords[1] * self.rect.h # TODO: Add screen offset
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self.rect.y = coords[1] * self.rect.h
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@staticmethod
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@staticmethod
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def setNewId():
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def setNewId():
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